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CommodityMarketSim

The purpose of this simulator is to demonstrate the effects of supply and demand on prices and its impact on decision-making. Teams will create a Bill of Materials needed to build a bridge using common classroom materials.

Each team purchases 1 unit each round. At the end of each round, prices will adjust to reflect demand and relative supply. Screenshot

Current status of this project:

  • Stable
  • Windows Forms
  • .NET 4.72
  • Database not yet implemented (commodities are hardcoded, team quantity is configurable)
  • Generates HTML purchasing reports (using a template) at market close

The scope of this project was significantly retracted since:

  • It was needed for an activity in my robotics class several days later
  • I could only use spare time to work on it

The application is a functional windows forms application, but the algorithms and data management are in need of further work.

Originally, the ultimate goal was to port this to a SignalR ASP.net application. But running this as a single app with the whole class has produced an interesting dynamic that would be hard to duplicate if each team accessed the application directly.