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Level.cs
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using ConsoleGameEngine;
using RexMinus1.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace RexMinus1
{
public abstract class Level
{
protected string ShieldText = " SHIELD ";
protected string EnergyText = " ENERGY ";
protected string HeatText = " HEAT ";
protected List<Model> models = new List<Model>();
private Sprite hud;
private Sprite hud_left;
private Sprite hud_middle;
private Sprite hud_right;
private ShakeAnimation collisionShake;
protected float speed;
private BorderedTextAnimation proximity;
private BorderedTextAnimation overheat;
protected bool isStarting = false;
protected Timer startingTimer = new Timer() { Span = TimeSpan.FromSeconds(1) };
public ModelRenderer ModelRenderer { get; set; }
public ConsoleEngine Engine { get; set; }
public SpriteRenderer SpriteRenderer { get; set; }
public LevelManager LevelManager { get; set; }
public AnimationRenderer AnimationRenderer { get; set; }
public bool UseStartingAnimation { get; protected set; } = true;
public void DrawDebug()
{
Engine.WriteText(new Point(0, 0), "X: " + ModelRenderer.CameraRotation, 14);
Engine.WriteText(new Point(0, 3), "D: " + Vector3.Distance(ModelRenderer.CameraPosition, models[0].Position), 14);
Engine.WriteText(new Point(0, 5), "P: " + ModelRenderer.CameraPosition.X + " " + ModelRenderer.CameraPosition.Y + " " + ModelRenderer.CameraPosition.Z, 14);
Engine.WriteText(new Point(0, 6), "A: " + CustomMath.SimpleAngleBetweenTwoVectors(ModelRenderer.CameraForward, new Vector3(1, 0, 0)), 14);
Engine.WriteText(new Point(0, 8), "F: " + ModelRenderer.CameraForward.X + " " + ModelRenderer.CameraForward.Y + " " + ModelRenderer.CameraForward.Z, 14);
Engine.WriteText(new Point(0, 9), "L: " + ModelRenderer.CameraLeft.X + " " + ModelRenderer.CameraLeft.Y + " " + ModelRenderer.CameraLeft.Z, 14);
Engine.WriteText(new Point(0, 10), "R: " + ModelRenderer.CameraRight.X + " " + ModelRenderer.CameraRight.Y + " " + ModelRenderer.CameraRight.Z, 14);
}
public void DrawHud()
{
SpriteRenderer.RenderSingle(new Point(0, 0), hud);
SpriteRenderer.RenderSingle(new Point(12, 59), hud_left);
SpriteRenderer.RenderSingle(new Point(47, 59), hud_middle);
SpriteRenderer.RenderSingle(new Point(83, 59), hud_right);
DrawBar(new Point(13, 59), 31, PlayerManager.Instance.Shield, 4);
DrawBar(new Point(48, 59), 31, PlayerManager.Instance.Energy, 4);
DrawBar(new Point(83, 59), 31, PlayerManager.Instance.Heat, 4);
Engine.WriteText(new Point(24, 60), ShieldText, 2);
Engine.WriteText(new Point(59, 60), EnergyText, 2);
Engine.WriteText(new Point(94, 60), HeatText, 2);
Engine.WriteText(new Point(7, 32), speed.ToString("F2"), 2);
Engine.WriteText(new Point(113, 32), $"{ModelRenderer.CameraPosition.X:000} {ModelRenderer.CameraPosition.Z:000}", 2);
Engine.WriteText(new Point(113, 33), $"{CustomMath.ConvertRadiansToDegrees(ModelRenderer.CameraRotation) % 360:00.0}", 2);
}
private double DistanceFromCamera(ICollision collider)
{
var m = collider as Model;
return Math.Sqrt(Math.Pow(m.Position.X - ModelRenderer.CameraPosition.X, 2) + Math.Pow(m.Position.Y - ModelRenderer.CameraPosition.Y, 2) + Math.Pow(m.Position.Z - ModelRenderer.CameraPosition.Z, 2));
}
public void DrawCompassBar()
{
if (models.Count == 0)
return;
foreach (var item in models.OfType<ICollision>().Where(x => x.IsDetected).OrderByDescending(x => DistanceFromCamera(x)))
{
var m = item as Model;
var angle2 = CustomMath.ConvertRadiansToDegrees(CustomMath.SimpleAngleBetweenTwoVectors(ModelRenderer.CameraForward, m.Position - ModelRenderer.CameraPosition));
var compass_position = (angle2 / 180 * 64) + 64;
var distance = Math.Sqrt(Math.Pow(m.Position.X - ModelRenderer.CameraPosition.X, 2) + Math.Pow(m.Position.Y - ModelRenderer.CameraPosition.Y, 2) + Math.Pow(m.Position.Z - ModelRenderer.CameraPosition.Z, 2));
if (distance > 999)
distance = 999;
int color = 14;
if (item is Enemy && (item as Enemy).IsIdentified)
color = 12;
if (item is Astronaut && item.IsIdentified)
color = 10;
Engine.WriteText(new Point((int)compass_position, 2), "X", color);
Engine.WriteText(new Point((int)compass_position - 1, 3), distance.ToString("000"), color);
}
}
public void DrawBar(Point origin, int size, float value, int color)
{
int end = (int)(size * value);
Engine.Line(origin, new Point(origin.X + end, origin.Y), color);
}
protected void PlayAnimation(Animation anim)
{
anim.IsPaused = false;
AnimationRenderer.Add(anim);
}
public virtual void Start()
{
#if DEBUG
PlayerManager.Instance.Shield = 1;
#endif
AnimationRenderer.Clear();
ModelRenderer.CameraPosition = ModelRenderer.StartingCameraPosition;
ModelRenderer.CameraRotation = 0.0f;
proximity = new BorderedTextAnimation() { Color = 4, BackgroundColor = 0, Speed = 5, Text = "PROXIMITY ALERT", IsCentered = true };
proximity.IsPaused = true;
AnimationRenderer.Add(proximity);
overheat = new BorderedTextAnimation() { Color = 4, BackgroundColor = 0, Speed = 2, Text = "OVERHEAT", Origin = new Point(98, 57) };
AnimationRenderer.Add(overheat);
lowenergy = new BorderedTextAnimation() { Color = 4, BackgroundColor = 0, Speed = 10, Text = "LOW ENERGY", Origin = new Point(63, 57) };
AnimationRenderer.Add(lowenergy);
lowshield = new BorderedTextAnimation() { Color = 4, BackgroundColor = 0, Speed = 10, Text = "LOW SHIELD", Origin = new Point(28, 57) };
AnimationRenderer.Add(lowshield);
isStarting = true;
startingTimer.Reset();
if (UseStartingAnimation)
PlayAnimation(new StartingAnimation() { Speed = 4, ForegroundColor = 7, BackgroundColor = 0, Character = ConsoleCharacter.Dark });
}
public virtual void Create()
{
ModelRenderer.UpdateCameraRotation(0.0f);
hud = Sprite.FromFile("Assets/hud.png");
hud_left = Sprite.FromFile("Assets/hud_bottom_bar_left.png");
hud_middle = Sprite.FromFile("Assets/hud_bottom_bar_middle.png");
hud_right = Sprite.FromFile("Assets/hud_bottom_bar_right.png");
collisionShake = new ShakeAnimation(20, 0, 15, false);
}
public virtual void MoveObjects()
{
// aktualizacja pozycji obiektów
foreach (var item in models.OfType<IMoveable>())
{
item.Move();
}
}
private DateTime lastProximityAlert = DateTime.MinValue;
private BorderedTextAnimation lowenergy;
private BorderedTextAnimation lowshield;
public virtual void CheckCollisions()
{
// uruchamiania efektów kolizji gracza ze wszystkimi obiektami
foreach (var item in models.OfType<ICollision>())
{
if (item.Collision(ModelRenderer.CameraPosition) < item.CollisionRange)
{
PlayerManager.Instance.Energy -= item.CollisionAttack;
PlayerManager.Instance.Shield -= item.CollisionAttack;
// animacja nie zachodzi dla powerupów albo astronautów
if (item.CollisionAttack > 0)
{
PlayAnimation(collisionShake);
}
}
if (item.Collision(ModelRenderer.CameraPosition) < item.CollisionRange * 3)
{
if (DateTime.Now - lastProximityAlert > TimeSpan.FromMilliseconds(600))
{
#if !DEBUG
AudioPlaybackEngine.Instance.PlayCachedSound("radar_close");
#endif
lastProximityAlert = DateTime.Now;
}
proximity.IsPaused = false;
}
else if (proximity.IsPaused == false)
{
proximity.IsPaused = true;
}
if (!item.IsDetected && item.Collision(ModelRenderer.CameraPosition) < item.DetectionRange)
{
item.IsDetected = true;
AudioPlaybackEngine.Instance.PlayCachedSound("radar_far");
}
if (!item.IsIdentified && item.Collision(ModelRenderer.CameraPosition) < item.IdentificationRange)
{
if (item is Enemy)
{
AudioPlaybackEngine.Instance.PlayCachedSound("radar_detection");
}
if (item is Astronaut)
{
AudioPlaybackEngine.Instance.PlayCachedSound("radar_detection_2");
}
item.IsIdentified = true;
}
}
}
public virtual void RemoveObjects()
{
// usuwanie zniszczonych wrogów
models.RemoveAll(x => x is Enemy && (x as Enemy).Shield <= 0);
// usuwanie zebranych astronautów
models.RemoveAll(x => x.GetType() == typeof(Astronaut) && (x as Astronaut).IsCollected);
}
public virtual bool CheckWin()
{
// sprawdzenie warunku zwycięstwa
return models.OfType<Astronaut>().Count() == 0;
}
public virtual void UpdateHeatEnergy()
{
// aktualizacja ciepła i energii
if (PlayerManager.Instance.Heat > 0)
PlayerManager.Instance.Heat -= 0.01f;
if (PlayerManager.Instance.Energy < 1)
PlayerManager.Instance.Energy += 0.01f;
overheat.IsPaused = PlayerManager.Instance.Heat < 0.7;
lowenergy.IsPaused = PlayerManager.Instance.Energy > 0.3;
lowshield.IsPaused = PlayerManager.Instance.Shield > 0.5;
}
public virtual bool CheckLose()
{
// sprawdzenie warunków przegranej
if (PlayerManager.Instance.Heat >= 0.95)
return true;
if (PlayerManager.Instance.Shield <= 0)
return true;
return false;
}
public virtual void Update()
{
if (isStarting && !startingTimer.Elapsed)
{
return;
}
MoveObjects();
CheckCollisions();
RemoveObjects();
UpdateHeatEnergy();
ModelRenderer.UpdateViewMatrix();
ModelRenderer.UpdateVisibleFaces(models);
}
public virtual void Render()
{
ModelRenderer.Render();
AnimationRenderer.Render();
}
}
}