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| 1 | +using ConsoleGameEngine; |
| 2 | +using System; |
| 3 | + |
| 4 | +namespace ConsoleGameEngineExamples |
| 5 | +{ |
| 6 | + internal struct Block |
| 7 | + { |
| 8 | + internal int x; |
| 9 | + internal int y; |
| 10 | + internal bool alive; |
| 11 | + internal int color; |
| 12 | + |
| 13 | + internal Block(int xpos, int ypos, bool a, int c) |
| 14 | + { |
| 15 | + x = xpos; |
| 16 | + y = ypos; |
| 17 | + alive = a; |
| 18 | + color = c; |
| 19 | + } |
| 20 | + } |
| 21 | + internal class Breakout : ConsoleGame |
| 22 | + { |
| 23 | + static int fieldWidth = 24; |
| 24 | + static int fieldHeight = 30; |
| 25 | + static int ballDirectionUpRight = 0; |
| 26 | + static int ballDirectionUpLeft = 1; |
| 27 | + static int ballDirectionDownRight = 2; |
| 28 | + static int ballDirectionDownLeft = 3; |
| 29 | + static int blockRows = 8; |
| 30 | + static int blockCols = 6; |
| 31 | + static int gameStateStart = 0; |
| 32 | + static int gameStatePlaying = 1; |
| 33 | + static int gameStateEnd = 2; |
| 34 | + static int startingBlockY = 2; |
| 35 | + |
| 36 | + static int startingX = 8; |
| 37 | + static int startingY = 23; |
| 38 | + static int startingBallX = 12; |
| 39 | + static int startingBallY = 22; |
| 40 | + static int defaultBallWidth = 1; |
| 41 | + static int defaultBallHeight = 1; |
| 42 | + static int startingBallXVel = 1; |
| 43 | + static int startingBallYVel = 1; |
| 44 | + static int startingBallMoveDelay = 4; |
| 45 | + static int startingBallDirection = ballDirectionUpRight; |
| 46 | + static int defaultPaddleWidth = 4; |
| 47 | + static int defaultPaddleHeight = 1; |
| 48 | + static int startingTurns = 3; |
| 49 | + static int startingGameState = gameStateStart; |
| 50 | + |
| 51 | + int paddlex; |
| 52 | + int paddley; |
| 53 | + int width; |
| 54 | + int height; |
| 55 | + |
| 56 | + int ballx; |
| 57 | + int bally; |
| 58 | + int ballVelx; |
| 59 | + int ballVely; |
| 60 | + int ballWidth; |
| 61 | + int ballHeight; |
| 62 | + int ballDirection; |
| 63 | + int ballMoveCounter; |
| 64 | + int ballMoveDelay; |
| 65 | + Block[,] blocks; |
| 66 | + int score; |
| 67 | + int turns; |
| 68 | + int gameState; |
| 69 | + string gameOverText; |
| 70 | + |
| 71 | + private static void Main(string[] args) |
| 72 | + { |
| 73 | + new Breakout().Construct(fieldWidth, fieldHeight, 16, 16, FramerateMode.MaxFps); |
| 74 | + } |
| 75 | + |
| 76 | + public override void Create() |
| 77 | + { |
| 78 | + Engine.SetPalette(Palettes.Pico8); |
| 79 | + Console.Title = "Breakout"; |
| 80 | + TargetFramerate = 50; |
| 81 | + blocks = new Block[blockRows, blockCols]; |
| 82 | + width = defaultPaddleWidth; |
| 83 | + height = defaultPaddleHeight; |
| 84 | + gameOverText = ""; |
| 85 | + int color = 8; |
| 86 | + for (int y = 0; y < blockRows; y++) |
| 87 | + { |
| 88 | + for (int x = 0; x < blockCols; x++) |
| 89 | + { |
| 90 | + blocks[y, x] = new Block(x * width, (y * height) + startingBlockY, false, color); |
| 91 | + } |
| 92 | + color++; |
| 93 | + } |
| 94 | + gameState = startingGameState; |
| 95 | + } |
| 96 | + |
| 97 | + public override void Render() |
| 98 | + { |
| 99 | + Engine.ClearBuffer(); |
| 100 | + |
| 101 | + if (gameState == gameStateStart) |
| 102 | + { |
| 103 | + Engine.WriteText(new Point(1, 4), "Breakout", 7); |
| 104 | + Engine.WriteText(new Point(1, 8), "Press Enter to Play", 7); |
| 105 | + Engine.WriteText(new Point(1, 12), "Press Del to Exit", 7); |
| 106 | + |
| 107 | + |
| 108 | + } |
| 109 | + else if (gameState == gameStatePlaying) |
| 110 | + { |
| 111 | + Engine.Fill(new Point(paddlex, paddley), new Point(paddlex + width, paddley + height), 7); |
| 112 | + |
| 113 | + Engine.Fill(new Point(ballx, bally), new Point(ballx + ballWidth, bally + ballHeight), 7); |
| 114 | + |
| 115 | + for (int y = 0; y < blockRows; y++) |
| 116 | + { |
| 117 | + for (int x = 0; x < blockCols; x++) |
| 118 | + { |
| 119 | + if (blocks[y, x].alive) |
| 120 | + { |
| 121 | + Engine.Fill(new Point(blocks[y, x].x, blocks[y, x].y), new Point(blocks[y, x].x + width, blocks[y, x].y + height), blocks[y, x].color); |
| 122 | + } |
| 123 | + } |
| 124 | + } |
| 125 | + |
| 126 | + Engine.WriteText(new Point(1, fieldHeight - 4), "Score: " + score, 7); |
| 127 | + Engine.WriteText(new Point(1, fieldHeight - 2), "Turns: " + turns, 7); |
| 128 | + } |
| 129 | + else if (gameState == gameStateEnd) |
| 130 | + { |
| 131 | + Engine.WriteText(new Point(1, 4), gameOverText, 7); |
| 132 | + Engine.WriteText(new Point(1, 8), "Final Score: " + score, 7); |
| 133 | + Engine.WriteText(new Point(1, 12), "Press Enter to Play", 7); |
| 134 | + Engine.WriteText(new Point(1, 16), "Press del to Exit", 7); |
| 135 | + } |
| 136 | + Engine.DisplayBuffer(); |
| 137 | + } |
| 138 | + |
| 139 | + public override void Update() |
| 140 | + { |
| 141 | + if (gameState == gameStateStart) |
| 142 | + { |
| 143 | + if (Engine.GetKeyDown(ConsoleKey.Enter)) |
| 144 | + { |
| 145 | + reset(); |
| 146 | + gameState = gameStatePlaying; |
| 147 | + } |
| 148 | + } |
| 149 | + if (gameState == gameStatePlaying) |
| 150 | + { |
| 151 | + // hanterar input |
| 152 | + if (Engine.GetKeyDown(ConsoleKey.RightArrow)) |
| 153 | + { |
| 154 | + paddlex++; |
| 155 | + if (paddlex > (fieldWidth - width)) |
| 156 | + { |
| 157 | + paddlex = fieldWidth - width; |
| 158 | + } |
| 159 | + |
| 160 | + } |
| 161 | + if (Engine.GetKeyDown(ConsoleKey.LeftArrow)) |
| 162 | + { |
| 163 | + paddlex--; |
| 164 | + if (paddlex < 0) paddlex = 0; |
| 165 | + } |
| 166 | + |
| 167 | + // Update ball |
| 168 | + ballMoveCounter++; |
| 169 | + if (ballMoveCounter > ballMoveDelay) |
| 170 | + { |
| 171 | + if (ballDirection == ballDirectionUpLeft) |
| 172 | + { |
| 173 | + bally -= ballVely; |
| 174 | + ballx -= ballVelx; |
| 175 | + } |
| 176 | + else if (ballDirection == ballDirectionUpRight) |
| 177 | + { |
| 178 | + bally -= ballVely; |
| 179 | + ballx += ballVelx; |
| 180 | + } |
| 181 | + else if (ballDirection == ballDirectionDownLeft) |
| 182 | + { |
| 183 | + bally += ballVely; |
| 184 | + ballx -= ballVelx; |
| 185 | + } |
| 186 | + else if (ballDirection == ballDirectionDownRight) |
| 187 | + { |
| 188 | + bally += ballVely; |
| 189 | + ballx += ballVelx; |
| 190 | + } |
| 191 | + |
| 192 | + // Collide top |
| 193 | + if (bally < 0) |
| 194 | + { |
| 195 | + bally = 0; |
| 196 | + if (ballDirection == ballDirectionUpLeft) |
| 197 | + ballDirection = ballDirectionDownLeft; |
| 198 | + else if (ballDirection == ballDirectionUpRight) |
| 199 | + ballDirection = ballDirectionDownRight; |
| 200 | + } |
| 201 | + |
| 202 | + if (collidePaddle()) |
| 203 | + { |
| 204 | + bally -= ballVely; |
| 205 | + if (ballDirection == ballDirectionDownLeft) |
| 206 | + ballDirection = ballDirectionUpLeft; |
| 207 | + else if (ballDirection == ballDirectionDownRight) |
| 208 | + ballDirection = ballDirectionUpRight; |
| 209 | + } |
| 210 | + |
| 211 | + if (collideBlocks()) |
| 212 | + { |
| 213 | + if (ballDirection == ballDirectionDownLeft) |
| 214 | + { |
| 215 | + ballDirection = ballDirectionUpLeft; |
| 216 | + } |
| 217 | + else if (ballDirection == ballDirectionDownRight) |
| 218 | + { |
| 219 | + ballDirection = ballDirectionUpRight; |
| 220 | + } |
| 221 | + else if (ballDirection == ballDirectionUpLeft) |
| 222 | + { |
| 223 | + ballDirection = ballDirectionDownLeft; |
| 224 | + } |
| 225 | + else if (ballDirection == ballDirectionUpRight) |
| 226 | + { |
| 227 | + ballDirection = ballDirectionDownRight; |
| 228 | + } |
| 229 | + } |
| 230 | + |
| 231 | + // collide left |
| 232 | + if (ballx < 0) |
| 233 | + { |
| 234 | + ballx = 0; |
| 235 | + if (ballDirection == ballDirectionDownLeft) |
| 236 | + { |
| 237 | + ballDirection = ballDirectionDownRight; |
| 238 | + } |
| 239 | + else if (ballDirection == ballDirectionDownRight) |
| 240 | + { |
| 241 | + ballDirection = ballDirectionDownLeft; |
| 242 | + } |
| 243 | + else if (ballDirection == ballDirectionUpLeft) |
| 244 | + { |
| 245 | + ballDirection = ballDirectionUpRight; |
| 246 | + } |
| 247 | + else if (ballDirection == ballDirectionUpRight) |
| 248 | + { |
| 249 | + ballDirection = ballDirectionUpLeft; |
| 250 | + } |
| 251 | + } |
| 252 | + |
| 253 | + // collide right |
| 254 | + if (ballx >= fieldWidth - ballWidth) |
| 255 | + { |
| 256 | + ballx = fieldWidth - ballWidth; |
| 257 | + if (ballDirection == ballDirectionDownLeft) |
| 258 | + { |
| 259 | + ballDirection = ballDirectionDownRight; |
| 260 | + } |
| 261 | + else if (ballDirection == ballDirectionDownRight) |
| 262 | + { |
| 263 | + ballDirection = ballDirectionDownLeft; |
| 264 | + } |
| 265 | + else if (ballDirection == ballDirectionUpLeft) |
| 266 | + { |
| 267 | + ballDirection = ballDirectionUpRight; |
| 268 | + } |
| 269 | + else if (ballDirection == ballDirectionUpRight) |
| 270 | + { |
| 271 | + ballDirection = ballDirectionUpLeft; |
| 272 | + } |
| 273 | + } |
| 274 | + |
| 275 | + // Collide down |
| 276 | + if (bally > fieldHeight) |
| 277 | + { |
| 278 | + turns--; |
| 279 | + if (turns <= 0) |
| 280 | + { |
| 281 | + gameState = gameStateEnd; |
| 282 | + gameOverText = "Game Over"; |
| 283 | + } |
| 284 | + bally = startingBallY; |
| 285 | + ballDirection = startingBallDirection; |
| 286 | + } |
| 287 | + |
| 288 | + ballMoveCounter = 0; |
| 289 | + } |
| 290 | + } |
| 291 | + else if (gameState == gameStateEnd) |
| 292 | + { |
| 293 | + if (Engine.GetKeyDown(ConsoleKey.Enter)) |
| 294 | + { |
| 295 | + gameState = gameStateStart; |
| 296 | + } |
| 297 | + } |
| 298 | + |
| 299 | + } |
| 300 | + |
| 301 | + private bool collidePaddle() |
| 302 | + { |
| 303 | + bool result = false; |
| 304 | + |
| 305 | + if (bally >= paddley && ballx >= paddlex && ballx < (paddlex + width) && bally <= (paddley + height)) |
| 306 | + { |
| 307 | + result = true; |
| 308 | + } |
| 309 | + |
| 310 | + return result; |
| 311 | + } |
| 312 | + private bool collideBlocks() |
| 313 | + { |
| 314 | + bool result = false; |
| 315 | + for (int y = 0; y < blockRows; y++) |
| 316 | + { |
| 317 | + for (int x = 0; x < blockCols; x++) |
| 318 | + { |
| 319 | + if (blocks[y, x].alive) |
| 320 | + { |
| 321 | + if (bally >= blocks[y, x].y && bally <= (blocks[y, x].y + height) && ballx >= blocks[y, x].x && ballx < (blocks[y, x].x + width)) |
| 322 | + { |
| 323 | + blocks[y, x].alive = false; |
| 324 | + score += 10; |
| 325 | + result = true; |
| 326 | + if (allBlocksDead()) |
| 327 | + { |
| 328 | + gameState = gameStateEnd; |
| 329 | + gameOverText = "You Win!"; |
| 330 | + } |
| 331 | + break; |
| 332 | + } |
| 333 | + } |
| 334 | + } |
| 335 | + if (result) |
| 336 | + { |
| 337 | + break; |
| 338 | + } |
| 339 | + } |
| 340 | + return result; |
| 341 | + } |
| 342 | + |
| 343 | + private bool allBlocksDead() |
| 344 | + { |
| 345 | + bool result = true; |
| 346 | + for (int y = 0; y < blockRows; y++) |
| 347 | + { |
| 348 | + for (int x = 0; x < blockCols; x++) |
| 349 | + { |
| 350 | + if (blocks[y, x].alive) |
| 351 | + { |
| 352 | + result = false; |
| 353 | + break; |
| 354 | + } |
| 355 | + } |
| 356 | + if (!result) |
| 357 | + { |
| 358 | + break; |
| 359 | + } |
| 360 | + } |
| 361 | + return result; |
| 362 | + } |
| 363 | + |
| 364 | + private void reset() |
| 365 | + { |
| 366 | + paddlex = startingX; |
| 367 | + paddley = startingY; |
| 368 | + ballx = startingBallX; |
| 369 | + bally = startingBallY; |
| 370 | + ballWidth = defaultBallWidth; |
| 371 | + ballHeight = defaultBallHeight; |
| 372 | + ballVelx = startingBallXVel; |
| 373 | + ballVely = startingBallYVel; |
| 374 | + ballMoveCounter = 0; |
| 375 | + ballMoveDelay = startingBallMoveDelay; |
| 376 | + ballDirection = startingBallDirection; |
| 377 | + gameState = startingGameState; |
| 378 | + score = 0; |
| 379 | + turns = startingTurns; |
| 380 | + |
| 381 | + for (int y = 0; y < blockRows; y++) |
| 382 | + { |
| 383 | + for (int x = 0; x < blockCols; x++) |
| 384 | + { |
| 385 | + blocks[y, x].alive = true; |
| 386 | + } |
| 387 | + } |
| 388 | + } |
| 389 | + } |
| 390 | +} |
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