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README.md

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[![Gitter](https://badges.gitter.im/libdatachannel/community.svg)](https://gitter.im/libdatachannel/community?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Discord](https://img.shields.io/discord/903257095539925006?logo=discord)](https://discord.gg/jXAP8jp3Nn)
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libdatachannel is a standalone implementation of WebRTC Data Channels, WebRTC Media Transport, and WebSockets in C++17 with C bindings for POSIX platforms (including GNU/Linux, Android, FreeBSD, Apple macOS and iOS) and Microsoft Windows. WebRTC is a W3C and IETF standard enabling real-time peer-to-peer data and media exchange between two devices.
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libdatachannel is a standalone implementation of WebRTC Data Channels, WebRTC Media Transport, and WebSockets in C++ with C bindings for multiple platforms, including GNU/Linux, Android, FreeBSD, Apple macOS, iOS, and Microsoft Windows. WebRTC is a W3C and IETF standard enabling real-time peer-to-peer data and media exchange between two devices.
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The library aims at being both straightforward and lightweight with minimal external dependencies, to enable direct connectivity between native applications and web browsers without the pain of importing Google's bloated [reference library](https://webrtc.googlesource.com/src/). The interface consists of somewhat simplified versions of the JavaScript WebRTC and WebSocket APIs present in browsers, in order to ease the design of cross-environment applications.
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