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Updated Ignore, and Added note on AddStaticMeshToSimulation
There is plans to refactor this function internally to a template right after the entry of the call. So that I can reshare the code between Skeletal Mesh & Static Mesh in the creation of the rigidbodies. This will also drastically improve readability versus what is there now. :dancers:
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.gitignore

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Intermediate/*
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*.sln
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Plugins/LocalPhysics/Intermediate/*
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Plugins/LocalPhysics/Binaries/*
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Plugins/LocalPhysics/Binaries/*
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LocalSimulation.VC.VC.opendb
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*.db

Plugins/LocalPhysics/Source/LocalPhysics/Private/LocalSimulationVolume.cpp

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@@ -349,7 +349,7 @@ FConstraintInstance ALocalSimulationVolume::GetConstraintProfile(int Index) cons
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}
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// addition
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// todo: refactor this function
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bool ALocalSimulationVolume::AddStaticMeshToSimulation(UStaticMeshComponent* Mesh, bool ShouldExistInBothScenes)
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{
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bool haveWeAddedMesh = false;

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