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CommissionerDeclarationHandler.cpp
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/*
*
* Copyright (c) 2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "CommissionerDeclarationHandler.h"
#include "CastingPlayer.h"
#include "Types.h"
#include "support/ChipDeviceEventHandler.h"
#include <app/server/Server.h>
namespace matter {
namespace casting {
namespace core {
CommissionerDeclarationHandler * CommissionerDeclarationHandler::sCommissionerDeclarationHandler_ = nullptr;
CommissionerDeclarationHandler * CommissionerDeclarationHandler::GetInstance()
{
if (sCommissionerDeclarationHandler_ == nullptr)
{
sCommissionerDeclarationHandler_ = new CommissionerDeclarationHandler();
}
return sCommissionerDeclarationHandler_;
}
// TODO: In the following PRs. Implement setHandler() for CommissionerDeclaration messages and expose messages to higher layers for
// Linux, Android and iOS.
void CommissionerDeclarationHandler::OnCommissionerDeclarationMessage(
const chip::Transport::PeerAddress & source, chip::Protocols::UserDirectedCommissioning::CommissionerDeclaration cd)
{
ChipLogProgress(AppServer,
"CommissionerDeclarationHandler::OnCommissionerDeclarationMessage(), calling CloseCommissioningWindow()");
// Close the commissioning window. Since we recived a CommissionerDeclaration message from the Commissioner, we know that
// commissioning via AccountLogin cluster failed. We will open a new commissioningWindow prior to sending the next
// IdentificationDeclaration Message to the Commissioner.
chip::Server::GetInstance().GetCommissioningWindowManager().CloseCommissioningWindow();
support::ChipDeviceEventHandler::SetUdcStatus(false);
// Flag to indicate when the CastingPlayer/Commissioner user has decided to exit the commissioning process.
if (cd.GetCancelPasscode())
{
ChipLogProgress(AppServer,
"CommissionerDeclarationHandler::OnCommissionerDeclarationMessage(), Got CancelPasscode parameter, "
"CastingPlayer/Commissioner user has decided to exit the commissioning attempt. Connection aborted.");
// Since the user has decided to exit the commissioning process on the CastingPlayer/Commissioner, we cancel the ongoing
// connection attempt without notifying the CastingPlayer/Commissioner.
if (auto sharedPtr = mTargetCastingPlayer.lock())
{
CHIP_ERROR err = sharedPtr->StopConnecting(false);
if (err != CHIP_NO_ERROR)
{
ChipLogError(AppServer,
"CommissionerDeclarationHandler::OnCommissionerDeclarationMessage() Failed to StopConnecting");
}
}
}
if (mCmmissionerDeclarationCallback_)
{
mCmmissionerDeclarationCallback_(source, cd);
}
else
{
ChipLogError(AppServer,
"CommissionerDeclarationHandler::OnCommissionerDeclarationMessage() mCmmissionerDeclarationCallback_ not set");
}
}
void CommissionerDeclarationHandler::SetCommissionerDeclarationCallback(
matter::casting::core::CommissionerDeclarationCallback callback, memory::Weak<CastingPlayer> castingPlayer)
{
ChipLogProgress(AppServer, "CommissionerDeclarationHandler::SetCommissionerDeclarationCallback()");
if (callback != nullptr)
{
mCmmissionerDeclarationCallback_ = std::move(callback);
}
mTargetCastingPlayer = castingPlayer;
}
} // namespace core
} // namespace casting
} // namespace matter