@@ -62,6 +62,7 @@ void ChipDeviceEventHandler::Handle(const chip::DeviceLayer::ChipDeviceEvent * e
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CastingPlayer::GetTargetCastingPlayer ()->SetNodeId (targetNodeId);
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CastingPlayer::GetTargetCastingPlayer ()->SetFabricIndex (targetFabricIndex);
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+ ChipLogProgress (AppServer, " ChipDeviceEventHandler::Handle() calling FindOrEstablishSession()" );
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CastingPlayer::GetTargetCastingPlayer ()->FindOrEstablishSession (
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nullptr ,
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[](void * context, chip::Messaging::ExchangeManager & exchangeMgr, const chip::SessionHandle & sessionHandle) {
@@ -144,12 +145,12 @@ void ChipDeviceEventHandler::HandleBindingsChangedViaCluster(const chip::DeviceL
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bool & runPostCommissioning, chip::NodeId & targetNodeId,
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chip::FabricIndex & targetFabricIndex)
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{
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- ChipLogProgress (AppServer, " ChipDeviceEventHandler::HandleBindingsChangedViaCluster called" );
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+ ChipLogProgress (AppServer, " ChipDeviceEventHandler::HandleBindingsChangedViaCluster() called" );
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if (CastingPlayer::GetTargetCastingPlayer ()->IsConnected ())
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{
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// re-use existing nodeId and fabricIndex
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- ChipLogProgress (AppServer, " ChipDeviceEventHandler::HandleBindingsChangedViaCluster already connected to video player" );
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+ ChipLogProgress (AppServer, " ChipDeviceEventHandler::HandleBindingsChangedViaCluster() already connected to video player" );
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runPostCommissioning = true ;
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targetNodeId = CastingPlayer::GetTargetCastingPlayer ()->GetNodeId ();
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targetFabricIndex = CastingPlayer::GetTargetCastingPlayer ()->GetFabricIndex ();
@@ -159,7 +160,7 @@ void ChipDeviceEventHandler::HandleBindingsChangedViaCluster(const chip::DeviceL
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else if (sUdcInProgress )
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{
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ChipLogProgress (AppServer,
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- " ChipDeviceEventHandler::HandleBindingsChangedViaCluster UDC is in progress while handling "
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+ " ChipDeviceEventHandler::HandleBindingsChangedViaCluster() UDC is in progress while handling "
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" kBindingsChangedViaCluster with "
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" fabricIndex: %d" ,
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event->BindingsChanged .fabricIndex );
@@ -170,15 +171,15 @@ void ChipDeviceEventHandler::HandleBindingsChangedViaCluster(const chip::DeviceL
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for (const auto & binding : chip::BindingTable::GetInstance ())
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{
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ChipLogProgress (AppServer,
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- " ChipDeviceEventHandler::HandleBindingsChangedViaCluster Read cached binding type=%d fabrixIndex=%d "
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+ " ChipDeviceEventHandler::HandleBindingsChangedViaCluster() Read cached binding type=%d fabrixIndex=%d "
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" nodeId=0x" ChipLogFormatX64
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" groupId=%d local endpoint=%d remote endpoint=%d cluster=" ChipLogFormatMEI,
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binding.type , binding.fabricIndex , ChipLogValueX64 (binding.nodeId ), binding.groupId , binding.local ,
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binding.remote , ChipLogValueMEI (binding.clusterId .value_or (0 )));
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if (binding.type == MATTER_UNICAST_BINDING && event->BindingsChanged .fabricIndex == binding.fabricIndex )
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{
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ChipLogProgress (AppServer,
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- " ChipDeviceEventHandler::HandleBindingsChangedViaCluster Matched accessingFabricIndex with "
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+ " ChipDeviceEventHandler::HandleBindingsChangedViaCluster() Matched accessingFabricIndex with "
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" nodeId=0x" ChipLogFormatX64,
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ChipLogValueX64 (binding.nodeId ));
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targetNodeId = binding.nodeId ;
@@ -190,9 +191,10 @@ void ChipDeviceEventHandler::HandleBindingsChangedViaCluster(const chip::DeviceL
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if (targetNodeId == 0 && runPostCommissioning == false )
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{
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- ChipLogError (AppServer,
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- " ChipDeviceEventHandler::HandleBindingsChangedViaCluster accessingFabricIndex: %d did not match bindings" ,
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- event->BindingsChanged .fabricIndex );
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+ ChipLogError (
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+ AppServer,
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+ " ChipDeviceEventHandler::HandleBindingsChangedViaCluster() accessingFabricIndex: %d did not match bindings" ,
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+ event->BindingsChanged .fabricIndex );
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CastingPlayer::GetTargetCastingPlayer ()->mOnCompleted (CHIP_ERROR_INCORRECT_STATE,
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CastingPlayer::GetTargetCastingPlayer ());
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return ;
@@ -204,7 +206,7 @@ void ChipDeviceEventHandler::HandleCommissioningComplete(const chip::DeviceLayer
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bool & runPostCommissioning, chip::NodeId & targetNodeId,
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chip::FabricIndex & targetFabricIndex)
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{
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- ChipLogProgress (AppServer, " ChipDeviceEventHandler::HandleCommissioningComplete called" );
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+ ChipLogProgress (AppServer, " ChipDeviceEventHandler::HandleCommissioningComplete() called" );
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sUdcInProgress = false ;
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targetNodeId = event->CommissioningComplete .nodeId ;
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targetFabricIndex = event->CommissioningComplete .fabricIndex ;
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