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Build Phaser v2.10.0
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build/custom/README.md

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Custom Builds
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=============
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Any **one** of these can be used in place of [phaser.js](../phaser.js):
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- phaser-arcade-physics.js
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- phaser-no-physics.js
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- phaser-minimum.js
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Any one of these **sets** can be used in place of [phaser.js](../phaser.js):
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Browserify / CommonJS
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---------------------
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1. p2.js
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1. pixi.js
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1. phaser-split.js
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Creature
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--------
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1. creature.js
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1. p2.js
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1. pixi.js
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1. phaser-creature.js
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You can also [make your own custom build](http://phaser.io/tutorials/creating-custom-phaser-builds).

build/custom/creature.min.js

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build/custom/p2.js

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this.motorEnabled = false;
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};
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/**
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* Check if the motor is enabled.
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* @method motorIsEnabled
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* @deprecated use property motorEnabled instead.
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* @return {Boolean}
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*/
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RevoluteConstraint.prototype.motorIsEnabled = function(){
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return !!this.motorEnabled;
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};
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/**
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* Set the speed of the rotational constraint motor
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* @method setMotorSpeed
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*/
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Shape.BOX = 32;
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Object.defineProperty(Shape, 'RECTANGLE', {
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get: function() {
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console.warn('Shape.RECTANGLE is deprecated, use Shape.BOX instead.');
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return Shape.BOX;
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}
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});
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/**
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* @static
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* @property {Number} CAPSULE
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},{"../../package.json":6,"../collision/AABB":7,"../collision/Broadphase":8,"../collision/Narrowphase":10,"../collision/Ray":11,"../collision/SAPBroadphase":13,"../constraints/Constraint":14,"../constraints/DistanceConstraint":15,"../constraints/GearConstraint":16,"../constraints/LockConstraint":17,"../constraints/PrismaticConstraint":18,"../constraints/RevoluteConstraint":19,"../events/EventEmitter":26,"../material/ContactMaterial":27,"../material/Material":28,"../math/vec2":30,"../objects/Body":31,"../objects/LinearSpring":32,"../objects/RotationalSpring":33,"../shapes/Capsule":38,"../shapes/Circle":39,"../shapes/Convex":40,"../shapes/Line":42,"../shapes/Particle":43,"../shapes/Plane":44,"../shapes/Shape":45,"../solver/GSSolver":46,"../solver/Solver":47,"../utils/OverlapKeeper":52,"../utils/Utils":57,"./IslandManager":59}]},{},[36])
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(36)
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});
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});

build/custom/p2.map

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build/custom/p2.min.js

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