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Copy file name to clipboardexpand all lines: CHANGELOG.md
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See [README: Change Log: Unreleased](README.md#unreleased).
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## Version 2.9.4 - 20th December 2017
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### New Features
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*[TweenManager#isTweening](https://photonstorm.github.io/phaser-ce/Phaser.TweenManager.html#isTweening) has a `checkIsRunning` argument (#414).
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* You can now pass `game.stage` as the `parent` parameter in the `game.add`[methods](https://photonstorm.github.io/phaser-ce/Phaser.GameObjectFactory.html).
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*[Arcade#closest](https://photonstorm.github.io/phaser-ce/Phaser.Physics.Arcade.html#closest), [Arcade#distanceBetween](https://photonstorm.github.io/phaser-ce/Phaser.Physics.Arcade.html#distanceBetween), and [Arcade#farthest](https://photonstorm.github.io/phaser-ce/Phaser.Physics.Arcade.html#farthest) have a `useCenter` argument (#418).
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### Updates
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*[Phaser.Device](https://photonstorm.github.io/phaser-ce/Phaser.Device.html) tests for WebGL stencil buffer support (#402).
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### Bug Fixes
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* Fixed a TypeError when a [Text](https://photonstorm.github.io/phaser-ce/Phaser.Text.html) object is created without a `style` argument (#415).
Copy file name to clipboardexpand all lines: README.md
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Phaser v2 was built and maintained by [Photon Storm](http://www.photonstorm.com) and turned over to the community (as Phaser CE) in November 2016. [Phaser v3](https://github.com/photonstorm/phaser/tree/master/v3) is in active development.
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The [current Phaser CE release is 2.9.3](https://github.com/photonstorm/phaser-ce/releases/tag/v2.9.3).
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The [current Phaser CE release is 2.9.4](https://github.com/photonstorm/phaser-ce/releases/tag/v2.9.4).
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-**Visit:** The [Phaser website](http://phaser.io) and follow on [Twitter](https://twitter.com/photonstorm) (#[phaserjs](https://twitter.com/hashtag/phaserjs))
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-**Learn:**[API Docs](https://photonstorm.github.io/phaser-ce/), [Support Forum][forum] and [StackOverflow](http://stackoverflow.com/questions/tagged/phaser-framework)
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[Phaser CE is on jsDelivr](http://www.jsdelivr.com/projects/phaser-ce), a "super-fast CDN for developers". Include the following in your html:
[Custom builds](https://cdn.jsdelivr.net/npm/phaser-ce@2.9.3/build/custom/) are available too.
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[Custom builds](https://cdn.jsdelivr.net/npm/phaser-ce@2.9.4/build/custom/) are available too.
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<aname="getting-started"></a>
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# Change Log
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## Unreleased
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## Version 2.9.4 - 20th December 2017
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### New Features
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* TweenManager#isTweening has a `checkIsRunning` argument (#414).
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* You can now pass `game.stage` as the `parent` parameter in many of the `game.add` methods.
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* Arcade#closest, Arcade#distanceBetween, and Arcade#farthest have a `useCenter` argument (#418).
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*[TweenManager#isTweening](https://photonstorm.github.io/phaser-ce/Phaser.TweenManager.html#isTweening) has a `checkIsRunning` argument (#414).
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* You can now pass `game.stage` as the `parent` parameter in the `game.add`[methods](https://photonstorm.github.io/phaser-ce/Phaser.GameObjectFactory.html).
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*[Arcade#closest](https://photonstorm.github.io/phaser-ce/Phaser.Physics.Arcade.html#closest), [Arcade#distanceBetween](https://photonstorm.github.io/phaser-ce/Phaser.Physics.Arcade.html#distanceBetween), and [Arcade#farthest](https://photonstorm.github.io/phaser-ce/Phaser.Physics.Arcade.html#farthest) have a `useCenter` argument (#418).
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### Updates
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* Phaser.Device tests for WebGL stencil buffer support (#402).
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*[Phaser.Device](https://photonstorm.github.io/phaser-ce/Phaser.Device.html) tests for WebGL stencil buffer support (#402).
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### Bug Fixes
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* Fixed a TypeError when a [Text](https://photonstorm.github.io/phaser-ce/Phaser.Text.html) object is created without a `style` argument (#415).
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### Thanks
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@bananatron, @mblais, @naglfar, @samme
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## Version 2.9.3 - 11th December 2017
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### New Features
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*[Phaser.BitmapData#polygon](https://photonstorm.github.io/phaser-ce/Phaser.BitmapData.html#polygon) draws a polygon.
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*[Phaser.Keyboard#removeCallbacks](https://photonstorm.github.io/phaser-ce/Phaser.Keyboard.html#removeCallbacks) removes callbacks added by [Phaser.Keyboard#addCallbacks](https://photonstorm.github.io/phaser-ce/Phaser.Keyboard.html#addCallbacks).
*[Phaser.Loader#imageFromGrid](https://photonstorm.github.io/phaser-ce/Phaser.Loader.html#imageFromGrid) and [Phaser.Loader#imageFromTexture](https://photonstorm.github.io/phaser-ce/Phaser.Loader.html#imageFromTexture) are image-loading counterparts of [Phaser.Create#grid](https://photonstorm.github.io/phaser-ce/Phaser.Create.html#grid) and [Phaser.Create#texture](https://photonstorm.github.io/phaser-ce/Phaser.Create.html#texture).
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*[Phaser.Point.sortClockwise](https://photonstorm.github.io/phaser-ce/Phaser.Point.html#sortClockwise) sorts points around a reference point.
*[Phaser.Point#atan](https://photonstorm.github.io/phaser-ce/Phaser.Point.html#atan) computes a point's arctangent.
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*[Phaser.Point#expand](https://photonstorm.github.io/phaser-ce/Phaser.Point.html#expand) increases a point's magnitude to a minimum length.
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*[Phaser.World#wrapAll](https://photonstorm.github.io/phaser-ce/Phaser.World.html#wrapAll) wraps all members of a group.
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### Updates
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* Audio and video are now [touch-unlocked](https://photonstorm.github.io/phaser-ce/Phaser.Device.html#needsTouchUnlock) only via the [touchend](https://developer.mozilla.org/en-US/docs/Web/Events/touchend) event (#92). Previously we used `touchend` for audio on newer Chrome and iOS clients and `touchstart` in all other cases.
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*[Tilemap#addTilesetImage](https://photonstorm.github.io/phaser-ce/Phaser.Tilemap.html#addTilesetImage), [Tilemap#createFromObjects](https://photonstorm.github.io/phaser-ce/Phaser.Tilemap.html#createFromObjects), and [Tilemap#createLayer](https://photonstorm.github.io/phaser-ce/Phaser.Tilemap.html#createLayer) print the map's contents (following the usual warning) in the console if you pass a bad name or identifier, to help you correct it.
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*[Tileset#addTilesetImage](https://photonstorm.github.io/phaser-ce/Phaser.Tileset.html#addTilesetImage) gives a little more information when warning about image dimension mismatches.
* Removed Phaser.TweenData#yoyoCounter, an extraneous property that Phaser never used.
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* p2 TypeScript definitions fixes and updates (#406).
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### Bug Fixes
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*[Phaser.Tween#start](https://photonstorm.github.io/phaser-ce/Phaser.Tween.html#start) no longer tries to start a tween marked for deletion (such as by [Tween#stop](https://photonstorm.github.io/phaser-ce/Phaser.Tween.html#stop)). Instead it prints a warning to the console (#401).
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* Fixed drag movement of [fixedToCamera](https://photonstorm.github.io/phaser-ce/Phaser.Sprite.html#fixedToCamera) sprites when the camera is scaled (#405).
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* Fixed tweens not repeating when [Tween#start](https://photonstorm.github.io/phaser-ce/Phaser.Tween.html#start) is called after [Tween#repeat](https://photonstorm.github.io/phaser-ce/Phaser.Tween.html#repeat) (#408).
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*[StateManager#loadComplete](https://photonstorm.github.io/phaser-ce/Phaser.StateManager.html) is no longer called by the [Loader](https://photonstorm.github.io/phaser-ce/Phaser.Loader.html) if the state has been destroyed (#410).
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* Added TypeScript definitions for [Phaser.Sprite#outOfCameraBoundsKill](https://photonstorm.github.io/phaser-ce/Phaser.Sprite.html#outOfCameraBoundsKill).
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### Documentation
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*`canvas`, `canvasId`, `canvasStyle`, and [forceSetTimeOut](https://photonstorm.github.io/phaser-ce/Phaser.RequestAnimationFrame.html#forceSetTimeOut) can be set in the [game configuration object](https://photonstorm.github.io/phaser-ce/global.html#GameConfig).
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