For Display-o-Tron HAT:
from dothat import lcd
For Display-o-Tron 3000:
from dot3k import lcd
lcd.write(value)
Writes a string to the LCD at the current cursor position.
You can use chr(0) to chr(7) to place custom characters and animations.
- value (string): The string to write
lcd.clear()
Clears the display
lcd.set_contrast(contrast)
Sets the display contrast
- contrast (int): contrast value
- Must be in the range 0 to 63
lcd.set_cursor_position(column, row)
Sets the cursor position to column,row
- column (int): column ( horizontal ) position from 0 to 15
- row (int): row ( vertical ) position from 0 to 2
lcd.set_cursor_offset(offset)
Sets the cursor position in DRAM
- offset (int): DRAM offset to place cursor
lcd.set_display_mode(enable, cursor, blink)
Sets the display mode
- enable (boolean): enable display output
- cursor (boolean): show cursor
- blink (boolean): blink cursor (if shown)
lcd.create_char(char_pos, char_map)
Create a custom character and save into dot3k memory.
- char_pos (int): Value from 0-7
- char_map (list): LIst of 8, 8-bit integers describing the character
lcd.create_animation(anim_pos, anim_map, frame_rate):
Create a custom animation. These are saved in the same memory locations as characters and will overwrite a slot used by create_char.
- char_pos (int): Value from 0-7, to save animation in dot3k memory
- anim_map (list): List of 8, 8-bit integers describing the animation
- frame_rate (int): Animation speed in FPS
lcd.update_animations()
Advances all animations by one frame- this updates the character corresponding to each animation with the correct frame.
For Display-o-Tron HAT:
from dothat import backlight
For Display-o-Tron 3000:
from dot3k import backlight
backlight.use_rbg()
Applies to the Dot3k only. Changes the backlight driver to RBG mode ( instead of RGB ) for early Display-o-Tron boards with reversed B/G channels. Call once after importing dot3k.backlight.
backlight.hue(hue)
Sets the backlight LEDs to supplied hue
- hue (float): hue value between 0.0 and 1.0
backlight.hue_to_rgb(hue)
Converts a hue to RGB brightness values
- hue (float): hue value between 0.0 and 1.0
backlight.left_hue(hue)
Set the left backlight to supplied hue
- hue (float): hue value between 0.0 and 1.0
backlight.left_rgb(r, g, b)
Set the left backlight to supplied r, g, b colour. Will set the left-most two LEDs on DotHAT.
- r (int): red value between 0 and 255
- g (int): green value between 0 and 255
- b (int): blue value between 0 and 255
backlight.mid_hue(hue)
Set the middle backlight to supplied hue. Will set the middle two LEDs on DotHAT.
- hue (float): hue value between 0.0 and 1.0
backlight.mid_rgb(r, g, b)
Set the middle backlight to supplied r, g, b colour. Will set the right-most two LEDs on DotHAT.
- r (int): red value between 0 and 255
- g (int): green value between 0 and 255
- b (int): blue value between 0 and 255
backlight.off()
Turns off the backlight.
backlight.rgb(r, g, b)
Sets all backlights to supplied r, g, b colour
- r (int): red value between 0 and 255
- g (int): green value between 0 and 255
- b (int): blue value between 0 and 255
backlight.right_hue(hue)
Set the right backlight to supplied hue
- hue (float): hue value between 0.0 and 1.0
backlight.right_rgb(r, g, b)
Set the right backlight to supplied r, g, b colour
- r (int): red value between 0 and 255
- g (int): green value between 0 and 255
- b (int): blue value between 0 and 255
backlight.single_rgb(index, r, g, b)
Set a specific backlight supplied r, g, b colour.
- index (int): index of the LED from 0 to 5 (or 0 to 2 on Dot3k)
- r (int): red value between 0 and 255
- g (int): green value between 0 and 255
- b (int): blue value between 0 and 255
backlight.set(index, value)
Set a specific LED to a value
- index (int): index of the LED from 0 to 18
- value (int): brightness value from 0 to 255
backlight.set_bar(index, value)
Set a value or values to one or more LEDs
- index (int): starting index
- value (int or list): a single int, or list of brightness values from 0 to 255
backlight.set_graph(value)
Lights a number of bargraph LEDs depending upon value
- value (float): percentage between 0.0 and 1.0
backlight.sweep(hue, range)
Sets the backlight LEDs to a gradient centred on supplied hue
Supplying zero to range would be the same as hue()
- hue (float): hue value between 0.0 and 1.0
- range (float): range value to deviate the left and right hue
backlight.update()
Update backlight with changes to the LED buffer
For Display-o-Tron HAT only:
from dothat import touch
Constants are defined for all the buttons, giving them friendly names like so:
touch.UP
touch.DOWN
touch.LEFT
touch.RIGHT
touch.BUTTON
touch.CANCEL
touch.high_sensitivity()
Call once to enable high sensitivty mode.
touch.enable_repeat(enable)
Pass true to enable repeat events (held buttons will re-trigger).
- enable (boolean): enable or disable repeat
touch.on(buttons, bounce=1)
Used as a decorator to bind a function to a particular button, you should generally use it like so:
@touch.on(touch.LEFT)
def touch_left(channel, event):
print(channel, event)
- buttons - list of, or single, button constant, one of: touch.UP, touch.DOWN, ... etc
touch.bind_defaults(menu)
Pass an instance of a dot3k.menu class to bind all the default functions automatically for each button. This is much neater than creating your own button handlers. Binds Up, Down, Left, Right, Menu and Cancel.