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main.py
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import math
import random
import cvzone
import cv2
import numpy as np
from cvzone.HandTrackingModule import HandDetector
cap = cv2.VideoCapture(0)
cap.set(3, 1280)
cap.set(4, 720)
detector = HandDetector(detectionCon=0.8, maxHands=1)
class Game:
def __init__(self):
self.points = []
self.lengths = []
self.currentLength = 0
self.allowedLength = 150
self.previousHead = 0, 0
self.pathFood= "Donut.png"
self.imgFood=cv2.imread(self.pathFood, cv2.IMREAD_UNCHANGED)
self.hFood, self.wFood, _ = self.imgFood.shape
self.foodPoint = 0,0
self.randomFoodLocation()
self.score=0
self.gameOver=False
def randomFoodLocation(self):
self.foodPoint = random.randint(100, 1000), random.randint(100,600)
def restart(self):
self.points = []
self.lengths = []
self.currentLength = 0
self.allowedLength = 150
self.previousHead = 0, 0
self.score = 0
self.gameOver = False
def update(self, imgMain, currentHead):
if self.gameOver:
cvzone.putTextRect(imgMain, "Game Over",[150,200], scale=7,thickness=5, offset=20)
cvzone.putTextRect(imgMain, f"Your score is:{self.score}", [150, 400], scale=7, thickness=5, offset=20)
else:
px,py = self.previousHead
cx, cy = currentHead
self.points.append([cx,cy])
distance= math.hypot(cx-px,cy - py)
self.lengths.append(distance)
self.currentLength += distance
self.previousHead = cx,cy
if self.currentLength>self.allowedLength:
for i , length in enumerate(self.lengths):
self.currentLength -= length
self.lengths.pop(i)
self.points.pop(i)
if self.currentLength<self.allowedLength:
break
#Snake_ate
rx, ry = self.foodPoint
if rx - self.wFood//2< cx <rx + self.wFood//2 and ry - self.hFood//2 < cy < ry + self.hFood//2:
self.randomFoodLocation()
self.allowedLength+=50
self.score+=1
# Draw snake
if self.points:
for i, point in enumerate(self.points):
if i != 0:
cv2.line(imgMain, self.points[i-1], self.points[i], (0,0,255), 20)
cv2.circle(imgMain, self.points[-1], 20, (200, 0, 200), cv2.FILLED)
# Draw Food
rx, ry = self.foodPoint
imgMain = cvzone.overlayPNG(imgMain,self.imgFood, (rx - self.wFood//2, ry - self.hFood//2))
# collision
pts= np.array(self.points[:-2],np.int32)
pts= pts.reshape((-1,1,2))
cv2.polylines(imgMain,[pts],False,(0,200,0),3)
minDist = cv2.pointPolygonTest(pts,(cx,cy),True)
if -1<minDist<1:
self.points = []
self.lengths = []
self.currentLength = 0
self.allowedLength = 150
self.previousHead = 0, 0
self.gameOver=True
return imgMain
game= Game()
while True:
success, img = cap.read()
cv2.imshow("Image",img)
img = cv2.flip(img, 1)
hands, img = detector.findHands(img, flipType=False)
if hands:
lmList=hands[0]['lmList']
pointIndex=lmList[8][0:2]
img = game.update(img,pointIndex)
cv2.imshow("Image", img)
key=cv2.waitKey(1)
if key == ord('r'):
game.restart()