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CHIPCommissionableNodeController.cpp
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/*
*
* Copyright (c) 2020 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// module header, comes first
#include <controller/CHIPCommissionableNodeController.h>
#if CONFIG_DEVICE_LAYER
#include <platform/CHIPDeviceLayer.h>
#endif
#include <lib/support/CodeUtils.h>
namespace chip {
namespace Controller {
CHIP_ERROR CommissionableNodeController::DiscoverCommissioners(Dnssd::DiscoveryFilter discoveryFilter)
{
ReturnErrorOnFailure(SetUpNodeDiscovery());
#if CONFIG_DEVICE_LAYER
mDNSResolver.Shutdown(); // reset if already inited
ReturnErrorOnFailure(mDNSResolver.Init(DeviceLayer::UDPEndPointManager()));
#endif
mDNSResolver.SetCommissioningDelegate(this);
return mDNSResolver.DiscoverCommissioners(discoveryFilter);
}
CommissionableNodeController::~CommissionableNodeController()
{
mDNSResolver.SetCommissioningDelegate(nullptr);
}
const Dnssd::DiscoveredNodeData * CommissionableNodeController::GetDiscoveredCommissioner(int idx)
{
return GetDiscoveredNode(idx);
}
} // namespace Controller
} // namespace chip