See the main Project Code and Documentation Review file for overall context, prompts, and the project structure overview.
- Overview: Contains GitHub Actions workflow definitions. Currently, only
deploy-spacetime.yml
is active; several others related to Unity builds, Docker, SvelteKit, and content updates exist but have the.disabled
extension. deploy-spacetime.yml
:- Purpose: Workflow to deploy the "spacetime" application (presumably the combined SvelteKit frontend and Unity WebGL build) to DigitalOcean Spaces.
- Trigger: Runs on
workflow_dispatch
(manual trigger). - Jobs:
deploy
:- Runs on
ubuntu-latest
. - Checks out the repository.
- Uses
jakejarvis/s3-sync-action@v0.5.1
to sync the./WebSites/spacetime
directory to a DigitalOcean Space (nyc3.digitaloceanspaces.com/spacetime-interface
). - Requires secrets:
AWS_S3_BUCKET
,AWS_ACCESS_KEY_ID
,AWS_SECRET_ACCESS_KEY
,AWS_REGION
(although region seems hardcoded tonyc3
in the action).
- Runs on
- Role: Handles the deployment of the static website build to the CDN/storage provider. Assumes the
./WebSites/spacetime
directory is correctly populated with build artifacts before this workflow runs. - Importance: High (Deployment mechanism).
- Disabled Workflows (
*.yml.disabled
): Indicate potential past or future functionality related to:- Building Unity for Mac and WebGL.
- Building/pushing Docker images for SvelteKit.
- Full build and deployment pipelines.
- Automated content/collection updates.
- These suggest a more complex CI/CD setup was planned or used previously.
- Overview: Contains the generated JSON Schema files (
.json
) which serve as the intermediate format between the TypeScript Zod schemas (source of truth) and the C# generated classes used in Unity. These are generated bySvelteKit/BackSpace/scripts/schema-export.js
. Collection.json
:- Purpose: Defines the JSON Schema structure for collection metadata (
collection.json
). - Origin: Generated from
SvelteKit/BackSpace/src/lib/schemas/collection.ts
. - Structure: Standard JSON Schema format (
type: 'object'
,properties
,required
fields). Includes fields likeid
,name
,description
,query
,itemCount
,lastUpdated
,excludedItemIds
,extraFields
. - Metadata (
x_meta
): Contains embeddedUnitySchemaConverter
hints (e.g.,DateTimeConverter
) extracted from the Zod schema's.describe()
calls. This metadata guides the Unity C# generator. - Role: Defines the data contract for collections used by both backend scripts and the Unity importer.
- Importance: High (Core data definition).
- Purpose: Defines the JSON Schema structure for collection metadata (
Item.json
:- Purpose: Defines the JSON Schema structure for item metadata (
item.json
). - Origin: Generated from
SvelteKit/BackSpace/src/lib/schemas/item.ts
. - Structure: Standard JSON Schema format. Includes fields relevant to Internet Archive items like
identifier
,title
,creator
,date
,description
,mediaType
,publisher
,subject
,files
(array of file objects),extraFields
. Allows additional properties (additionalProperties: true
). - Metadata (
x_meta
): Contains embeddedUnitySchemaConverter
hints (e.g.,StringListConverter
,FileArrayConverter
) for Unity C# generation. - Role: Defines the data contract for items used by backend scripts and the Unity importer.
- Importance: High (Core data definition).
- Purpose: Defines the JSON Schema structure for item metadata (
- Overview: Contains the core Node.js scripts (written in TypeScript, run via
tsx
or built to JS) that handle the content pipeline, automation, CLI tools, and interaction with Unity. base-command.js
:- Purpose: Foundation class (
BaseCommand
) for CLI scripts usingcommander
. Centralizes argument parsing, logging (colors/emojis viachalk
/constants), error handling, progress bars. - Role: Provides consistency and reduces boilerplate across all other CLI scripts in this directory. Includes a factory (
createEntityCommandFactory
) for common list/create operations. - Importance: High (Core CLI framework).
- Purpose: Foundation class (
collection-create.js
:- Purpose: CLI script (extends
BaseCommand
) to create a new collection directory andcollection.json
file based on arguments (ID, name, query, etc.). - Role: Handles the initial setup for a new data collection within the
Content/collections
structure. - Importance: Medium (Core collection management task).
- Purpose: CLI script (extends
collection-debug.js
:- Purpose: Standalone Node.js script (doesn't use
BaseCommand
) for basic checks and creation of thecontent/collections
directory and a test collection file (test-debug/collection.json
). - Role: Ad-hoc debugging and testing of filesystem operations related to collections.
- Importance: Low (Debugging utility).
- Purpose: Standalone Node.js script (doesn't use
collection-exclude.js
:- Purpose: CLI script using
commander
andinquirer
(interactive prompts) to validate items within a collection and manage an exclusion list (excludedItemIds
stored incollection.json
). - Role: Data quality tool for identifying and managing invalid/excluded items based on validation logic (imported from
src/lib/content/validation.js
). - Importance: Medium (Data quality and interactive management).
- Purpose: CLI script using
collection-list.js
:- Purpose: CLI script (extends
BaseCommand
) to list all collections by scanning theContent/collections
directory and reading eachcollection.json
. Supports JSON and verbose output. - Role: Provides a quick way to view existing collections and their basic metadata.
- Importance: Medium (Core collection management task).
- Purpose: CLI script (extends
collection-manage.js
:- Purpose: Comprehensive CLI script using
commander
for managing collections: list, create, delete, update, process (placeholder), refresh indexes, get stats, refresh items from IA, recreate indexes. Integrates withcontentManager
. - Role: Acts as the primary command-line interface for most collection-related operations, orchestrating calls to the
contentManager
. - Importance: High (Central CLI tool for collections).
- Purpose: Comprehensive CLI script using
collection-process.js
:- Purpose: CLI script (extends
BaseCommand
) intended to fetch and process items for a collection based on its query (e.g., from Internet Archive). Currently simulates processing by updatinglastUpdated
. - Role: A key component of the data pipeline for populating collections with actual data. Currently incomplete.
- Importance: Medium (Core data pipeline, needs implementation).
- Purpose: CLI script (extends
connector-manage.js
:- Purpose: CLI script using
commander
to list and test data connectors (e.g., Internet Archive, Unity). Functionality is currently hardcoded/simulated. - Role: Intended for managing external data sources/targets, but not fully implemented.
- Importance: Low-Medium (Future extensibility).
- Purpose: CLI script using
content-info.js
:- Purpose: CLI script (extends
BaseCommand
) that scans theContent/collections
directory, reads metadata, counts items, calculates sizes, and displays summary statistics. - Role: Provides a system-wide overview of the content managed by BackSpace.
- Importance: Medium (Useful utility for monitoring).
- Purpose: CLI script (extends
content-init.js
:- Purpose: Simple Node.js script to create the necessary directory structure under
Content/
(collections, config, cache, exports, profiles) and create a sample collection/config. - Role: One-time setup script to ensure the content system directories exist.
- Importance: Medium (Essential for initial setup).
- Purpose: Simple Node.js script to create the necessary directory structure under
copy-items-to-unity.js
:- Purpose: Standalone Node.js script to copy specified item directories from
Content/collections/[collectionId]/items/
toUnity/CraftSpace/Assets/Resources/Content/collections/[collectionId]/items/
. Also downloads cover images fromarchive.org
and generates anitems-index.json
in the Unity target directory. - Role: Critical step in preparing content for the Unity client, making it accessible via the
Resources
folder and providing the necessary index for runtime loading. - Importance: High (Core content deployment bridge).
- Purpose: Standalone Node.js script to copy specified item directories from
export-manage.js
:- Purpose: CLI script using
commander
to manage export profiles (create, list) and trigger the export of collections based on these profiles usingexportManager
. - Role: Handles the process of preparing and sending collection data to different targets (like Unity, web builds, CDN).
- Importance: High (Core deployment/integration mechanism).
- Purpose: CLI script using
item-create.js
:- Purpose: CLI script (extends
BaseCommand
) to create a new item directory anditem.json
file within a specified collection, updating the collection's item count. - Role: Allows manual creation of items within the BackSpace content structure.
- Importance: Medium (Core item management task).
- Purpose: CLI script (extends
item-fetch.js
:- Purpose: Placeholder Node.js script intended to fetch detailed metadata and potentially files for a specific item, likely from Internet Archive. Mostly boilerplate.
- Role: Part of the data pipeline for populating item details. Currently incomplete.
- Importance: Medium (Core data pipeline, needs implementation).
item-manage.js
:- Purpose: Comprehensive CLI script using
commander
for managing individual items: list, get details, process (placeholder), download (placeholder), refresh from IA, create empty, delete (to trash), update metadata. Integrates withcontentManager
. - Role: Acts as the primary command-line interface for most item-related operations.
- Importance: High (Central CLI tool for items).
- Purpose: Comprehensive CLI script using
path-debug.js
:- Purpose: Simple Node.js script that imports
PATHS
from constants and prints their resolved values. - Role: Utility for debugging path resolution issues during development.
- Importance: Low (Debugging utility).
- Purpose: Simple Node.js script that imports
processor-manage.js
:- Purpose: CLI script using
commander
to list and run content processors (e.g., EPUB, PDF, image) on items. Functionality (listing processors, running them) is currently hardcoded/simulated. - Role: Intended for managing and applying content transformations/extractions, but not fully implemented.
- Importance: Low-Medium (Future data processing).
- Purpose: CLI script using
schema-debug.js
:- Purpose: Node.js script to scan for
.json
schema files in specified directories (schemas/
,Content/schema/
, Unity paths), perform basic checks (e.g., presence ofproperties
, properties havingtype
), and report potential issues. - Role: A linting/validation tool for the JSON schemas generated by
schema-export.js
. - Importance: Medium (Development/CI utility for schema validation).
- Purpose: Node.js script to scan for
schema-export.js
:- Purpose: Core Node.js script that imports Zod schemas from
src/lib/schemas/
, converts them to JSON Schema usingzod-to-json-schema
, extracts embedded metadata from descriptions (.describe()
), injects it asx_meta
, and writes the final.json
files directly to the rootContent/schema/
directory. - Role: Central piece of the schema pipeline, transforming the TypeScript source of truth (Zod) into the intermediate JSON format used by Unity.
- Importance: High (Essential for cross-platform schema consistency).
- Purpose: Core Node.js script that imports Zod schemas from
unity-automation.js
:- Purpose: Node.js script acting as a command-line interface (using
commander
) to automate Unity Editor tasks like regenerating schemas, running builds (dev/prod/WebGL), and running tests. It relies onunity-env.js
for environment setup and executes Unity viarun-unity.sh
. - Role: Provides a way to trigger Unity processes from the command line or CI/CD without manual interaction.
- Importance: High (Key for automation and CI/CD integration with Unity).
- Purpose: Node.js script acting as a command-line interface (using
unity-env.js
:- Purpose: Node.js script designed to detect installed Unity versions, determine the correct version to use (based on env vars or project settings), find the executable path, read project settings, and output environment variables suitable for sourcing (
export VAR=value
) or use by other scripts. - Role: Dynamically configures the environment needed to run Unity commands correctly, abstracting away platform differences and installation locations.
- Importance: High (Essential foundation for Unity automation).
- Purpose: Node.js script designed to detect installed Unity versions, determine the correct version to use (based on env vars or project settings), find the executable path, read project settings, and output environment variables suitable for sourcing (
unity-env.sh
:- Purpose: Simple Bash script wrapper that executes
unity-env.js
and sources its output, making the discovered Unity environment variables available in the current shell session. - Role: Convenience utility for developers to easily set up their shell environment for running Unity-related commands manually.
- Importance: Medium (Developer convenience).
- Purpose: Simple Bash script wrapper that executes
unity-install.js
:- Purpose: CLI script using
commander
to copy a finished Unity WebGL build from a specified source directory into the SvelteKitstatic/craftspace
directory. - Role: Handles the deployment step of placing the Unity build where the SvelteKit app can serve it.
- Importance: High (Deployment process).
- Purpose: CLI script using
utils.js
:- Purpose: Contains simple helper functions (
getCollectionPath
,getItemPath
) for constructing paths within the collections directory. - Role: Utility functions, likely intended for use by other scripts, although their current usage seems limited based on provided files.
- Importance: Low.
- Purpose: Contains simple helper functions (
- Overview: Contains core shared library code for the SvelteKit application, including constants and the source-of-truth Zod schema definitions.
- Key Subdirectories/Files:
constants/
: Exports shared constants (PATHS
,EMOJI
,CLI_FORMATTING
viaindex.ts
). High importance for configuration and consistency.cli-formatting.ts
: ANSI escape codes for terminal colors. Medium importance.emoji.ts
: Categorized emoji characters for logging. Medium importance.index.ts
: Barrel file re-exporting constants. High importance.paths.ts
: Absolute path constants for key directories. High importance.
schemas/
: Contains the Zod schema definitions (CollectionSchema
,ItemSchema
in.ts
files). These are the ultimate source of truth, generating the JSON schemas. High importance for data modeling.collection.ts
: Zod schema forcollection.json
, includesx_meta
via.describe()
. High importance.item.ts
: Zod schema foritem.json
, includesx_meta
via.describe()
, usespassthrough()
. High importance.converters.ts
: Likely obsolete definitions for C# converters. Low importance.
- Importance: High (Foundation for SvelteKit application logic and data structures).
- Overview: Contains the Svelte components (
.svelte
) defining the user interface pages and the TypeScript files (+server.ts
) defining the backend API endpoints. Organizes UI into public (/
), admin (/admin
), and potentially other sections. - UI (
.svelte
files):+page.svelte
: Root page, renders the main CraftSpace visualization ($lib/components/CraftSpace.svelte
- currently missing). High importance.+layout.svelte
: Root layout, handles theme, loading state, conditional header/footer. High importance./admin/
: Contains pages and layouts for the administration interface.+page.svelte
: Admin dashboard. Medium importance.+layout.svelte
: Admin navigation layout. Medium importance./collections/
: Pages for browsing, creating, viewing details, editing collections, and browsing items within a collection. Rely heavily on API calls. Medium importance. Needs type annotations and some implementation details (save handlers, formatters).
/collections/create/+page.svelte
: Another collection creation form usingfelte
and Zod validation. Potentially redundant with/admin/collections/create
. Needs clarification. Medium importance.
- API (
+server.ts
files):/api/collections/+server.ts
:GET
endpoint to list all collections by readingcollection.json
files from disk. High importance./api/collections/[collectionId]/+server.ts
:GET
,PUT
,DELETE
endpoints for individual collection CRUD operations oncollection.json
. High importance./api/collections/[collectionId]/items/+server.ts
:GET
,POST
endpoints to list items (usingitems-index.json
or directory scan) and create newitem.json
files. High importance./api/collections/[collectionId]/items/[itemId]/+server.ts
:GET
,PUT
,DELETE
endpoints for individual item CRUD operations onitem.json
. High importance./api/openlibrary/+server.ts
:GET
endpoint to query the Internet Archive OpenLibrary collection usinginternetarchive-sdk-js
. Medium importance.
- Issues Noted: Missing
CraftSpace.svelte
component, missing type annotations in several UI components, unimplemented save handlers and utility functions, potential redundancy in collection creation UI, API endpoints need fixes forPATHS.COLLECTIONS_DIR
usage. - Importance: High (Core user interface and backend API).
- Overview: Contains project configuration files for Node.js, SvelteKit, TypeScript, Tailwind, ESLint, Docker, and the local SvelteKit README.
- Key Files:
Dockerfile
: Multi-stage build definition for production container. High importance (Deployment).eslint.config.js
: ESLint configuration for code quality. Medium importance (Dev Tooling).package.json
: Node.js project definition, dependencies, and scripts. High importance (Project Core).README.md
: Local README for SvelteKit development. Medium importance (Docs).svelte.config.js
: SvelteKit configuration (preprocessing, adapter). High importance (Build Config).tailwind.config.js
: Tailwind CSS configuration. Medium importance (Styling Config).tsconfig.json
: TypeScript configuration. High importance (TS Config).vite.config.ts
: Vite configuration (dev server, build options, SSR). High importance (Build Config).
- Importance: High (Defines project dependencies, build processes, and development environment).
- Overview: Contains top-level files defining the SvelteKit application shell, global styles, type definitions, and backend initialization.
- Key Files:
app.d.ts
: Ambient TypeScript declarations, notably extendingWindow
forcreateUnityInstance
. Medium importance (TypeScript integration).app.css
: Global CSS reset and base styles. Medium importance (Global Styling).app.html
: Main HTML template with SvelteKit placeholders and service worker registration. High importance (Application Shell).index.ts
: Backend initialization logic (initializeBackSpace
) including content manager setup and graceful shutdown handling. High importance (Backend Application Lifecycle).
- Importance: High (Core application setup and entry points).
- Overview: Contains C# scripts that run within the Unity Editor environment, used for build automation, custom editor windows/inspectors, and asset processing.
CraftSpace.Editor.asmdef
:- Purpose: Unity Assembly Definition file for the Editor scripts.
- Role: Defines a separate compilation unit for the editor code. Prevents editor code (using
UnityEditor
) from being included in player builds. ReferencesCraftSpace
assembly. - Importance: Medium (Standard Unity code organization).
Build.cs
:- Purpose: Provides static methods callable from CLI/CI to perform Unity builds (WebGL, Mac, etc.) using
BuildPipeline.BuildPlayer
. - Role: Enables automated, headless builds. Integrates with
run-unity.sh
andunity-automation.js
. - Importance: High (Build Automation).
- Purpose: Provides static methods callable from CLI/CI to perform Unity builds (WebGL, Mac, etc.) using
SchemaGenerator/SchemaGenerator.cs
:- Purpose: Core C# script for generating C# classes from JSON Schema files (read from
Content/schema/
or StreamingAssets). AddsTools > Import JSON Schema
menu item. - Functionality: Uses NJsonSchema (or similar) to generate C# code, applies custom logic based on
x_meta
(e.g.,UnitySchemaConverter
) to add attributes/base classes (SchemaGeneratedObject
), handlesextraFields
, writes.cs
files toAssets/Scripts/Schemas/Generated/
. Implements logic respecting IL2CPP/WebGL constraints (no reflection). - Role: Translates platform-agnostic JSON schema into usable Unity C# code.
- Importance: High (Core Schema Pipeline).
- Purpose: Core C# script for generating C# classes from JSON Schema files (read from
- Overview: Contains native code plugins or JavaScript libraries for WebGL interaction.
WebGL/bridge.jslib
:- Purpose: Implements the JavaScript side of the Unity <-> JS bridge for WebGL, using Unity's
LibraryManager
. - Functionality: Defines JS functions callable from C# via
[DllImport("__Internal")]
(SendMessageToUnity
), receives messages from JS viaModule.SendMessage
, initializes communication, manages message queues, handles JSON, interacts with browser APIs, and likely implements interest registration (RegisterInterest
, etc.). - Role: Low-level communication channel enabling JS-first architecture.
- Importance: High (Core Unity-JS Bridge for WebGL).
- Purpose: Implements the JavaScript side of the Unity <-> JS bridge for WebGL, using Unity's
- Overview: Contains the main C# codebase for the Unity application, organized into subdirectories based on architectural layers (Bridge, Core, Schemas, Views).
Bridge/
:- Overview: Implements the C# side of the Unity <-> JavaScript communication bridge. Handles serialization, transport layers, and exposing Unity objects/methods.
- Key Files:
Bridge.cs
(central manager),BridgeTransport.cs
(base class),BridgeTransportWebGL.cs
(WebGL implementation usingDllImport
),BridgeTransportWebServer.cs
/SocketIO
/WebView
(alternatives),BridgePlugin.cs
(DllImport
declarations),BridgeJsonConverter.cs
(custom Newtonsoft converters for Unity types/messages),Accessor.cs
(path expression engine via reflection/expressions),BridgeObject.cs
/BridgeExtensions.cs
(helpers), Component-Specific Bridges (LeanTweenBridge
, etc.), Other Components (Tile
,KineticText
, etc. likely controlled via bridge). - Importance: High (Core architecture enabling JS-first control).
Core/
:- Overview: Contains core application logic, managers, and essential systems not specific to bridge/schemas/views.
- Key Files:
Brewster.cs
(main entry point/manager),InputManager.cs
(Unity Input System handling),CameraController.cs
(camera management, navigation logic, Cinemachine interaction),CollectionGridLayout.cs
(UI layout component for item views),CollectionDisplay.cs
(coordinates collection view, usesViewFactory
),ViewFactory.cs
(instantiates view prefabs),CameraBackgroundColor.cs
(utility). - Importance: High (Core application managers and foundational systems).
Schemas/
:- Overview: Contains C# classes related to data schemas, both generated and manually extended.
- Key Files:
Generated/
: ContainsCollectionSchema.cs
,ItemSchema.cs
(auto-generated from JSON Schema bySchemaGenerator.cs
),README.md
(explains generation, likely redundant/mergeable).SchemaGeneratedObject.cs
: Abstract base class for generated schema classes. ImplementsINotifyPropertyChanged
, handles JSON deserialization (likely using Newtonsoft.Json with specific settings for WebGL), managesextraFields
dictionary for extensibility. High importance.Collection.cs
,Item.cs
: Manual partial classes extending the generatedCollectionSchema
andItemSchema
. Contain custom logic, methods, or properties not defined in the schema. High importance.SchemaConverter.cs
: Potentially contains static helper methods or customJsonConverter
implementations used during serialization/deserialization if not handled bySchemaGeneratedObject
orBridgeJsonConverter
. Medium importance.ICollectionView.cs
,IItemView.cs
: Interfaces defining the contract for view components that display Collection or Item data. Likely used byViewFactory
and implemented byCollectionView.cs
/ItemView.cs
. High importance (View System Contract).
- Importance: High (Core data representation and handling in Unity).
Views/
:- Overview: Implements the View layer components responsible for visually representing the data models (Collections, Items) in the Unity scene.
- Key Files:
Renderers/
: Contains specific rendering components.BaseViewRenderer.cs
: Abstract base class for components that handle visual rendering aspects (e.g., setting images, text). Medium importance.SingleImageRenderer.cs
: Concrete implementation for displaying an item's cover image. Medium importance.
IModelView.cs
: Interface implemented by views (CollectionView
,ItemView
) to standardize how they receive and bind to data models (Collection
,Item
). Defines methods likeSetData(T model)
. High importance (View System Contract).CollectionView.cs
: MonoBehaviour responsible for displaying a collection, likely managing aCollectionGridLayout
or similar to arrangeItemView
instances. Binds to aCollection
data object. High importance.ItemView.cs
: MonoBehaviour representing a single item in the scene (e.g., a card or 3D representation). Binds to anItem
data object, updates visuals (using Renderers), and handles interactions (viaItemSelectionHandler
). High importance.ItemViewsContainer.cs
: Component likely responsible for managing the pool or instantiation ofItemView
prefabs within aCollectionView
, possibly handling virtualization. High importance.ItemSelectionHandler.cs
: Handles user input (clicks, taps) onItemView
instances, triggering selection events. Medium importance.ItemLabel.cs
,ItemInfoPanel.cs
: UI components specifically for displaying text information (title, metadata) related to an item, likely children of anItemView
prefab. Medium importance.
- Importance: High (Visual representation and user interaction layer).
- Overview: Contains the source-of-truth JSON Schema files (
Collection.json
,Item.json
) that define the structure of the core data entities used throughout the project. These files are placed inStreamingAssets
so they can be loaded at runtime by Unity if needed (e.g., for validation or dynamic processing), but their primary role is as the input for code generation processes (SchemaGenerator.cs
in Editor,schema-export.js
in BackSpace). - Key Files:
Collection.json
: Defines the structure for a collection, including properties likeid
,name
,description
,items
(likely an array of item identifiers or embedded items), and potentially metadata or view configuration. Includesx_meta
hints.Item.json
: Defines the structure for an individual item, including properties likeidentifier
,title
,description
,author
,creationDate
,tags
,files
(e.g., image URLs, model paths), and custom fields defined by the$defs
orproperties
sections. Includesx_meta
hints.
- Importance: Critical. These schemas are the foundation for data consistency across the SvelteKit frontend, Node.js backend scripts, and the Unity application. Any changes here necessitate regenerating the corresponding BackSpace
Content/schema/
JSON files and Unity C# classes.
- Overview: Contains standalone shell scripts used for automation, environment setup, and build processes, primarily related to Unity.
- Key Files:
Unity/CraftSpace/run-unity.sh
:- Purpose: Executes the Unity Editor in batch mode to run Editor methods. Handles CLI args, logging, licensing, finds Unity executable (dynamically or via env vars).
- Role: Essential wrapper for headless Unity operations (CI/CD, automation).
- Importance: High (Core Build/Automation).
Unity/CraftSpace/ci-build.sh
:- Purpose: Higher-level CI script. Likely calls
run-unity.sh
for specific builds (WebGL, Mac) and performs pre/post-build steps. - Role: Orchestrates build sequences for CI.
- Importance: Medium (CI/CD Helper).
- Purpose: Higher-level CI script. Likely calls
SvelteKit/BackSpace/scripts/unity-env.sh
:- Purpose: Simple wrapper executing
unity-env.js
and sourcing its output (export VAR=value
) into the current shell. - Role: Developer convenience for setting up the shell environment for Unity commands.
- Importance: Medium (Developer Tooling).
- Purpose: Simple wrapper executing
- Importance: High (Crucial for Unity automation and CI/CD).