From 36527b36fabdd11b7645efa0f97018fae9ffda80 Mon Sep 17 00:00:00 2001 From: Bill Freeman Date: Sat, 24 Feb 2024 17:17:40 -0600 Subject: [PATCH] Create csds_dictionary.csv --- .../adx/cs2/csds/assets/csds_dictionary.csv | 643 ++++++++++++++++++ 1 file changed, 643 insertions(+) create mode 100644 docs/datascience/adx/cs2/csds/assets/csds_dictionary.csv diff --git a/docs/datascience/adx/cs2/csds/assets/csds_dictionary.csv b/docs/datascience/adx/cs2/csds/assets/csds_dictionary.csv new file mode 100644 index 0000000..21090eb --- /dev/null +++ b/docs/datascience/adx/cs2/csds/assets/csds_dictionary.csv @@ -0,0 +1,643 @@ +FieldName,Type,MaxLength,Nullable,Description,Notes,Example,PrimaryKey,TableName,TableDescription +round,DECIMAL,,False,,,,,bomb_action,multi_event +tick,DECIMAL,,False,,,,,bomb_action,multi_event +event_type,VARCHAR,,False,,,,,bomb_action,multi_event +player_id,DECIMAL,,True,,,,,bomb_action,multi_event +player_id_pawn,DECIMAL,,True,,,,,bomb_action,multi_event +site_code,DECIMAL,,True,,,,,bomb_action,multi_event +entity_id,DECIMAL,,True,,,,,bomb_action,multi_event +second,DECIMAL,,True,,,,,bomb_action,multi_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,bomb_action,multi_event +player_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,bomb_action,multi_event +player_tick,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,bomb_action,multi_event +player_player_id,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,bomb_action,multi_event +round,DECIMAL,,False,,,,,bomb_defuse,multi_event +tick,DECIMAL,,False,,,,,bomb_defuse,multi_event +event_type,VARCHAR,,False,,,,,bomb_defuse,multi_event +player_id,DECIMAL,,False,,,,,bomb_defuse,multi_event +has_kit,DECIMAL,,True,,,,,bomb_defuse,multi_event +second,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,bomb_defuse,multi_event +player_x_pos,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_y_pos,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_z_pos,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_x_vel,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_y_vel,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_z_vel,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_phi_ang,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_theta_ang,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_weapon_code,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_team_code,DECIMAL,,True,,,,,bomb_defuse,multi_event +player_tick,DECIMAL,,True,,May be missing.,,,bomb_defuse,multi_event +player_player_id,DECIMAL,,True,,May be missing.,,,bomb_defuse,multi_event +round,DECIMAL,,False,,,,,bomb_state,multi_event +tick,DECIMAL,,False,,,,,bomb_state,multi_event +event_type,VARCHAR,,False,,,,,bomb_state,multi_event +player_id,DECIMAL,,False,,,,,bomb_state,multi_event +site_code,DECIMAL,,True,,,,,bomb_state,multi_event +second,DECIMAL,,True,,,,,bomb_state,multi_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,bomb_state,multi_event +player_x_pos,DECIMAL,,True,,,,,bomb_state,multi_event +player_y_pos,DECIMAL,,True,,,,,bomb_state,multi_event +player_z_pos,DECIMAL,,True,,,,,bomb_state,multi_event +player_x_vel,DECIMAL,,True,,,,,bomb_state,multi_event +player_y_vel,DECIMAL,,True,,,,,bomb_state,multi_event +player_z_vel,DECIMAL,,True,,,,,bomb_state,multi_event +player_phi_ang,DECIMAL,,True,,,,,bomb_state,multi_event +player_theta_ang,DECIMAL,,True,,,,,bomb_state,multi_event +player_weapon_code,DECIMAL,,True,,,,,bomb_state,multi_event +player_team_code,DECIMAL,,True,,,,,bomb_state,multi_event +player_tick,DECIMAL,,True,,May be missing.,,,bomb_state,multi_event +player_player_id,DECIMAL,,True,,May be missing.,,,bomb_state,multi_event +round,DECIMAL,,False,,,,,bot_takeover,single_event +tick,DECIMAL,,False,,,,,bot_takeover,single_event +player_id,DECIMAL,,False,,,,,bot_takeover,single_event +bot_id,DECIMAL,,True,,,,,bot_takeover,single_event +player_index,DECIMAL,,False,,,,,bot_takeover,single_event +second,DECIMAL,,True,,,,,bot_takeover,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,bot_takeover,single_event +player_x_pos,DECIMAL,,True,,,,,bot_takeover,single_event +player_y_pos,DECIMAL,,True,,,,,bot_takeover,single_event +player_z_pos,DECIMAL,,True,,,,,bot_takeover,single_event +player_x_vel,DECIMAL,,True,,,,,bot_takeover,single_event +player_y_vel,DECIMAL,,True,,,,,bot_takeover,single_event +player_z_vel,DECIMAL,,True,,,,,bot_takeover,single_event +player_phi_ang,DECIMAL,,True,,,,,bot_takeover,single_event +player_theta_ang,DECIMAL,,True,,,,,bot_takeover,single_event +player_weapon_code,DECIMAL,,True,,,,,bot_takeover,single_event +player_team_code,DECIMAL,,True,,,,,bot_takeover,single_event +player_tick,DECIMAL,,True,,,,,bot_takeover,single_event +player_player_id,DECIMAL,,True,,,,,bot_takeover,single_event +round,DECIMAL,,False,,,,,grenade_state,multi_event +tick,DECIMAL,,False,,,,,grenade_state,multi_event +event_type,VARCHAR,,False,,,,,grenade_state,multi_event +entity_id,DECIMAL,,False,,,,,grenade_state,multi_event +player_id,DECIMAL,,False,,,,,grenade_state,multi_event +x_pos,DECIMAL,,False,,,,,grenade_state,multi_event +y_pos,DECIMAL,,False,,,,,grenade_state,multi_event +z_pos,DECIMAL,,False,,,,,grenade_state,multi_event +second,DECIMAL,,True,,,,,grenade_state,multi_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,grenade_state,multi_event +entity_id_fixed,DECIMAL,,True,,,,,grenade_state,multi_event +tick_throw,DECIMAL,,True,,,,,grenade_state,multi_event +player_x_pos,DECIMAL,,True,,,,,grenade_state,multi_event +player_y_pos,DECIMAL,,True,,,,,grenade_state,multi_event +player_z_pos,DECIMAL,,True,,,,,grenade_state,multi_event +player_x_vel,DECIMAL,,True,,,,,grenade_state,multi_event +player_y_vel,DECIMAL,,True,,,,,grenade_state,multi_event +player_z_vel,DECIMAL,,True,,,,,grenade_state,multi_event +player_phi_ang,DECIMAL,,True,,,,,grenade_state,multi_event +player_theta_ang,DECIMAL,,True,,,,,grenade_state,multi_event +player_weapon_code,DECIMAL,,True,,,,,grenade_state,multi_event +player_team_code,DECIMAL,,True,,,,,grenade_state,multi_event +magic,VARCHAR,,False,,,,,header,header +network_protocol,DECIMAL,,False,,,,,header,header +server_name,VARCHAR,,False,,,,,header,header +client_name,VARCHAR,,False,,,,,header,header +map_name,VARCHAR,,False,,,,,header,header +game_directory,VARCHAR,,False,,,,,header,header +fullpackets_version,DECIMAL,,False,,,,,header,header +allow_clientside_entities,DECIMAL,,False,,,,,header,header +allow_clientside_particles,DECIMAL,,False,,,,,header,header +addons,VARCHAR,,False,,,,,header,header +demo_version_name,VARCHAR,,False,,,,,header,header +demo_version_guid,VARCHAR,,False,,,,,header,header +build_num,DECIMAL,,False,,,,,header,header +game,VARCHAR,,False,,,,,header,header +magic,VARCHAR,,True,,,,,header,header +protocol,DECIMAL,,True,,May be missing.,,,header,header +network_protocol,DECIMAL,,True,,,,,header,header +server_name,VARCHAR,,True,,,,,header,header +client_name,VARCHAR,,True,,,,,header,header +map_name,VARCHAR,,True,,,,,header,header +game_directory,VARCHAR,,True,,,,,header,header +playback_time,DECIMAL,,True,,May be missing.,,,header,header +playback_ticks,DECIMAL,,True,,May be missing.,,,header,header +playback_frames,DECIMAL,,True,,May be missing.,,,header,header +signon_length,DECIMAL,,True,,May be missing.,,,header,header +tick_rate,DECIMAL,,True,,,,,header,header +tick_save_rate,DECIMAL,,True,,,,,header,header +rushb_version,VARCHAR,,True,,,,,header,header +ppp_version,VARCHAR,,True,,,,,header,header +match_date,VARCHAR,,True,,,,,header,header +demo_id,VARCHAR,,True,,,,,header,header +sharecode,VARCHAR,,True,,,,,header,header +platform,VARCHAR,,True,,,,,header,header +match_type,VARCHAR,,True,,,,,header,header +game,VARCHAR,,True,,,,,header,header +second,DECIMAL,,True,,May be missing.,,,header,header +t_starters_avg_rank,DECIMAL,,True,,,,,header,header +t_starters_avg_wins,DECIMAL,,True,,,,,header,header +ct_starters_avg_rank,DECIMAL,,True,,,,,header,header +ct_starters_avg_wins,DECIMAL,,True,,,,,header,header +ct_starters_score_final,DECIMAL,,True,,,,,header,header +t_starters_score_final,DECIMAL,,True,,,,,header,header +providence,VARCHAR,,True,,,,,header,header +number_of_points,DECIMAL,,True,,,,,header,header +round,DECIMAL,,False,,,,,item_equip,single_event +tick,DECIMAL,,False,,,,,item_equip,single_event +player_id,DECIMAL,,False,,,,,item_equip,single_event +item,VARCHAR,,False,,,,,item_equip,single_event +def_index,DECIMAL,,False,,,,,item_equip,single_event +can_zoom,DECIMAL,,False,,,,,item_equip,single_event +has_silencer,DECIMAL,,False,,,,,item_equip,single_event +is_silenced,DECIMAL,,False,,,,,item_equip,single_event +has_tracers,DECIMAL,,False,,,,,item_equip,single_event +weapon_type_code,DECIMAL,,False,,,,,item_equip,single_event +is_painted,DECIMAL,,False,,,,,item_equip,single_event +second,DECIMAL,,True,,,,,item_equip,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,item_equip,single_event +player_x_pos,DECIMAL,,True,,,,,item_equip,single_event +player_y_pos,DECIMAL,,True,,,,,item_equip,single_event +player_z_pos,DECIMAL,,True,,,,,item_equip,single_event +player_x_vel,DECIMAL,,True,,,,,item_equip,single_event +player_y_vel,DECIMAL,,True,,,,,item_equip,single_event +player_z_vel,DECIMAL,,True,,,,,item_equip,single_event +player_phi_ang,DECIMAL,,True,,,,,item_equip,single_event +player_theta_ang,DECIMAL,,True,,,,,item_equip,single_event +player_weapon_code,DECIMAL,,True,,,,,item_equip,single_event +player_team_code,DECIMAL,,True,,,,,item_equip,single_event +player_tick,DECIMAL,,True,,May be missing.,,,item_equip,single_event +player_player_id,DECIMAL,,True,,May be missing.,,,item_equip,single_event +round,DECIMAL,,False,,,,,item_pickup,single_event +tick,DECIMAL,,False,,,,,item_pickup,single_event +player_id,DECIMAL,,False,,,,,item_pickup,single_event +item,VARCHAR,,False,,,,,item_pickup,single_event +def_index,DECIMAL,,False,,,,,item_pickup,single_event +is_silent,DECIMAL,,False,,,,,item_pickup,single_event +second,DECIMAL,,True,,,,,item_pickup,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,item_pickup,single_event +player_x_pos,DECIMAL,,True,,,,,item_pickup,single_event +player_y_pos,DECIMAL,,True,,,,,item_pickup,single_event +player_z_pos,DECIMAL,,True,,,,,item_pickup,single_event +player_x_vel,DECIMAL,,True,,,,,item_pickup,single_event +player_y_vel,DECIMAL,,True,,,,,item_pickup,single_event +player_z_vel,DECIMAL,,True,,,,,item_pickup,single_event +player_phi_ang,DECIMAL,,True,,,,,item_pickup,single_event +player_theta_ang,DECIMAL,,True,,,,,item_pickup,single_event +player_weapon_code,DECIMAL,,True,,,,,item_pickup,single_event +player_team_code,DECIMAL,,True,,,,,item_pickup,single_event +player_tick,DECIMAL,,True,,May be missing.,,,item_pickup,single_event +player_player_id,DECIMAL,,True,,May be missing.,,,item_pickup,single_event +round,DECIMAL,,False,,,,,molotov_state,multi_event +tick,DECIMAL,,False,,,,,molotov_state,multi_event +event_type,VARCHAR,,False,,,,,molotov_state,multi_event +entity_id,DECIMAL,,False,,,,,molotov_state,multi_event +x_pos,DECIMAL,,False,,,,,molotov_state,multi_event +y_pos,DECIMAL,,False,,,,,molotov_state,multi_event +z_pos,DECIMAL,,False,,,,,molotov_state,multi_event +second,DECIMAL,,True,,,,,molotov_state,multi_event +entity_id_fixed,DECIMAL,,True,,,,,molotov_state,multi_event +burn_duration,DECIMAL,,True,,,,,molotov_state,multi_event +was_extinguished_by_smoke,DECIMAL,,True,,,,,molotov_state,multi_event +extinguisher_id,DECIMAL,,True,,,,,molotov_state,multi_event +extinguisher_id_fixed,DECIMAL,,True,,,,,molotov_state,multi_event +smoke_entity_id,DECIMAL,,True,,,,,molotov_state,multi_event +was_extinguished_by_thrown_smoke,DECIMAL,,True,,May be missing.,,,molotov_state,multi_event +player_id,DECIMAL,,True,,,,,molotov_state,multi_event +player_id_fixed,DECIMAL,,True,,,,,molotov_state,multi_event +tick_throw,DECIMAL,,True,,,,,molotov_state,multi_event +player_x_pos,DECIMAL,,True,,,,,molotov_state,multi_event +player_y_pos,DECIMAL,,True,,,,,molotov_state,multi_event +player_z_pos,DECIMAL,,True,,,,,molotov_state,multi_event +player_x_vel,DECIMAL,,True,,,,,molotov_state,multi_event +player_y_vel,DECIMAL,,True,,,,,molotov_state,multi_event +player_z_vel,DECIMAL,,True,,,,,molotov_state,multi_event +player_phi_ang,DECIMAL,,True,,,,,molotov_state,multi_event +player_theta_ang,DECIMAL,,True,,,,,molotov_state,multi_event +player_weapon_code,DECIMAL,,True,,,,,molotov_state,multi_event +player_team_code,DECIMAL,,True,,,,,molotov_state,multi_event +round,DECIMAL,,False,,,,,other_death,single_event +tick,DECIMAL,,False,,,,,other_death,single_event +other_type,VARCHAR,,False,,,,,other_death,single_event +attacker_id,DECIMAL,,True,,,,,other_death,single_event +weapon_name,VARCHAR,,False,,,,,other_death,single_event +is_headshot,DECIMAL,,False,,,,,other_death,single_event +penetration_amount,DECIMAL,,False,,,,,other_death,single_event +is_through_smoke,DECIMAL,,True,,,,,other_death,single_event +is_attacker_blind,DECIMAL,,True,,,,,other_death,single_event +is_noscope,DECIMAL,,True,,,,,other_death,single_event +second,DECIMAL,,True,,,,,other_death,single_event +attacker_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,other_death,single_event +attacker_x_pos,DECIMAL,,True,,,,,other_death,single_event +attacker_y_pos,DECIMAL,,True,,,,,other_death,single_event +attacker_z_pos,DECIMAL,,True,,,,,other_death,single_event +attacker_x_vel,DECIMAL,,True,,,,,other_death,single_event +attacker_y_vel,DECIMAL,,True,,,,,other_death,single_event +attacker_z_vel,DECIMAL,,True,,,,,other_death,single_event +attacker_phi_ang,DECIMAL,,True,,,,,other_death,single_event +attacker_theta_ang,DECIMAL,,True,,,,,other_death,single_event +attacker_weapon_code,DECIMAL,,True,,,,,other_death,single_event +attacker_team_code,DECIMAL,,True,,,,,other_death,single_event +attacker_tick,DECIMAL,,True,,May be missing.,,,other_death,single_event +attacker_player_id,DECIMAL,,True,,May be missing.,,,other_death,single_event +round,DECIMAL,,False,,,,,player_action,multi_event +tick,DECIMAL,,False,,,,,player_action,multi_event +event_type,VARCHAR,,False,,,,,player_action,multi_event +player_id,DECIMAL,,False,,,,,player_action,multi_event +second,DECIMAL,,True,,,,,player_action,multi_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_action,multi_event +player_x_pos,DECIMAL,,True,,,,,player_action,multi_event +player_y_pos,DECIMAL,,True,,,,,player_action,multi_event +player_z_pos,DECIMAL,,True,,,,,player_action,multi_event +player_x_vel,DECIMAL,,True,,,,,player_action,multi_event +player_y_vel,DECIMAL,,True,,,,,player_action,multi_event +player_z_vel,DECIMAL,,True,,,,,player_action,multi_event +player_phi_ang,DECIMAL,,True,,,,,player_action,multi_event +player_theta_ang,DECIMAL,,True,,,,,player_action,multi_event +player_weapon_code,DECIMAL,,True,,,,,player_action,multi_event +player_team_code,DECIMAL,,True,,,,,player_action,multi_event +player_tick,DECIMAL,,True,,May be missing.,,,player_action,multi_event +player_player_id,DECIMAL,,True,,May be missing.,,,player_action,multi_event +round,DECIMAL,,False,,,,,player_blind,single_event +tick,DECIMAL,,False,,,,,player_blind,single_event +player_id,DECIMAL,,False,,,,,player_blind,single_event +entity_id,DECIMAL,,False,,,,,player_blind,single_event +attacker_id,DECIMAL,,False,,,,,player_blind,single_event +blind_duration,DECIMAL,,False,,,,,player_blind,single_event +second,DECIMAL,,True,,,,,player_blind,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_blind,single_event +attacker_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_blind,single_event +player_x_pos,DECIMAL,,True,,,,,player_blind,single_event +player_y_pos,DECIMAL,,True,,,,,player_blind,single_event +player_z_pos,DECIMAL,,True,,,,,player_blind,single_event +player_x_vel,DECIMAL,,True,,,,,player_blind,single_event +player_y_vel,DECIMAL,,True,,,,,player_blind,single_event +player_z_vel,DECIMAL,,True,,,,,player_blind,single_event +player_phi_ang,DECIMAL,,True,,,,,player_blind,single_event +player_theta_ang,DECIMAL,,True,,,,,player_blind,single_event +player_weapon_code,DECIMAL,,True,,,,,player_blind,single_event +player_team_code,DECIMAL,,True,,,,,player_blind,single_event +player_tick,DECIMAL,,True,,May be missing.,,,player_blind,single_event +player_player_id,DECIMAL,,True,,May be missing.,,,player_blind,single_event +attacker_x_pos,DECIMAL,,True,,,,,player_blind,single_event +attacker_y_pos,DECIMAL,,True,,,,,player_blind,single_event +attacker_z_pos,DECIMAL,,True,,,,,player_blind,single_event +attacker_x_vel,DECIMAL,,True,,,,,player_blind,single_event +attacker_y_vel,DECIMAL,,True,,,,,player_blind,single_event +attacker_z_vel,DECIMAL,,True,,,,,player_blind,single_event +attacker_phi_ang,DECIMAL,,True,,,,,player_blind,single_event +attacker_theta_ang,DECIMAL,,True,,,,,player_blind,single_event +attacker_weapon_code,DECIMAL,,True,,,,,player_blind,single_event +attacker_team_code,DECIMAL,,True,,,,,player_blind,single_event +attacker_tick,DECIMAL,,True,,May be missing.,,,player_blind,single_event +attacker_player_id,DECIMAL,,True,,May be missing.,,,player_blind,single_event +round,DECIMAL,,False,,,,,player_death,single_event +tick,DECIMAL,,False,,,,,player_death,single_event +player_id,DECIMAL,,False,,,,,player_death,single_event +attacker_id,DECIMAL,,True,,,,,player_death,single_event +assister_id,DECIMAL,,True,,,,,player_death,single_event +weapon_name,VARCHAR,,False,,,,,player_death,single_event +is_headshot,DECIMAL,,False,,,,,player_death,single_event +penetration_amount,DECIMAL,,False,,,,,player_death,single_event +has_replay,DECIMAL,,False,,,,,player_death,single_event +is_flash_assist,DECIMAL,,True,,,,,player_death,single_event +is_through_smoke,DECIMAL,,True,,,,,player_death,single_event +is_attacker_blind,DECIMAL,,True,,,,,player_death,single_event +is_noscope,DECIMAL,,True,,,,,player_death,single_event +second,DECIMAL,,True,,,,,player_death,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_death,single_event +attacker_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_death,single_event +assister_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_death,single_event +player_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +player_tick,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_death,single_event +player_player_id,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_death,single_event +attacker_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +attacker_tick,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_death,single_event +attacker_player_id,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_death,single_event +assister_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_death,single_event +assister_tick,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_death,single_event +assister_player_id,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_death,single_event +round,DECIMAL,,False,,,,,player_disconnect,single_event +tick,DECIMAL,,False,,,,,player_disconnect,single_event +player_id,DECIMAL,,False,,,,,player_disconnect,single_event +disconnect_reason,VARCHAR,,False,,,,,player_disconnect,single_event +is_bot,DECIMAL,,False,,,,,player_disconnect,single_event +second,DECIMAL,,True,,,,,player_disconnect,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_disconnect,single_event +round,DECIMAL,,False,,,,,player_footstep,single_event +tick,DECIMAL,,False,,,,,player_footstep,single_event +player_id,DECIMAL,,False,,,,,player_footstep,single_event +second,DECIMAL,,True,,,,,player_footstep,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_footstep,single_event +round,DECIMAL,,False,,,,,player_hurt,single_event +tick,DECIMAL,,False,,,,,player_hurt,single_event +player_id,DECIMAL,,False,,,,,player_hurt,single_event +attacker_id,DECIMAL,,False,,,,,player_hurt,single_event +health,DECIMAL,,False,,,,,player_hurt,single_event +armor,DECIMAL,,False,,,,,player_hurt,single_event +weapon_name,VARCHAR,,True,,,,,player_hurt,single_event +health_removed,DECIMAL,,False,,,,,player_hurt,single_event +armor_removed,DECIMAL,,False,,,,,player_hurt,single_event +hit_box_code,DECIMAL,,False,,,,,player_hurt,single_event +second,DECIMAL,,True,,,,,player_hurt,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_hurt,single_event +attacker_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_hurt,single_event +player_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +player_tick,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_hurt,single_event +player_player_id,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_hurt,single_event +attacker_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,player_hurt,single_event +attacker_tick,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_hurt,single_event +attacker_player_id,DECIMAL,,True,asof merge (nearby ticks),May be missing.,,,player_hurt,single_event +effective_health_removed,DECIMAL,,True,,,,,player_hurt,single_event +round,DECIMAL,,False,,,,,player_info,player_info +tick,DECIMAL,,False,,May be missing.,,,player_info,player_info +player_id,DECIMAL,,False,,,,,player_info,player_info +team_code,DECIMAL,,False,,,,,player_info,player_info +wins,DECIMAL,,False, Capped to 2501.,,,,player_info,player_info +rank,DECIMAL,,False,,,,,player_info,player_info +radar_color_code,DECIMAL,,False,,,,,player_info,player_info +second,DECIMAL,,True,,May be missing.,,,player_info,player_info +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_info,player_info +rank_raw,DECIMAL,,True,,,,,player_info,player_info +rank_platform,DECIMAL,,True,,,,,player_info,player_info +round,DECIMAL,,False,,,,,player_name,single_event +tick,DECIMAL,,False,,,,,player_name,single_event +player_id,DECIMAL,,False,,,,,player_name,single_event +name_new,DECIMAL,,False,,,,,player_name,single_event +name_old,DECIMAL,,False,,,,,player_name,single_event +second,DECIMAL,,True,,,,,player_name,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_name,single_event +round,DECIMAL,,False,,,,,player_personal,player_info +tick,DECIMAL,,False,,May be missing.,,,player_personal,player_info +player_id,DECIMAL,,False,,,,,player_personal,player_info +player_controller_id,DECIMAL,,False,,,,,player_personal,player_info +player_id_pawn,DECIMAL,,False,,,,,player_personal,player_info +name,VARCHAR,,False,,,,,player_personal,player_info +clan_tag,VARCHAR,,False,,,,,player_personal,player_info +steam_id,VARCHAR,,False,,,,,player_personal,player_info +second,DECIMAL,,True,,May be missing.,,,player_personal,player_info +is_bot,DECIMAL,,True,,,,,player_personal,player_info +player_id_fixed,DECIMAL,,True,,,,,player_personal,player_info +round,DECIMAL,,False,,,,,player_spawn,single_event +tick,DECIMAL,,False,,,,,player_spawn,single_event +player_id,DECIMAL,,False,,,,,player_spawn,single_event +second,DECIMAL,,True,,,,,player_spawn,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_spawn,single_event +player_x_pos,DECIMAL,,True,,,,,player_spawn,single_event +player_y_pos,DECIMAL,,True,,,,,player_spawn,single_event +player_z_pos,DECIMAL,,True,,,,,player_spawn,single_event +player_x_vel,DECIMAL,,True,,,,,player_spawn,single_event +player_y_vel,DECIMAL,,True,,,,,player_spawn,single_event +player_z_vel,DECIMAL,,True,,,,,player_spawn,single_event +player_phi_ang,DECIMAL,,True,,,,,player_spawn,single_event +player_theta_ang,DECIMAL,,True,,,,,player_spawn,single_event +player_weapon_code,DECIMAL,,True,,,,,player_spawn,single_event +player_team_code,DECIMAL,,True,,,,,player_spawn,single_event +player_tick,DECIMAL,,True,,May be missing.,,,player_spawn,single_event +player_player_id,DECIMAL,,True,,May be missing.,,,player_spawn,single_event +tick,DECIMAL,,False,,,,,player_status,telemetry +round,DECIMAL,,False,,,,,player_status,telemetry +player_id,DECIMAL,,False,,,,,player_status,telemetry +player_controller_id,DECIMAL,,False,,,,,player_status,telemetry +armor,DECIMAL,,False,,,,,player_status,telemetry +health,DECIMAL,,False,,,,,player_status,telemetry +place_name,VARCHAR,,False,,,,,player_status,telemetry +inv_primary,DECIMAL,,False,,,,,player_status,telemetry +inv_secondary,DECIMAL,,False,,,,,player_status,telemetry +inv_flashbang,DECIMAL,,False,,,,,player_status,telemetry +inv_taser,DECIMAL,,False,,,,,player_status,telemetry +inv_hegrenade,DECIMAL,,False,,,,,player_status,telemetry +inv_smokegrenade,DECIMAL,,False,,,,,player_status,telemetry +inv_molotov,DECIMAL,,False,,,,,player_status,telemetry +inv_decoy,DECIMAL,,False,,,,,player_status,telemetry +inv_incgrenade,DECIMAL,,False,,,,,player_status,telemetry +inv_c4,DECIMAL,,False,,,,,player_status,telemetry +current_equipment_cost,DECIMAL,,False,,,,,player_status,telemetry +freezetime_end_equipment_cost,DECIMAL,,False,,,,,player_status,telemetry +money,DECIMAL,,False,,,,,player_status,telemetry +ping,DECIMAL,,False,,,,,player_status,telemetry +round_start_equipment_cost,DECIMAL,,False,,,,,player_status,telemetry +zoom_level,DECIMAL,,True,,,,,player_status,telemetry +iron_sight_mode,DECIMAL,,True,,,,,player_status,telemetry +burst_mode,DECIMAL,,True,,,,,player_status,telemetry +is_silenced,DECIMAL,,True,,,,,player_status,telemetry +reload_visually_complete,DECIMAL,,True,,,,,player_status,telemetry +weapon_mode,DECIMAL,,True,,,,,player_status,telemetry +flash_duration,DECIMAL,,False,,,,,player_status,telemetry +flash_max_alpha,DECIMAL,,False,,,,,player_status,telemetry +has_c4,DECIMAL,,False,,,,,player_status,telemetry +has_defuser,DECIMAL,,False,,,,,player_status,telemetry +has_helmet,DECIMAL,,False,,,,,player_status,telemetry +is_defusing,DECIMAL,,False,,,,,player_status,telemetry +is_fake_player,DECIMAL,,False,,,,,player_status,telemetry +is_in_bomb_zone,DECIMAL,,False,,,,,player_status,telemetry +is_in_buy_zone,DECIMAL,,False,,,,,player_status,telemetry +is_scoped,DECIMAL,,False,,,,,player_status,telemetry +is_spotted,DECIMAL,,False,,,,,player_status,telemetry +is_walking,DECIMAL,,False,,,,,player_status,telemetry +second,DECIMAL,,True,,,,,player_status,telemetry +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_status,telemetry +equipment_value_calc,DECIMAL,,True,,,,,player_status,telemetry +tick,DECIMAL,,False,,,,,player_vector,telemetry +round,DECIMAL,,False,,,,,player_vector,telemetry +player_id,DECIMAL,,False,,,,,player_vector,telemetry +x_pos,DECIMAL,,False,,,,,player_vector,telemetry +y_pos,DECIMAL,,False,,,,,player_vector,telemetry +z_pos,DECIMAL,,False,,,,,player_vector,telemetry +x_aimpunch,DECIMAL,,False,,,,,player_vector,telemetry +y_aimpunch,DECIMAL,,False,,,,,player_vector,telemetry +current_ammo,DECIMAL,,True,,,,,player_vector,telemetry +weapon_code,DECIMAL,,True,,,,,player_vector,telemetry +inaccuracy,DECIMAL,,True,,,,,player_vector,telemetry +last_shot_time,DECIMAL,,True,,,,,player_vector,telemetry +recoil_index,DECIMAL,,True,,,,,player_vector,telemetry +phi_ang,DECIMAL,,False,,,,,player_vector,telemetry +theta_ang,DECIMAL,,False,,,,,player_vector,telemetry +is_ducked,DECIMAL,,False,,,,,player_vector,telemetry +is_ducking,DECIMAL,,False,,,,,player_vector,telemetry +duck_amount,DECIMAL,,False,,,,,player_vector,telemetry +duck_speed,DECIMAL,,False,,,,,player_vector,telemetry +fall_velocity,DECIMAL,,False,,,,,player_vector,telemetry +view_punch_angle_tick,DECIMAL,,False,,,,,player_vector,telemetry +aim_punch_angle_vel_x,DECIMAL,,False,,,,,player_vector,telemetry +aim_punch_angle_vel_y,DECIMAL,,False,,,,,player_vector,telemetry +aim_punch_angle_vel_z,DECIMAL,,False,,,,,player_vector,telemetry +is_rescuing,DECIMAL,,False,,,,,player_vector,telemetry +second,DECIMAL,,True,,,,,player_vector,telemetry +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,player_vector,telemetry +team_code,DECIMAL,,True,,,,,player_vector,telemetry +theta_vel,DECIMAL,,True,,,,,player_vector,telemetry +phi_vel,DECIMAL,,True,,,,,player_vector,telemetry +ang_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +x_vel,DECIMAL,,True,,,,,player_vector,telemetry +y_vel,DECIMAL,,True,,,,,player_vector,telemetry +z_vel,DECIMAL,,True,,,,,player_vector,telemetry +speed_2d,DECIMAL,,True,,,,,player_vector,telemetry +movement_angle,DECIMAL,,True,,,,,player_vector,telemetry +movement_angle_diff,DECIMAL,,True,,,,,player_vector,telemetry +round,DECIMAL,,False,,,,,round_end,single_event +tick,DECIMAL,,False,,,,,round_end,single_event +winner_team_code,DECIMAL,,False,,,,,round_end,single_event +win_reason_code,DECIMAL,,False,,,,,round_end,single_event +win_reason_message,VARCHAR,,False,,,,,round_end,single_event +legacy_code,DECIMAL,,False,,,,,round_end,single_event +player_count,DECIMAL,,False,,,,,round_end,single_event +second,DECIMAL,,True,,,,,round_end,single_event +round,DECIMAL,,False,,,,,round_mvp,single_event +tick,DECIMAL,,False,,,,,round_mvp,single_event +player_id,DECIMAL,,False,,,,,round_mvp,single_event +mvp_reason_code,DECIMAL,,False,,,,,round_mvp,single_event +music_kit_mvps,DECIMAL,,False,,,,,round_mvp,single_event +second,DECIMAL,,True,,,,,round_mvp,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,round_mvp,single_event +round,DECIMAL,,False,,,,,round_start,single_event +tick,DECIMAL,,False,,,,,round_start,single_event +time_limit,DECIMAL,,False,,,,,round_start,single_event +frag_limit,DECIMAL,,False,,,,,round_start,single_event +objective,VARCHAR,,False,,,,,round_start,single_event +second,DECIMAL,,True,,,,,round_start,single_event +round,DECIMAL,,False,,,,,round_state,multi_event +tick,DECIMAL,,False,,,,,round_state,multi_event +event_type,VARCHAR,,False,,,,,round_state,multi_event +t_score,DECIMAL,,False,,,,,round_state,multi_event +ct_score,DECIMAL,,False,,,,,round_state,multi_event +t_score_raw,DECIMAL,,False,,,,,round_state,multi_event +ct_score_raw,DECIMAL,,False,,,,,round_state,multi_event +phase,VARCHAR,,False,,,,,round_state,multi_event +is_warmup,DECIMAL,,False,,,,,round_state,multi_event +second,DECIMAL,,True,,,,,round_state,multi_event +round,DECIMAL,,False,,,,,tick,single_event +tick,DECIMAL,,False,,,,,tick,single_event +second,DECIMAL,,True,,,,,tick,single_event +previous_phase,VARCHAR,,True,,,,,tick,single_event +second_since_previous_phase,DECIMAL,,True,,,,,tick,single_event +round,DECIMAL,,False,,,,,weapon_action,multi_event +tick,DECIMAL,,False,,,,,weapon_action,multi_event +event_type,VARCHAR,,False,,,,,weapon_action,multi_event +player_id,DECIMAL,,False,,,,,weapon_action,multi_event +second,DECIMAL,,True,,,,,weapon_action,multi_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,weapon_action,multi_event +player_x_pos,DECIMAL,,True,,,,,weapon_action,multi_event +player_y_pos,DECIMAL,,True,,,,,weapon_action,multi_event +player_z_pos,DECIMAL,,True,,,,,weapon_action,multi_event +player_x_vel,DECIMAL,,True,,,,,weapon_action,multi_event +player_y_vel,DECIMAL,,True,,,,,weapon_action,multi_event +player_z_vel,DECIMAL,,True,,,,,weapon_action,multi_event +player_phi_ang,DECIMAL,,True,,,,,weapon_action,multi_event +player_theta_ang,DECIMAL,,True,,,,,weapon_action,multi_event +player_weapon_code,DECIMAL,,True,,,,,weapon_action,multi_event +player_team_code,DECIMAL,,True,,,,,weapon_action,multi_event +player_tick,DECIMAL,,True,,May be missing.,,,weapon_action,multi_event +player_player_id,DECIMAL,,True,,May be missing.,,,weapon_action,multi_event +round,DECIMAL,,False,,,,,weapon_fire,single_event +tick,DECIMAL,,False,,,,,weapon_fire,single_event +player_id,DECIMAL,,False,,,,,weapon_fire,single_event +player_id_pawn,DECIMAL,,False,,,,,weapon_fire,single_event +weapon_name,VARCHAR,,False,,,,,weapon_fire,single_event +is_silenced,DECIMAL,,False,,,,,weapon_fire,single_event +second,DECIMAL,,True,,,,,weapon_fire,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,weapon_fire,single_event +player_x_pos,DECIMAL,,True,,,,,weapon_fire,single_event +player_y_pos,DECIMAL,,True,,,,,weapon_fire,single_event +player_z_pos,DECIMAL,,True,,,,,weapon_fire,single_event +player_x_vel,DECIMAL,,True,,,,,weapon_fire,single_event +player_y_vel,DECIMAL,,True,,,,,weapon_fire,single_event +player_z_vel,DECIMAL,,True,,,,,weapon_fire,single_event +player_phi_ang,DECIMAL,,True,,,,,weapon_fire,single_event +player_theta_ang,DECIMAL,,True,,,,,weapon_fire,single_event +player_weapon_code,DECIMAL,,True,,,,,weapon_fire,single_event +player_team_code,DECIMAL,,True,,,,,weapon_fire,single_event +player_tick,DECIMAL,,True,,May be missing.,,,weapon_fire,single_event +player_player_id,DECIMAL,,True,,May be missing.,,,weapon_fire,single_event +missed_molotov,DECIMAL,,True,,,,,weapon_fire,single_event +round,DECIMAL,,False,,,,,item_remove,single_event +tick,DECIMAL,,False,,,,,item_remove,single_event +player_id,DECIMAL,,True,,,,,item_remove,single_event +item,DECIMAL,,False,,,,,item_remove,single_event +def_index,DECIMAL,,True,,,,,item_remove,single_event +second,DECIMAL,,True,,,,,item_remove,single_event +player_id_fixed,DECIMAL,,True,Calculated from steam_id and player_id in player_personal. Merging done on round and player_id,,,,item_remove,single_event +player_x_pos,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_y_pos,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_z_pos,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_x_vel,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_y_vel,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_z_vel,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_phi_ang,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_theta_ang,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_weapon_code,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_team_code,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_tick,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event +player_player_id,DECIMAL,,True,asof merge (nearby ticks),,,,item_remove,single_event