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Vegetarian.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{928F2B9F-B3A2-4940-A54E-743A802B7E15}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Nm1fiOutward.Vegetarian</RootNamespace>
<AssemblyName>Vegetarian</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\BepInEx\plugins\Vegetarian\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Release\BepInEx\plugins\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\Outward_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\Outward_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\BepInEx\core\BepInEx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="DropTableUpdates">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\BepInEx\plugins\DropTableUpdates.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="netstandard" />
<Reference Include="SideLoader">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\BepInEx\plugins\SideLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\Outward_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Outward\Outward_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Vegetarian.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="SideLoader.zip" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>@echo Pre-Build started
set "zip=C:\Program Files\7-Zip\7z.exe"
set "target=$(ProjectDir)SideLoader.zip"
set "source=$(ProjectDir)SideLoader"
if "$(ConfigurationName)" == "Release" (
if exist "%25target%25" del "%25target%25"
call "%25zip%25" a -tzip -stl -bd -- "%25target%25" "%25source%25\*"
) else (
call "%25zip%25" u -tzip -stl -bd -- "%25target%25" "%25source%25\*"
)
@echo Pre-Build completed</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>@echo Post-Build started
set "zip=C:\Program Files\7-Zip\7z.exe"
set "target=$(ProjectDir)SideLoader.zip"
set "source=$(ProjectDir)SideLoader"
REM if "$(ConfigurationName)" == "Release"
REM if exist "%25target%25" del "%25target%25"
@echo Post-Build completed</PostBuildEvent>
</PropertyGroup>
</Project>