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SuperMegaSquid.nmml
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<?xml version="1.0" encoding="utf-8"?>
<project>
<meta title="Terror of the Deep" description="An arena action game like no other!" package="com.pause9.supermegasquid" version="0.0.1" company="Pause 9" />
<app title="Terror of the Deep" main="com.pause9.supermegasquid.Main" file="SuperMegaSquid" version="0.0.1" company="Pause 9" />
<window width="800" height="480" fps="60" orientation="landscape" resizable="false" if="web" />
<window fps="60" orientation="landscape" fullscreen="true" antialiasing="0" hardware="true" unless="web" />
<set name="BUILD_DIR" value="bin" />
<!--<setenv name="no_console" value="1" />-->
<classpath name="source" />
<assets path="assets" if="android" >
<sound path="data/beep.wav" id="Beep" />
<sound path="sounds/watersplash5.wav" id="Player_Splash" />
<sound path="sounds/playerhitland2.wav" id="Player_Land" />
<sound path="sounds/metalhit.wav" id="Metal_Hit" />
<sound path="sounds/splat.wav" id="Splat" />
<sound path="sounds/spin4.wav" id="Spin" />
<sound path="sounds/underwater2.wav" id="Underwater_Ambient" />
<sound path="sounds/wind.wav" id="Wind_Ambient" />
<sound path="sounds/explosion2small.wav" id="Explosion_Small" />
<sound path="sounds/explosion2.wav" id="Explosion" />
<music path="sounds/themesong.mp3" id="BGMusic" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="desktop" >
<sound path="data/beep.wav" id="Beep" />
<sound path="sounds/watersplash5.wav" id="Player_Splash" />
<sound path="sounds/playerhitland2.wav" id="Player_Land" />
<sound path="sounds/metalhit.wav" id="Metal_Hit" />
<sound path="sounds/splat.wav" id="Splat" />
<sound path="sounds/spin4.wav" id="Spin" />
<sound path="sounds/underwater2.wav" id="Underwater_Ambient" />
<sound path="sounds/wind.wav" id="Wind_Ambient" />
<sound path="sounds/explosion2small.wav" id="Explosion_Small" />
<sound path="sounds/explosion2.wav" id="Explosion" />
<music path="sounds/themesong.mp3" id="BGMusic" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="flash" >
<sound path="data/beep.mp3" id="Beep" />
<sound path="sounds/watersplash5.wav" id="Player_Splash" />
<sound path="sounds/playerhitland2.wav" id="Player_Land" />
<sound path="sounds/metalhit.wav" id="Metal_Hit" />
<sound path="sounds/splat.wav" id="Splat" />
<sound path="sounds/spin4.wav" id="Spin" />
<sound path="sounds/underwater2.wav" id="Underwater_Ambient" />
<sound path="sounds/wind.wav" id="Wind_Ambient" />
<sound path="sounds/explosion2small.wav" id="Explosion_Small" />
<sound path="sounds/explosion2.wav" id="Explosion" />
<music path="sounds/themesong.mp3" id="BGMusic" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" if="target_js" >
<sound path="data/beep.mp3" id="Beep" />
<!-- Your sound embedding code here... -->
</assets>
<assets path="assets" exclude="*.wav" if="flash" />
<assets path="assets" unless="flash" />
<assets path="assets/rockprp.ttf" />
<icon name="assets/icon.svg" />
<haxelib name="nme" />
<haxelib name="flixel" />
<haxedef name="NAPE_RELEASE_BUILD"/>
<haxelib name="nape" />
<haxelib name="gconsole" unless="mobile"/>
<haxedef name="!FLX_NO_DEBUG"/>
<haxedef name="HXCPP_STACK_TRACE" if="desktop"/>
<app preloader="com.pause9.supermegasquid.SMSPreloader" />
</project>