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RendererDrawSystem.cs
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using BetterRarityBorders.Rendering;
using BetterRarityBorders.Rendering.Particles;
using JetBrains.Annotations;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ModLoader;
namespace BetterRarityBorders;
[UsedImplicitly]
public sealed class RendererDrawSystem : GlobalItem
{
private new BetterRarityBordersMod Mod => (BetterRarityBordersMod) base.Mod;
public override bool IsLoadingEnabled(Mod mod) {
return mod is BetterRarityBordersMod && base.IsLoadingEnabled(mod);
}
public override bool PreDrawInInventory(
Item item,
SpriteBatch spriteBatch,
Vector2 position,
Rectangle frame,
Color drawColor,
Color itemColor,
Vector2 origin,
float scale
) {
var slotDrawData = ModContent.GetInstance<RendererUpdaterSystem>().SlotDrawData;
var drawData = new ItemDrawData(item, position, frame, drawColor, itemColor, origin, scale);
foreach (var renderer in Mod.Renderers) if (renderer is IPerItemUpdateable perItemRenderer) perItemRenderer.UpdatePerItem(slotDrawData, drawData);
foreach (var renderer in Mod.Renderers) renderer.DrawBefore(spriteBatch, slotDrawData, drawData);
return base.PreDrawInInventory(item, spriteBatch, position, frame, drawColor, itemColor, origin, scale);
}
public override void PostDrawInInventory(
Item item,
SpriteBatch spriteBatch,
Vector2 position,
Rectangle frame,
Color drawColor,
Color itemColor,
Vector2 origin,
float scale
) {
var slotDrawData = ModContent.GetInstance<RendererUpdaterSystem>().SlotDrawData;
var drawData = new ItemDrawData(item, position, frame, drawColor, itemColor, origin, scale);
for (int i = Mod.Renderers.Count - 1; i >= 0; i--) Mod.Renderers[i].DrawAfter(spriteBatch, slotDrawData, drawData);
base.PostDrawInInventory(item, spriteBatch, position, frame, drawColor, itemColor, origin, scale);
}
}