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brainfuck_interpreter.cpp
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#include<bits/stdc++.h>
using namespace std;
string brainLuck(const string &code, const string &input) {
int tape[10000] = {0};
int data_pointer = 1000;
int input_pointer = 0;
int len = (int)code.length();
string output_str = "";
int* jump_table = (int*) malloc(sizeof(int) * len);
stack<int> my_stack;
for(int i = 0; i < len; i++) {
if(code[i] == '[') {
my_stack.push(i);
} else if(code[i] == ']') {
int index = my_stack.top();
my_stack.pop();
jump_table[index] = i;
jump_table[i] = index;
}
}
// --->>> Much better for readability and visualization but gives TLE for me.
// unordered_map<int, int> jump_table;
// for(int i = 0; i < len; i++) {
// if(code[i] == '[') {
// my_stack.push(i);
// } else if(code[i] == ']') {
// int index = my_stack.top();
// my_stack.pop();
// jump_table.insert(pair<int, int>(index, i));
// jump_table.insert(pair<int, int>(i, index));
// }
// }
for(int i = 0; i < len; i++) {
char inst = code[i];
switch(inst) {
case '>':
data_pointer++;
break;
case '<':
data_pointer--;
break;
case '+':
tape[data_pointer]++;
tape[data_pointer] %= 256;
break;
case '-':
tape[data_pointer]--;
tape[data_pointer] %= 256;
break;
case '.':
output_str += (char)tape[data_pointer];
break;
case ',':
tape[data_pointer] = input[input_pointer];
input_pointer++;
break;
case '[':
if(tape[data_pointer] == 0)
i = jump_table[i];
break;
case ']':
if(tape[data_pointer] != 0)
i = jump_table[i];
break;
}
}
return output_str;
}