description |
---|
IClientEntity is base class |
Returns:
Type | Description |
---|---|
bool | true if weapon in reload |
Code:
local bIsReloading = pWeapon:IsReloading()
Returns:
Type | Description |
---|---|
bool | true if entity is weapon |
Code:
local bIsWeapon = pWeapon:IsWeapon()
Returns:
Type | Description |
---|---|
short | item definition index |
Code:
local nDefinitionIndex = pWeapon:GetItemDefinitionIndex()
Returns:
Type | Description |
---|---|
float | spread factor |
Code:
local flSpread = pWeapon:GetSpread()
Returns:
Type | Description |
---|---|
float | innacuracy factor |
Code:
local flInaccuracy = pWeapon:GetInaccuracy()
Returns:
Type | Description |
---|---|
int | maximal number of ticks can be shifted |
Code:
local nMaxShift = pWeapon:GetMaxTickbaseShift()