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iglobals.md

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iglobals

Variables

Name Type Description
flRealTime float absolute time
iFrameCount int absolute frame counter - continues to increase even if game is paused
flAbsFrameTime float non-paused frametime
flAbsFrameStartTime float -
flCurrentTime float current time depends on host_timescale
flFrameTime float time spent on last server or client frame
nMaxClients int current max players setting
iTickCount int simluation ticks - doesn't increase when game is paused
flIntervalPerTick float simulation tick interval. tickrate = 1.0/flIntervalPerTick
flInterpolationAmount float interpolation amount based on fraction of next tick
nFrameSimulationTicks int simulation ticks this frame
iNetworkProtocol int -