Name | Type | Description |
---|---|---|
flRealTime | float | absolute time |
iFrameCount | int | absolute frame counter - continues to increase even if game is paused |
flAbsFrameTime | float | non-paused frametime |
flAbsFrameStartTime | float | - |
flCurrentTime | float | current time depends on host_timescale |
flFrameTime | float | time spent on last server or client frame |
nMaxClients | int | current max players setting |
iTickCount | int | simluation ticks - doesn't increase when game is paused |
flIntervalPerTick | float | simulation tick interval. tickrate = 1.0/flIntervalPerTick |
flInterpolationAmount | float | interpolation amount based on fraction of next tick |
nFrameSimulationTicks | int | simulation ticks this frame |
iNetworkProtocol | int | - |