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index-all.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_18) on Wed May 04 01:00:10 EDT 2011 -->
<TITLE>
Index
</TITLE>
<META NAME="date" CONTENT="2011-05-04">
<LINK REL ="stylesheet" TYPE="text/css" HREF="./stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Index";
}
}
</SCRIPT>
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<!-- ========= START OF TOP NAVBAR ======= -->
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<!-- ========= END OF TOP NAVBAR ========= -->
<A HREF="#_A_">A</A> <A HREF="#_C_">C</A> <A HREF="#_E_">E</A> <A HREF="#_G_">G</A> <A HREF="#_J_">J</A> <A HREF="#_K_">K</A> <A HREF="#_M_">M</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A> <HR>
<A NAME="_A_"><!-- --></A><H2>
<B>A</B></H2>
<DL>
<DT><A HREF="./Tetris/Panel.html#addJunk()"><B>addJunk()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>converts the Shape object to Junk objects when animate reaches the end.
<DT><A HREF="./Tetris/Panel.html#addShape()"><B>addShape()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>This method adds the instance variable animate to the Cell array so as to be later portrayed graphically.
<DT><A HREF="./Tetris/ShapePanel.html#addShape()"><B>addShape()</B></A> -
Method in class Tetris.<A HREF="./Tetris/ShapePanel.html" title="class in Tetris">ShapePanel</A>
<DD>This method adds the current shape to the ShapePanel
</DL>
<HR>
<A NAME="_C_"><!-- --></A><H2>
<B>C</B></H2>
<DL>
<DT><A HREF="./Tetris/Cell.html" title="class in Tetris"><B>Cell</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>Cells are basically the units used in the Panel and the ShapePanel as units.<DT><A HREF="./Tetris/Cell.html#Cell(Tetris.Mass, javax.swing.JPanel)"><B>Cell(Mass, JPanel)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Cell.html" title="class in Tetris">Cell</A>
<DD>
<DT><A HREF="./Tetris/Panel.html#cells"><B>cells</B></A> -
Static variable in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>
<DT><A HREF="./Tetris/Shape.html#cells"><B>cells</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>
<DT><A HREF="./Tetris/Shape.html#check(int, int, int)"><B>check(int, int, int)</B></A> -
Method in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>Checks to see if the Cells to be operated on are valid.
<DT><A HREF="./Tetris/Junk.html#col"><B>col</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Junk.html" title="class in Tetris">Junk</A>
<DD>
<DT><A HREF="./Tetris/Junk.html#color"><B>color</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Junk.html" title="class in Tetris">Junk</A>
<DD>
<DT><A HREF="./Tetris/Shape.html#color"><B>color</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>
<DT><A HREF="./Tetris/Cont.html" title="class in Tetris"><B>Cont</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>Cont is contained in Main (the JFrame) .<DT><A HREF="./Tetris/Cont.html#Cont(javax.swing.JFrame)"><B>Cont(JFrame)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Cont.html" title="class in Tetris">Cont</A>
<DD>Constructor for Cont.
<DT><A HREF="./Tetris/Main.html#cont"><B>cont</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Main.html" title="class in Tetris">Main</A>
<DD>The Cont instance that is held inside the JFrame and in turn contains all other components.
</DL>
<HR>
<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="./Tetris/Panel.html#eliminate()"><B>eliminate()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>Eliminates rows that are completed
<DT><A HREF="./Tetris/EmptyPanel.html" title="class in Tetris"><B>EmptyPanel</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>EmptyPanel is contained in Cont and contains the ScorePanel and the ShapePanel objects.<DT><A HREF="./Tetris/EmptyPanel.html#EmptyPanel(Tetris.Cont)"><B>EmptyPanel(Cont)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/EmptyPanel.html" title="class in Tetris">EmptyPanel</A>
<DD>Constructor
<DT><A HREF="./Tetris/Cont.html#epanel"><B>epanel</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Cont.html" title="class in Tetris">Cont</A>
<DD>
</DL>
<HR>
<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="./Tetris/Panel.html#gameOver(Tetris.Junk)"><B>gameOver(Junk)</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>This method checks to see is game is over.
<DT><A HREF="./Tetris/ShapePanel.html#getShape()"><B>getShape()</B></A> -
Method in class Tetris.<A HREF="./Tetris/ShapePanel.html" title="class in Tetris">ShapePanel</A>
<DD>Used by panel to obtain a the 'next' Shape.
</DL>
<HR>
<A NAME="_J_"><!-- --></A><H2>
<B>J</B></H2>
<DL>
<DT><A HREF="./Tetris/Junk.html" title="class in Tetris"><B>Junk</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>Junk is what a Shape object becomes after hitting the bottom :)<DT><A HREF="./Tetris/Junk.html#Junk(int, int, java.awt.Color)"><B>Junk(int, int, Color)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Junk.html" title="class in Tetris">Junk</A>
<DD>Constructor
</DL>
<HR>
<A NAME="_K_"><!-- --></A><H2>
<B>K</B></H2>
<DL>
<DT><A HREF="./Tetris/Panel.MyKey.html#keyPressed(java.awt.event.KeyEvent)"><B>keyPressed(KeyEvent)</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.MyKey.html" title="class in Tetris">Panel.MyKey</A>
<DD>
</DL>
<HR>
<A NAME="_M_"><!-- --></A><H2>
<B>M</B></H2>
<DL>
<DT><A HREF="./Tetris/Main.html" title="class in Tetris"><B>Main</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>This class is provides the JFrame container and the main method for running Tetris.<DT><A HREF="./Tetris/Main.html#Main()"><B>Main()</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Main.html" title="class in Tetris">Main</A>
<DD>Constructor for the Main class.
<DT><A HREF="./Tetris/Main.html#main(java.lang.String[])"><B>main(String[])</B></A> -
Static method in class Tetris.<A HREF="./Tetris/Main.html" title="class in Tetris">Main</A>
<DD>The main method that runs the Tetris game.
<DT><A HREF="./Tetris/Mass.html" title="class in Tetris"><B>Mass</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>Mass is the parent class of Junk and Shape.<DT><A HREF="./Tetris/Mass.html#Mass()"><B>Mass()</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Mass.html" title="class in Tetris">Mass</A>
<DD>
<DT><A HREF="./Tetris/Shape.html#moveDown()"><B>moveDown()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>Moves the Shape object down
<DT><A HREF="./Tetris/Shape.html#moveLeft()"><B>moveLeft()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>Moves the Shape object left.
<DT><A HREF="./Tetris/Shape.html#moveRight()"><B>moveRight()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>Moves the Shape object Right.
</DL>
<HR>
<A NAME="_P_"><!-- --></A><H2>
<B>P</B></H2>
<DL>
<DT><A HREF="./Tetris/Cell.html#paintComponent(java.awt.Graphics)"><B>paintComponent(Graphics)</B></A> -
Method in class Tetris.<A HREF="./Tetris/Cell.html" title="class in Tetris">Cell</A>
<DD>
<DT><A HREF="./Tetris/ScorePanel.html#paintComponent(java.awt.Graphics)"><B>paintComponent(Graphics)</B></A> -
Method in class Tetris.<A HREF="./Tetris/ScorePanel.html" title="class in Tetris">ScorePanel</A>
<DD>
<DT><A HREF="./Tetris/Cont.html#panel"><B>panel</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Cont.html" title="class in Tetris">Cont</A>
<DD>
<DT><A HREF="./Tetris/Panel.html" title="class in Tetris"><B>Panel</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>The Panel class is the main JPanel subclass where the actual animation and the the game is played.<DT><A HREF="./Tetris/Panel.html#Panel(Tetris.Cont)"><B>Panel(Cont)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>Constructor for Panel.
<DT><A HREF="./Tetris/Panel.MyKey.html" title="class in Tetris"><B>Panel.MyKey</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>Inner class MyKey to handle Key Events<DT><A HREF="./Tetris/Panel.MyKey.html#Panel.MyKey(Tetris.Panel)"><B>Panel.MyKey(Panel)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Panel.MyKey.html" title="class in Tetris">Panel.MyKey</A>
<DD>Constructor
<DT><A HREF="./Tetris/EmptyPanel.html#parent"><B>parent</B></A> -
Variable in class Tetris.<A HREF="./Tetris/EmptyPanel.html" title="class in Tetris">EmptyPanel</A>
<DD>The Cont object
<DT><A HREF="./Tetris/Panel.html#parent"><B>parent</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>The Cont object that contains this Panel
<DT><A HREF="./Tetris/ScorePanel.html#parent"><B>parent</B></A> -
Variable in class Tetris.<A HREF="./Tetris/ScorePanel.html" title="class in Tetris">ScorePanel</A>
<DD>The EmptyPanel container parent
<DT><A HREF="./Tetris/ShapePanel.html#parent"><B>parent</B></A> -
Variable in class Tetris.<A HREF="./Tetris/ShapePanel.html" title="class in Tetris">ShapePanel</A>
<DD>
</DL>
<HR>
<A NAME="_R_"><!-- --></A><H2>
<B>R</B></H2>
<DL>
<DT><A HREF="./Tetris/Shape.html#rotate()"><B>rotate()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>Rotates the Shape object
<DT><A HREF="./Tetris/Junk.html#row"><B>row</B></A> -
Variable in class Tetris.<A HREF="./Tetris/Junk.html" title="class in Tetris">Junk</A>
<DD>
<DT><A HREF="./Tetris/Panel.html#run()"><B>run()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>The run method required by Runnable.
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="./Tetris/ScorePanel.html" title="class in Tetris"><B>ScorePanel</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>ScorePanel is contained in an EmptyPanel and displays the score<DT><A HREF="./Tetris/ScorePanel.html#ScorePanel(Tetris.EmptyPanel)"><B>ScorePanel(EmptyPanel)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/ScorePanel.html" title="class in Tetris">ScorePanel</A>
<DD>Constructor
<DT><A HREF="./Tetris/EmptyPanel.html#scpanel"><B>scpanel</B></A> -
Variable in class Tetris.<A HREF="./Tetris/EmptyPanel.html" title="class in Tetris">EmptyPanel</A>
<DD>
<DT><A HREF="./Tetris/Panel.html#setNull()"><B>setNull()</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>Initializes the empty cells tnull.
<DT><A HREF="./Tetris/ShapePanel.html#setNull()"><B>setNull()</B></A> -
Method in class Tetris.<A HREF="./Tetris/ShapePanel.html" title="class in Tetris">ShapePanel</A>
<DD>This method resets the Cells in the ShapePanel
<DT><A HREF="./Tetris/Panel.html#setRun(boolean)"><B>setRun(boolean)</B></A> -
Method in class Tetris.<A HREF="./Tetris/Panel.html" title="class in Tetris">Panel</A>
<DD>Changes the running instance variable
<DT><A HREF="./Tetris/Shape.html" title="class in Tetris"><B>Shape</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>The class that provide objects representing the various shapes.<DT><A HREF="./Tetris/Shape.html#Shape()"><B>Shape()</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/Shape.html" title="class in Tetris">Shape</A>
<DD>
<DT><A HREF="./Tetris/ShapeMaker.html#shape"><B>shape</B></A> -
Variable in class Tetris.<A HREF="./Tetris/ShapeMaker.html" title="class in Tetris">ShapeMaker</A>
<DD>The Shape object created
<DT><A HREF="./Tetris/ShapeMaker.html" title="class in Tetris"><B>ShapeMaker</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>The ShapeMaker class makes a Shape object that is chosen randomly out of the 7 possible shapes.<DT><A HREF="./Tetris/ShapeMaker.html#ShapeMaker()"><B>ShapeMaker()</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/ShapeMaker.html" title="class in Tetris">ShapeMaker</A>
<DD>Constructor
<DT><A HREF="./Tetris/ShapePanel.html" title="class in Tetris"><B>ShapePanel</B></A> - Class in <A HREF="./Tetris/package-summary.html">Tetris</A><DD>ShapePanel is the class for the object that shows the next coming shape.<DT><A HREF="./Tetris/ShapePanel.html#ShapePanel(Tetris.EmptyPanel)"><B>ShapePanel(EmptyPanel)</B></A> -
Constructor for class Tetris.<A HREF="./Tetris/ShapePanel.html" title="class in Tetris">ShapePanel</A>
<DD>Constructor
<DT><A HREF="./Tetris/EmptyPanel.html#spanel"><B>spanel</B></A> -
Variable in class Tetris.<A HREF="./Tetris/EmptyPanel.html" title="class in Tetris">EmptyPanel</A>
<DD>
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="./Tetris/package-summary.html"><B>Tetris</B></A> - package Tetris<DD> </DL>
<HR>
<A HREF="#_A_">A</A> <A HREF="#_C_">C</A> <A HREF="#_E_">E</A> <A HREF="#_G_">G</A> <A HREF="#_J_">J</A> <A HREF="#_K_">K</A> <A HREF="#_M_">M</A> <A HREF="#_P_">P</A> <A HREF="#_R_">R</A> <A HREF="#_S_">S</A> <A HREF="#_T_">T</A>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <FONT CLASS="NavBarFont1">Class</FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="./deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
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