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Fallout2/Fallout1in2/Mapper/source/scripts/encounter
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lines changed Original file line number Diff line number Diff line change 7
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#include "define.h"
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#define NAME SCRIPT_GENRAIDA
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- #define TOWN_REP_VAR (GVAR_TOWN_REP_RAIDERS)
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+ // #define TOWN_REP_VAR (GVAR_TOWN_REP_RAIDERS)
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#include "command.h"
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#include "modreact.h"
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+ /*
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+
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+ Encounter - Generic Raider
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+
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+ */
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+
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#include "define.h"
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+
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+ #define NAME SCRIPT_GENRAIDB
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+ //#define TOWN_REP_VAR (GVAR_TOWN_REP_RAIDERS)
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+
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#include "command.h"
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+ #include "modreact.h"
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procedure start;
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procedure critter_p_proc;
@@ -28,6 +39,7 @@ procedure critter_p_proc begin
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end
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procedure destroy_p_proc begin
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+ // This stuff is for the random coast encounters (coast04)
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set_global_var(GVAR_RND_ENC_RAIDERS_ALIVE, global_var(GVAR_RND_ENC_RAIDERS_ALIVE) - 1);
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if source_is_dude then begin
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set_global_var(GVAR_RND_ENC_RAIDERS_KILLED, global_var(GVAR_RND_ENC_RAIDERS_KILLED) + 1);
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