Skip to content

Commit 8c0c8c8

Browse files
committed
Progress every day
- Scripts recompilation - Configuration refresh - News update
1 parent 0ec862a commit 8c0c8c8

File tree

4 files changed

+2
-1
lines changed

4 files changed

+2
-1
lines changed

Fallout2/Fallout1in2/ddraw.ini

+1-1
Original file line numberDiff line numberDiff line change
@@ -294,7 +294,7 @@ StartingMap=V13ent.map
294294

295295
;To change the 'FALLOUT II v1.02d' version string on the main menu, uncomment the next line
296296
;You can use up to 2 %d's in this if you want to include Fallout's version number somewhere
297-
VersionString=FALLOUT ET TU v1.10.3531
297+
VersionString=FALLOUT ET TU v1.10.3533
298298

299299
;To use a config file other than fallout2.cfg, uncomment the next line and add the name of your new file
300300
;ConfigFile=
Binary file not shown.
Binary file not shown.

NEWS.md

+1
Original file line numberDiff line numberDiff line change
@@ -6,3 +6,4 @@ Notable changes since last release ([v1.10.3504](https://github.com/rotators/Fo1
66
- **Tweaked**: Dead bodies in the LA Rippers map will be cleaned up faster (Deathclaws eat them, duh).
77
- **Tweaked**: Deathclaw Spawn critters in caravan job encounters will look like small Deathclaws if Fo2 critters are enabled.
88
- **Tweaked**: If Fo2 critters are enabled, new Deathclaws in the LA Rippers map will initially be Deathclaw Spawns. After a day, they turn into full grown Deathclaws.
9+
- **Tweaked**: If Sheriff Greene in the Hub gets knocked out/down in the Decker fight, he will stand up again once back in his office.

0 commit comments

Comments
 (0)