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app.js
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var myGamePiece;
var myObstacles = [];
var mySound;
var myMusic;
var myScore;
var myblast;
function startGame() {
myObstacles = [];
try{
var elem = document.getElementById("btn");
elem.parentNode.removeChild(elem);
}catch(err){}
myGamePiece = new component(80, 70, "images/ship.png", 100, 120,"image");//add image
mySound = new sound("sounds/expo.mp3");
myMusic = new sound("sounds/Warfare.mp3");
myMusic.play();
myScore = new component("30px", "Consolas", "White", 280, 40, "text");
myGameArea.start();
}
var myGameArea = {
canvas : document.createElement("canvas"),
start : function() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.frameNo = 0;
this.interval = setInterval(updateGameArea, 10);
},
stop : function() {
clearInterval(this.interval);
},
clear : function() {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function component(width, height, color, x, y,type) {
this.type = type;
this.score = 0;
if (type == "image") {
this.image = new Image();
this.image.src = color;
}
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
if (this.type == "text") {
ctx.font = this.width + " " + this.height;
ctx.fillStyle = color;
ctx.fillText(this.text, this.x, this.y);
}
if (type == "image") {
ctx.drawImage(this.image,
this.x,
this.y,
this.width, this.height);
}else {
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
}
this.newPos = function() {
this.x += this.speedX;
this.y += this.speedY;
}
this.crashWith = function(otherobj) {
var myleft = this.x;
var myright = this.x + (this.width)/2;
var mytop = this.y;
var mybottom = this.y + (this.height);
var otherleft = otherobj.x;
var otherright = otherobj.x + (otherobj.width);
var othertop = otherobj.y;
var otherbottom = otherobj.y + (otherobj.height);
var crash = true;
if ((mybottom < othertop) || (mytop > otherbottom) || (myright < otherleft) || (myleft > otherright)) {
crash = false;
}
return crash;
}
}
function updateGameArea() {
var x, height, gap, minHeight, maxHeight, minGap, maxGap;
for (i = 0; i < myObstacles.length; i += 1) {
if (myGamePiece.crashWith(myObstacles[i])) {
myMusic.stop();
mySound.play();
myGameArea.stop();
var r=confirm("SUPER..Your score is : "+myGameArea.frameNo);
if(r==true){
//restart the game
myGameArea.stop();
myGameArea.clear();
startGame();
}
return;
}
}
myGameArea.clear();
myGameArea.frameNo += 1;
if (myGameArea.frameNo == 1 || everyinterval(250)) {
x = myGameArea.canvas.width;
minHeight = 20;
maxHeight = 300;
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
minGap = 200;
maxGap = 300;
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
myObstacles.push(new component(40, height, "green", x, 0));
myObstacles.push(new component(40, x - height - gap, "green", x+100, height + gap));
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
myObstacles.push(new component(40, height, "green", x+300, 0));
myObstacles.push(new component(40, x - height - gap, "green", x+400, height + gap));
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
myObstacles.push(new component(40, height, "green", x+600, 0));
myObstacles.push(new component(40, x - height - gap, "green", x+700, height + gap));
gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
myObstacles.push(new component(40, height, "green", x+900, 0));
myObstacles.push(new component(40, x - height - gap, "green", x+1000, height + gap));
}
for (i = 0; i < myObstacles.length; i += 1) {
myObstacles[i].x -= 5;
myObstacles[i].update();
}
myMusic.play();
/*add scores*/
myScore.text="SCORE: " + myGameArea.frameNo;
myScore.update();
myGamePiece.newPos();
myGamePiece.update();
}
function sound(src) {
this.sound = document.createElement("audio");
this.sound.src = src;
this.sound.setAttribute("preload", "auto");
this.sound.setAttribute("controls", "none");
this.sound.style.display = "none";
document.body.appendChild(this.sound);
this.play = function(){
this.sound.play();
}
this.stop = function(){
this.sound.pause();
}
}
function everyinterval(n) {
if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
return false;
}
document.onkeydown = function(e) {
switch (e.keyCode) {
case 37:
myGamePiece.speedX = -3;
break;
case 38:
myGamePiece.speedY = -3;
break;
case 39:
myGamePiece.speedX = 3;
break;
case 40:
myGamePiece.speedY = 3;
break;
default:
myGamePiece.speedY=0;
}
};
document.onkeyup = function(e) {
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
};