-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMenuValidation.cs
38 lines (34 loc) · 1.03 KB
/
MenuValidation.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
//Author : https://github.com/seekeroftheball https://gist.github.com/seekeroftheball
//Version : 1.0
//Date : Feb 2023
using UnityEditor;
namespace MenuValidationExample
{
/// <summary>
/// Validation methods for menu items.
/// </summary>
public class MenuValidation
{
[MenuItem("Menu Validation / Example", true)]
private static bool InitializeValidation()
{
return ValidateMenuItem(false);
}
[MenuItem("Menu Validation / Reset Validation", true)]
private static bool ResetValidation()
{
if (EditorPrefs.HasKey("MenuValidated"))
return ValidateMenuItem(true);
return false;
}
private static bool ValidateMenuItem(bool validateIfCurrentStatus)
{
if (EditorPrefs.HasKey("MenuValidated"))
{
if (!EditorPrefs.GetBool("MenuValidated").Equals(validateIfCurrentStatus))
return false;
}
return true;
}
}
}