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xwe.ini
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;
; eXtendable Wad Editor Info file
; -------------------------------
;
; Feel free to play around with this file.
;
(OPTIONS)
NOREGISTRY=0
NOMRU=0
FILTER_TOOLBAR_TOP=1
[LUMP]
;Entry : "*"
;Editor : ImageEditor
Entry : "GL_PVS"
[MAP]
Entry : MAP##;E#M#;E#M##;D#DM*;D#CTF*;MENUMAP
Editor : MapEditor
Icon : map
[COLORMAP]
SectionStart : "C_START;CC_START"
SectionEnd : "C_END;CC_END"
Entry : "COLORMAP;FORMAP;colormap.lmp"
Editor : ColorMapEditor
Icon : palette
[TEXTSCREEN]
Entry : "ENDOOM;DOOMERR;END1.BIN;DUKESW.BIN;SHAREEND;SHADSW.BIN;"
Entry : "NOMEMORY.BIN;DOSTEXT.BIN"
Editor : TextScreenEditor
[TEXTURE]
Entry : "TEXTURE#"
Editor : TextureEditor
[PATCHNAMES]
Entry : "PNAMES"
Editor : PatchNamesEditor
[DEMO]
Entry : "DEMO#"
Editor : DemoEditor
Icon : demo
[THINGS]
Entry : "THINGS"
Editor : GridEditor
; doom format
;2 INT "X Position"
;2 INT "Y Position"
;2 INT "Angle"
;2 INT "Type"
;2 INT "Flags"
2 INT "Tag"
2 INT "X Pos"
2 INT "Y Pos"
2 INT "Z Pos"
2 INT "Angle"
2 INT "Type"
2 INT "Flags"
1 INT "Special"
1 INT "Arg1"
1 INT "Arg2"
1 INT "Arg3"
1 INT "Arg4"
1 INT "Arg5"
[LINEDEFS]
Entry : "LINEDEFS;LINES"
;Editor : LineDefsEditor
Editor : GridEditor
2 INT "Start Vertex"
2 INT "End Vertex"
2 INT "Flags"
;1 INT "TYPE"
;1 INT "ARG1"
;1 INT "ARG2"
;1 INT "ARG3"
;1 INT "ARG4"
;1 INT "ARG5"
2 INT "Type"
2 INT "Tag"
2 INT "Front"
2 INT "Back"
[SIDEDEFS]
Entry : "SIDEDEFS"
Editor : GridEditor
2 INT "X Offset"
2 INT "Y Offset"
8 TEXTURENAME "Above"
8 TEXTURENAME "Below"
8 TEXTURENAME "Main"
2 INT "Sector"
[VERTEXES]
Entry : "VERTEXES"
Editor : GridEditor
;Editor : VertexEditor
2 INT "X Position"
2 INT "Y Position"
[SEGS]
Entry : "SEGS"
Editor : GridEditor
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
[SSECTORS]
Entry : "SSECTORS"
Editor : GridEditor
2 INT "Unknown"
2 INT "Unknown"
[NODES]
Entry : "NODES"
Editor : GridEditor
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
2 INT "Unknown"
[SECTOR]
Entry : "SECTORS"
Editor : GridEditor
2 INT "Floor"
2 INT "Ceiling"
8 TEXTURENAME "Floor"
8 TEXTURENAME "Ceiling"
2 INT "Light"
2 INT "Type"
2 INT "Tag"
[REJECTMAP]
Entry : "REJECT"
Editor : HexEditor
[BLOCKMAP]
Entry : "BLOCKMAP"
Editor : HexEditor
[ACS]
SectionStart : "A_START"
SectionEnd : "A_END"
Entry : "BEHAVIOR"
Editor : HexEditor
[ACSSCRIPT]
Entry : "SCRIPTS;SCRIPT##"
Editor : ScriptEditor,ACSSCRIPT
[DEHACKED]
Entry : "DEHACKED"
Editor : ScriptEditor
;,DEHACKED
[MAPINFO]
Entry : "MAPINFO;D1INFO;D2INFO;PLUTINFO;TNTINFO;HERINFO;STRFINFO"
Editor : ScriptEditor,MAPINFO
Icon : zdoom
[TERRAIN ZDOOM]
Entry : "TERRAIN"
Editor : ScriptEditor,TERRAIN
Icon : zdoom
[DECALDEF]
Entry : "DECALDEF"
Editor : ScriptEditor,DECALDEF
Icon : zdoom
[DECORATE]
Entry : "DECORATE"
Editor : ScriptEditor,DECORATE
Icon : zdoom
[SNDINFO]
Entry : "SNDINFO"
Editor : ScriptEditor,SNDINFO
Icon : zdoom
[SNDSEQ]
Entry : "SNDSEQ"
Editor : ScriptEditor,SNDSEQ
Icon : zdoom
[SNDEAX]
Entry : "SNDEAX"
Editor : ScriptEditor,SNDEAX
Icon : zdoom
[ANIMDEFS]
Entry : "ANIMDEFS"
Editor : ScriptEditor,ANIMDEFS
Icon : zdoom
[KEYCONF]
Entry : "KEYCONF"
Editor : ScriptEditor,KEYCONF
Icon : zdoom
[DDF]
Entry : "DDFLANG;DDFATK;DDFWEAP;DDFTHING;DDFSFX;DDFLEVL;DDFSECT;DDFLINE;DDFPLAY;DDFCOLM;DDFANIM;DDFGAME;DDFSWTH;DDFFONT;DDFIMAGE;DDFSTYLE"
Editor : ScriptEditor,DDF
[SPRITE]
SectionStart : "S_START;SS_START"
SectionEnd : "S_END;SS_END"
Editor : ImageEditor
Icon : sprite
[FLOOR]
SectionStart : "F_START;FF_START"
SectionEnd : "F_END;FF_END"
Editor : ImageEditor
Icon : floor
[PATCH]
SectionStart : "P_START;PP_START;TX_START"
SectionEnd : "P_END;PP_END;TX_END"
Editor : ImageEditor
Icon : image
[GFX]
; doom 1 and doom 2 gfx lumps
Entry : "AMMNUM#;BOSSBACK;BRDR_*;CREDIT;CWILV##;END#;HELP;HELP#;INTERPIC;M_DETAIL;M_DISOPT;M_DISP;M_DOOM;M_ENDGAM;M_EPI#;M_EPISOD;M_GDHIGH;M_GDLOW;M_HURT;M_JKILL;M_LGTTL;M_LOADG;M_LSCNTR;M_LSLEFT;M_LSRGHT;M_MESSG;M_MSENS;M_MSGOFF;M_MSGON;M_MUSVOL;M_NEWG;M_NGAME;M_NMARE;M_OPTION;M_OPTTTL;M_PAUSE;M_QUITG;M_RDTHIS;M_ROUGH;M_SAVEG;M_SCRNSZ;M_SFXVOL;M_SGTTL;M_SKILL;M_SKULL#;M_SVOL;M_THERM?;M_ULTRA;PFUB#;STARMS;STBAR;STCDROM;STCFN###;STDISK;STFB#;STFDEAD0;STFEVL#;STFGOD0;STFKILL#;STFOUCH#;STFST##;STFTL##;STFTR##;STGNUM#;STKEYS#;STPB#;STTMINUS;STTNUM#;STTPRCNT;STYSNUM#;TITLEPIC;VICTORY2;WIA#####;WIBP#;WICOLON;WIENTER;WIF;WIFRGS;WIKILRS;WILV##;WIMAP#;WIMINUS;WIMSTAR;WIMSTT;WINUM#;WIOST?;WIP#;WIPAR;WIPCNT;WISCRT2;WISPLAT;WISUCKS;WITIME;WIURH#;WIVCTMS;"
; zdoom gfx lumps
Entry : "CONBACK;FITEFACE;MAGEFACE;CLERFACE;FONTA##;FONTA###;M_PBOX;M_PSETUP;M_PSTTL;M_VIDMOD;M_GMPLAY;M_CONTRO;M_MESS;"
; eternity gfx lumps
Entry : "STBR###;DLGBACK;DIG?;DIG##;BOXU?;BOXC?;BOXL?;VPO;OPENSOCK;HU_FRAGS;HU_FRGBX;CROSS#;M_SETUP;M_GSET;M_JOYSET;M_DMFLAG;M_ABOUT;M_AUTO;M_CHATM;M_COLORS;M_COMPAT;M_DEMOS;M_ENEM;M_FEAT;M_HUD;M_KEYBND;M_LDSV;M_MOUSE;M_MULTI;M_PALNO;M_PLAYER;M_SERIAL;M_SLIDEL;M_SLIDEM;M_SLIDEO;M_SLIDER;M_SOUND;M_STAT;M_TCPIP;M_VIDEO;M_WAD;M_WEAP;M_BUTT#;MBFTEXT;UDTTL##;D2TTL##;M_ETCOPT;"
; legacy lumps
Entry : "M_CDVOL;M_SETUPM;M_SETUPA;M_SETUPB;M_2PLAYR;M_STSERV;M_CONNEC;M_SLIDEC;M_SINGLE;RANKINGS;SBOAMMO#;SBOEMPTY;SBOARMOR;SBOHEALT;SBOFRAGS;"
; edge lumps
Entry : "M_MSETTL;M_GAMEPL;M_CONTRL;EDGETTL;CREDIT2;AIRBAR##"
Editor : ImageEditor
Icon : gfx
[PNG]
Entry : "*.PNG"
Signature : "$89 $50 $4E $47"
Editor : ImageEditor
Icon : png
[IMAGE]
Entry : "*.JPG;*.TGA;*.BMP;*.PCX;*.pcx;*.DTX;*.NWX;*.FTX"
Editor : ImageEditor
Icon : image
[PALETTE]
Entry : "PLAYPAL;TITLEPAL;gfx/palette.lmp;PALETTE.DAT;palette;BPalette;*.PAL;PAL;*.COL;*.ACT;*.256;"
; zdoom palettes
Entry : "SPALDOOM;SPALHTIC;"
Signature : "w:(LumpLength-26)/14 w:$1A"
Editor : PaletteEditor
Icon : palette
[TERRAIN]
Entry : "TERTYPES"
Editor : GridEditor
Header : 2
8 FLATNAME "FLATNAME"
1 INT "Unknown1"
1 INT "Unknown2"
1 INT "Unknown3"
[ROTT WALL]
SectionStart : "WALLSTRT"
SectionEnd : "WALLSTOP"
Editor : ImageEditor
Icon : image
[ROTT GUN]
SectionStart : "GUNSTART"
SectionEnd : "GUNSTOP"
Editor : ImageEditor
Icon : image
[ROTT ANIM]
SectionStart : "ANIMSTRT"
SectionEnd : "ANIMSTOP"
Editor : ImageEditor
Icon : image
[ROTT EXIT]
SectionStart : "EXITSTRT"
SectionEnd : "EXITSTOP"
Editor : ImageEditor
Icon : image
[ROTT ELEV]
SectionStart : "ELEVSTRT"
SectionEnd : "ELEVSTOP"
Editor : ImageEditor
Icon : image
[ROTT DOOR]
SectionStart : "DOORSTRT"
SectionEnd : "DOORSTOP"
Editor : ImageEditor
Icon : image
[ROTT SIDE]
SectionStart : "SIDESTRT"
SectionEnd : "SIDESTOP"
Editor : ImageEditor
Icon : image
[ROTT SPRITE]
SectionStart : "SHAPSTRT"
SectionEnd : "SHAPSTOP"
Editor : ImageEditor
Icon : image
[ROTT MASK]
SectionStart : "MASKSTRT"
SectionEnd : "MASKSTOP"
Editor : ImageEditor
Icon : image
[ROTT UPDN]
SectionStart : "UPDNSTRT"
SectionEnd : "UPDNSTOP"
Editor : ImageEditor
Icon : image
[ROTT SKY]
SectionStart : "SKYSTART"
SectionEnd : "SKYSTOP"
Editor : ImageEditor
Icon : image
[ROTT SOUNDS]
SectionStart : "DIGISTRT"
SectionEnd : "DIGISTOP"
Editor : WaveEditor
ExportMethod : WAV
Icon : wave
[ROTT MUSICS]
SectionStart : "SONGSTRT"
SectionEnd : "SONGSTOP;PCSTART"
Editor : MusEditor
Icon : mus
[WAX]
Entry : "*.WAX"
Editor : WaxEditor
[ART]
Entry : "*.ART"
Editor : ArtEditor
[BSP]
Entry : "*.BSP"
Editor : BspEditor
[SPEAKERSOUND]
Entry: "DPBAREXP;DPBDCLS;DPBDOPN;DPBFG;DPBGACT;DPBGDTH1;DPBGDTH2;DPBGSIT1;DPBGSIT2;DPBOSCUB;DPBOSDTH;DPBOSPIT;DPBOSPN;DPBOSSIT;DPBRSDTH;DPBRSSIT;DPBSPACT;DPBSPDTH;DPBSPSIT;DPBSPWLK;DPCACDTH;DPCACSIT;DPCLAW;DPCYBDTH;DPCYBSIT;DPDBCLS;DPDBLOAD;DPDBOPN;DPDMACT;DPDMPAIN;DPDORCLS;DPDOROPN;DPDSHTGN;DPFIRSHT;DPFIRXPL;DPFLAME;DPFLAMST;DPGETPOW;DPHOOF;DPITEMUP;DPITMBK;DPKEENDT;DPKEENPN;DPKNTDTH;DPKNTSIT;DPMANATK;DPMANDTH;DPMANSIT;DPMETAL;DPMNPAIN;DPNOWAY;DPOOF;DPPDIEHI;DPPEDTH;DPPEPAIN;DPPESIT;DPPISTOL;DPPLASMA;DPPLDETH;DPPLPAIN;DPPODTH1;DPPODTH2;DPPODTH3;DPPOPAIN;DPPOSACT;DPPOSIT1;DPPOSIT2;DPPOSIT3;DPPSTART;DPPSTOP;DPPUNCH;DPRADIO;DPRLAUNC;DPRXPLOD;DPSAWFUL;DPSAWHIT;DPSAWIDL;DPSAWUP;DPSGCOCK;DPSGTATK;DPSGTDTH;DPSGTSIT;DPSHOTGN;DPSKEACT;DPSKEATK;DPSKEDTH;DPSKEPCH;DPSKESIT;DPSKESWG;DPSKLATK;DPSKLDTH;DPSLOP;DPSPIDTH;DPSPISIT;DPSSDTH;DPSSSIT;DPSTNMOV;DPSWTCHN;DPSWTCHX;DPTELEPT;DPTINK;DPVILACT;DPVILATK;DPVILDTH;DPVILSIT;DPVIPAIN;DPWPNUP"
Editor : SpeakerSoundEditor
Icon : speaker
[WAVESOUND]
Entry : "DS*;*.WAV;*.VOC;*.RAW;*.AUDLOG;*.OGG"
Signature : "$03 $00 ? ? L:(LumpLength-8)"
Editor : WaveEditor
ExportMethod : WAV
Icon : wave
[MUS]
Entry : "D_ADRIAN;D_AMPIE;D_BETWEE;D_BUNNY;D_COUNT2;D_COUNTD;D_DDTBL2;D_DDTBL3;D_DDTBLU;D_DEAD;D_DEAD2;D_DM2INT;D_DM2TTL;D_DOOM;D_DOOM2;D_E#M#;D_EVIL;D_IN_CIT;D_INTER;D_INTRO;D_INTROA;D_MESSAG;D_MESSG2;D_OPENIN;D_READ_M;D_ROMER2;D_ROMERO;D_RUNNI2;D_RUNNIN;D_SHAWN;D_SHAWN2;D_SHAWN3;D_STALKS;D_STLKS2;D_STLKS3;D_TENSE;D_THE_DA;D_THEDA2;D_THEDA3;D_ULTIMA;D_VICTOR;"
Entry : "*.IMF;*.MID;*.HMQ;*.HMP"
Signature : "$4D $55 $53 $1A"
Editor : MusEditor
Icon : mus
[MARKER]
Size : 0
Icon : marker
[FONT1]
Signature: $46 $4F $4E $31
Editor : FontEditor
Icon : font
[FONT2]
Signature: $46 $4F $4E $32
Editor : FontEditor
Icon : font
;
; XWE Script
; You can make more synonyms,
; but the numbers are hard coded
;
(XWESCRIPT)
Abort = 99
Stop = 99
End = 99
For = 100
Next = 101
If = 102
Else = 103
Endif = 104
Call = 105
Sub = 106
Return = 107
EndSub = 107
Left = 900
Right = 901
TurnAround = 902
Move = 903
MoveTo = 904
Down = 905
Up = 906
NewLineDef = 1000
NewLineDefTo = 1001
SetLineDefProperty = 1002
GetLineDefProperty = 1003
DeleteLineDef = 1004
LineDefDelete = 1004
SplitLineDef = 1010
SplitLineDef3 = 1011
SplitLineDefInThree = 1011
GetSelectedLineDef = 1020
NewThing = 2000
SetThingProperty = 2002
GetThingProperty = 2003
NewSector = 3000
SectorDuplicate = 3001
DuplicateSector = 3001
SetSectorProperty = 3002
SectorSetProperty = 3002
GetSectorProperty = 3003
SetVertexProperty = 4002
GetVertexProperty = 4003
PointInWhichSector = 5000
RotatePoint = 5001
DeselectAll = 5002
GetUserInput = 6000
UserInput = 6000
Input = 6000
UserInputNumber = 6001
InputNumber = 6001
Show = 6002
MsgBox = 6002
Message = 6002
ShowMessage = 6002
Say = 6002
Trim = 7000
UpperCase = 7001
ToUpper = 7001
LowerCase = 7002
ToLower = 7002
Random = 7010
(LINEDEFPROPERTY)
ID = 1
STARTVERTEX = 2
VERTEXSTART = 2
ENDVERTEX = 3
VERTEXEND = 3
FLAGS = 4
LinedefFlags = 4
TYPE = 5
TAG = 6
SIDEFRONT = 7
SIDEBACK = 8
ARG1 = 9
ARG2 = 10
ARG3 = 11
ARG4 = 12
ARG5 = 13
SELECTED = 14
FrontAboveTexture = 15
FrontMainTexture = 16
FrontTextureMain = 16
FrontBelowTexture = 17
FrontXOffset = 18
FrontYOffset = 19
FrontSector = 20
BackAboveTexture = 21
BackMainTexture = 22
BackTextureMain = 22
BackBelowTexture = 23
BackXOffset = 24
BackYOffset = 25
BackSector = 26
Angle = 27
Length = 28
(THINGPROPERTY)
ID = 1
X = 2
Y = 3
ANGLE = 4
FLAGS = 5
TAG = 6
Z = 7
SPECIAL = 8
ARG1 = 09
ARG2 = 10
ARG3 = 11
ARG4 = 12
ARG5 = 13
(SECTORPROPERTY)
ID = 1
FLOORHEIGHT = 2
CEILINGHEIGHT = 3
CeilHeight = 3
FLOORTEXTURE = 4
CEILINGTEXTURE = 5
CeilTexture = 5
LIGHT = 6
TYPE = 7
TAG = 8
SELECTED = 9
(VERTEXPROPERTY)
ID = 1
X = 2
Y = 3
XY = 4
;
; Skill Constants
;
(SKILL)
"I'm too young to die" = 0
"Not too rough"
"Hurt me plenty"
"Ultra violence"
"Nightmare!"
;
; Demo Version Constants
;
(DEMOVERSION)
"DOOM 1.4 beta" = 104
"DOOM 1.5 beta"
"DOOM 1.6 beta, DOOM 1.666 and DOOM ][ 1.666"
"DOOM ][ 1.7 and DOOM ][ 1.7a"
"DOOM 1.8 and DOOM ][ 1.8"
"(Ultimate) DOOM 1.9 and DOOM ][ 1.9"
"Published DOOM source"
;
; Color Constants
;
(BASIC_COLORS)
Black = $00000000
Blue = $00800000
Green = $00008000
Teal = $00808000
Maroon = $00000080
Purple = $00800080
Olive = $00008080
Gray = $00808080
DkGray = $00404040
Navy = $00FF0000
Lime = $0000FF00
Aqua = $00FFFF00
Red = $000000FF
Fuchsia = $00FF00FF
Yellow = $0000FFFF
White = $00FFFFFF
;
; Midi Constants
;
(MIDI_INSTRUMENT)
Acoustic Grand Piano = 0
'Bright Acoustic Piano'
'Electric Grand Piano'
'Honky-tonk Piano'
'Rhodes Piano'
'Chorused Piano'
'Harpsichord'
'Clavinet'
'Celesta'
'Glockenspiel'
'Music Box'
'Vibraphone'
'Marimba'
'Xylophone'
'Tubular Bells'
'Dulcimer'
'Hammond Organ'
'Percussive Organ'
'Rock Organ'
'Church Organ'
'Reed Organ'
'Accordion'
'Harmonica'
'Tango Accordion'
'Acoustic Guitar (nylon)'
'Acoustic Guitar (steel)'
'Electric Guitar (jazz)'
'Electric Guitar (clean)'
'Electric Guitar (muted)'
'Overdriven Guitar'
'Distortion Guitar'
'Guitar Harmonics'
'Acoustic Bass'
'Electric Bass (fingered)'
'Electric Bass (picked)'
'Fretless Bass'
'Slap Bass 1'
'Slap Bass 2'
'Synth Bass 1'
'Synth Bass 2'
'Violin'
'Viola'
'Cello'
'Contrabass'
'Tremolo Strings'
'Pizzicato Strings'
'Orchestral Harp'
'Timpani'
'String Ensemble 1'
'String Ensemble 2'
'Synth Strings 1'
'Synth Strings 2'
'Choir Aahs'
'Voice Oohs'
'Synth Voice'
'Orchestra Hit'
'Trumpet'
'Trombone'
'Tuba'
'Muted Trumpet'
'French Horn'
'Brass Section'
'Synth Brass 1'
'Synth Brass 2'
'Soprano Sax'
'Alto Sax'
'Tenor Sax'
'Baritone Sax'
'Oboe'
'English Horn'
'Bassoon'
'Clarinet'
'Piccolo'
'Flute'
'Recorder'
'Pan Flute'
'Blown Bottle'
'Shakuhachi'
'Whistle'
'Ocarina'
'Lead 1 (square)'
'Lead 2 (sawtooth)'
'Lead 3 (calliope)'
'Lead 4 (chiff)'
'Lead 5 (charang)'
'Lead 6 (voice)'
'Lead 7 (fifths)'
'Lead 8 (bass + lead)'
'Pad 1 (new age)'
'Pad 2 (warm)'
'Pad 3 (polysynth)'
'Pad 4 (choir)'
'Pad 5 (bowed)'
'Pad 6 (metallic)'
'Pad 7 (halo)'
'Pad 8 (sweep)'
'FX 1 (rain)'
'FX 2 (soundtrack)'
'FX 3 (crystal)'
'FX 4 (atmosphere)'
'FX 5 (brightness)'
'FX 6 (goblins)'
'FX 7 (echoes)'
'FX 8 (sci-fi)'
'Sitar'
'Banjo'
'Shamisen'
'Koto'
'Kalimba'
'Bagpipe'
'Fiddle'
'Shanai'
'Tinkle Bell'
'Agogo'
'Steel Drums'
'Woodblock'
'Taiko Drum'
'Melodic Tom'
'Synth Drum'
'Reverse Cymbal'
'Guitar Fret Noise'
'Breath Noise'
'Seashore'
'Bird Tweet'
'Telephone Ring'
'Helicopter'
'Applause'
'Gunshot'
(MIDI_PERCUSSION)
'Acoustic Bass Drum' = 35
'Bass Drum 1'
'Side Stick'
'Acoustic Snare'
'Hand Clap'
'Electric Snare'
'Low Floor Tom'
'Closed Hi Hat'
'High Floor Tom'
'Pedal Hi Hat'
'Low Tom'
'Open Hi Hat'
'Low-Mid Tom'
'High-Mid Tom'
'Crash Cymbal 1'
'High Tom'
'Ride Cymbal 1'
'Chinese Cymbal'
'Ride Bell'
'Tambourine'
'Splash Cymbal'
'Cowbell'
'Crash Cymbal 2'
'Vibraslap'
'Ride Cymbal 2'
'High Bongo'
'Low Bongo'
'Mute High Conga'
'Open High Conga'
'Low Conga'
'High Timbale'
'Low Timbale'
'High Agogo'
'Low Agogo'
'Cabase'
'Maracas'
'Short Whistle'
'Long Whistle'
'Short Guiro'
'Long Guiro'
'Claves'
'High Wood Block'
'Low Wood Block'
'Mute Cuica'
'Open Cuica'
'Mute Triangle'
'Open Triangle'
(MAPINFO)
SingleLineComments : //
Hub
Map
DefaultMap
Sky1
Sky2
Sky3
Sky4
Music
Next
SecretNext
Flat
Cluster
ClusterDef
EnterText
ExitText
Par
LevelNum
TitlePatch
Lookup
Fade
ClearEpisodes
Episode
Name
EvenLighting
Lightning
ForceNoSkyStretch
VertWallShade
HorizWallShade
NoIntermission
NoSoundClipping
FallingDamage
AllowMonsterTelefrags
BaronSpecial
CyberDemonSpecial
MinotaurSpecial
IronLichSpecial
DsparilSpecial
Map07Special
SpiderMastermindSpecial
SpecialAction_ExitLevel
SpecialAction_LowerFloor
SpecialAction_KillMonsters
SpecialAction_OpenDoor
(SNDINFO)
SingleLineComments : //
Operators : /
$Alias
$Limit
$Random
$PitchShift
$PitchShiftRange
$PlayerAlias
$PlayerReserve
$PlayerSound
$PlayerSoundDup
$IfDoom
$IfHeretic
$IfHexen
$IfStrife
$EndIf
(SNDSEQ)
SingleLineComments : //
End
NoStopCutoff
Play
PlayLoop
PlayRepeat
PlayUntilDone
StopSound
(SNDEAX)
AirAbsorptionHF
bDecayHFLimit
bEchoTimeScale
EchoDepth
EchoTime
Environment
EnvironmentSize
EnvironmentDiffusion
DecayTime
DecayHFRatio
DecayLFRatio
Diffusion
Density
ModulationTime
ModulationDepth
Room
RoomHF
RoomLF
Reflections
ReflectionsDelay
Reverb
ReverbDelay
HFReference
LFReference
(DECALDEF)
SingleLineComments : //
Fader
DecayStart
DecayTime
ColorChanger
FadeStart
FadeTime
Stretcher
StretchTime
GoalY
Slider
SlideTime
DistY
Combiner
Decal
Pic
Shade
X-Scale
Y-Scale
RandomFlipX
RandomFlipY
DecalGroup
Animator
Add
FullBright
LowerDecal
Generator
(DECORATE)
SingleLineComments : //
Actor
Pickup
MeleeDamage
ExplosionDamage
ExplosionRadius
Frames
Health
Mass
Speed
Radius
Height
PainChance
PickupMessage
PickupSound
DeathSound
DoomEdNum
SpawnNum
SeeSound
PainSound
Sprite
ActiveSound
AttackSound
Obituary
HitObituary
Scale
MissileType
MissileHeight
DropItem
DeathFrames
Solid
LowGravity
NoGravity
NoSector
SpawnCeiling
Pushable
NoBlood
DiesAway
ActivateMCross
ActivateImpact
RenderStyle
Alpha
FloorClip
Invulnerable
States
Spawn
See
Missile
Melee
Pain