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Release 4.3.1 (with updated doc)
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artifacts/scripting/functions.yml

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Overrides the name of the script object that was set from `scrname.msg`.
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- The changed name will be reset each time the player leaves the map or reloads the game
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- Passing an empty string ("") to the `name` argument or omitting it will allow the game to get the name for the object from pro_*.msg files
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- __NOTE:__ this function is intended for use in normal game scripts
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- __NOTE:__ this function is intended for use in normal game scripts and overrides the name only once for the same object until reset
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macro: sfall.h
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- name: obj_is_openable
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detail: bool obj_is_openable(object obj)
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doc: Returns True if the object is openable (i.e. has an opening/closing animation)
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macro: sfall.h

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