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README.md

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Slang
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![Linux Build Status](https://github.com/shader-slang/slang/actions/workflows/linux.yml/badge.svg)
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![Windows Build Status](https://github.com/shader-slang/slang/actions/workflows/windows.yml/badge.svg)
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![macOS Build Status](https://github.com/shader-slang/slang/actions/workflows/macos.yml/badge.svg)
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![CI Status](https://github.com/shader-slang/slang/actions/workflows/ci.yml/badge.svg?branch=master)
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![CTS Status](https://github.com/shader-slang/slang/actions/workflows/vk-gl-cts-nightly.yml/badge.svg)
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Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs.

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