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| HLSL | HLSL | GLSL & SPIR-V |Metal Shading Language (Vertex/Fragment/Compute stages)| C++ (compute-only) | C++ (WIP) | C++ (compute-only) |
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*for greater detail, see the [Supported Compilation Targets](https://shader-slang.com/slang/user-guide/targets.html) section of the [User Guide](https://shader-slang.github.io/slang/user-guide/)
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