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README.md

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@@ -76,9 +76,9 @@ Limitations and Support
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| supported | supported | supported |
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### Target support
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| Direct3D 11 | Direct3D 12 | Vulkan | Metal | CUDA | OptiX | CPU Compute |
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|:---------------:|:--------------:|:---------------:|:-----------------------------------:|:-------------------:|:-----------:|:---------------------:|
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| HLSL | HLSL | GLSL & SPIR-V | Vertex/Fragment/Compute stages only | C++ (compute-only) | C++ (WIP) | C++ (compute-only) |
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| Direct3D 11 | Direct3D 12 | Vulkan | Metal | CUDA | OptiX | CPU Compute |
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|:---------------:|:--------------:|:---------------:|:-------------------------------------------------------:|:-------------------:|:-----------:|:---------------------:|
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| HLSL | HLSL | GLSL & SPIR-V | Metal Shading Language (Vertex/Fragment/Compute stages) | C++ (compute-only) | C++ (WIP) | C++ (compute-only) |
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*for greater detail, see the [Supported Compilation Targets](https://shader-slang.com/slang/user-guide/targets.html) section of the [User Guide](https://shader-slang.github.io/slang/user-guide/)
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