Combined texture+sampler ignores register spaces #6471
Labels
goal:quality & productivity
Quality issues and issues that impact our productivity coding day to day inside slang
Milestone
For a shader that uses a combined texture-sampler with register syntax, like so:
The register
space
seems to be ignored when compiling for SPIR-V and WGSL, as seen below:If the texture and sampler are split, then the generated shaders have the expected set/group values, so I would expect that to work in this scenario too.
The text was updated successfully, but these errors were encountered: