Releases: shader-slang/slang
Releases · shader-slang/slang
v2023.4.8
Slang v2023.4.8 Changes: 46529df2 Fix ICE when lowering an associatedtype declref from an derived interface. (#3312) da9e0adb Correctly pass values from the conditional block to the loop during inversion (#3311)
v2023.4.7
Slang v2023.4.7 Changes: 79677b83 Add SubgroupQuad intrinsics for glsl/spirv. (#3310) 111de4d5 Update 07-autodiff.md
v2023.4.6
Slang v2023.4.6 Changes: cc222702 Add more diagnostics on invalid custom derivative use. (#3309)
v2023.4.5
Slang v2023.4.5 Changes: 911a4401 Fix crash when writing to `no_diff` out parameter. (#3308) 72e95f2c Several spirv intrinsics and small fix (#3307)
v2023.4.4
Slang v2023.4.4 Changes: e712ebd9 Add mnemonic parsing for `intrinsic_type` modifier. (#3306) 6aca3813 Parameter binding and gfx fixes. (#3302) 532c4322 Add OpDot for spirv (#3304) 12e69ff2 add support for dx 6.7 profiles (#3299)
v2023.4.3
Slang v2023.4.3 Changes: 1ac6638c Disable frexp test on swiftshader. (#3294) aed3bd60 Remove use of `::set-output` in github actions. (#3293) 02e6c6b5 Update to Bearer/tap/gon for macos notarization. (#3292) 41e17d37 Make the exponent return value from frexp int (#3284) bee74b16 Add more diagnostics around use of custom derivatives. (#3291) 927d176b Fix generic specialization bug. (#3290) 4572976f Update autodiff-texture example with one that auto-diffs a reference impl. (#3288) 1a8216b7 Fix warnings for gcc 12.3 (#3286) e04abb54 Fix single iteration loop detection logic. (#3287)
v2023.4.2
Slang v2023.4.2 Changes: 01753460 Use GLSL Scalar layout for vulkan device. (#3285) 5dc3c2f5 Add `IArray`. (#3281) f8bf75cf Support generic interfaces. (#3278)
v2023.4.1
Slang v2023.4.1 Changes: d8f4c942 Fix issue with transposing `IRMakeVector` with non-singleton operands (#3280)d001a7b5 Add a tool to dump/replay compute pipeline creation from gfx. (#3275) 7826afca Type layouts for structured buffers with counters (#3269) 0a3683dd Run Falcor Tests (#3270)
v2023.4.0
Slang v2023.4.0 This is the official release for the automatic differentiation feature. Check out our SIGGRAPH Asia 2023 paper: https://research.nvidia.com/labs/rtr/publication/bangaru2023slangd/ Documentation on automatic differentiation: https://shader-slang.com/slang/user-guide/07-autodiff.html Changes: d4b8edf7 Update a1-04-interop.md edf90f5f Update a1-04-interop.md (#3277) 078cf8ed Add documentation on target intrinsics. (#3276)
v2023.3.20
Slang v2023.3.20 Changes: c7010134 Add HitObject.GetWorldToObject. (#3273) 459572c3 Small warnings and bugs (#3272) 61132c7e Report spirv-opt time. (#3271) cd9a8b2d Update README.md