Releases: shader-slang/slang
Releases · shader-slang/slang
v0.24.47
Slang v0.24.47 * 92ae4949 Inline functions with string param/return for GPU targets (#2544) * 30b5335f Add helper functions to update DifferentialPair (#2547) * 1562e73d Cleanup creation of `IDifferentiableType` in semantics checking. (#2548) * f7d32a33 include `slang-rt` in windows release package. (#2542) * 6ba4e6c4 Enable multithread build in premake (#2545) * e7df8538 Allow `no_diff` on `this` parameter. (#2543)
v0.24.46
Slang v0.24.46 Changes: f51f69d0 Fix missing semantic highlighting in attributes and ExtractExitentialValueExpr. (#2541) 976f5785 Cleanup DigestBuilder and MD5HashGen (#2539) 09684224 Support `no_diff` on existential typed params. (#2540) f52b4de3 Allow `no_diff` modifier on parameters (#2538) f5581786 Refactored reverse-mode implementation to use 4 separate passes. (#2531) af7f4006 Complete removal of DifferentialBottom type. (#2537) d85c7b80 FileStream-based implementation for updating cache index file (#2485) d60c9252 Bug fix: partially specialized non-static generic invoke missing `this` argument. (#2536) a54471a1 Add LockFile helper class (#2535)
v0.24.45
Slang v0.24.45 Changes: 1b40fe56 Make differentiable data-flow pass recognize interface methods. (#2530) d4787e92 Update comments in test. (#2529) 4ad04700 Fix issues around dynamic generic function and autodiff. (#2528) 97cb4851 Autodiff through simple dynamic dispatch. (#2527) 6178cb60 Refactor Auto-diff passes (#2526)
v0.24.44
Slang v0.24.44 Changes: d9b014cb Added autodiff design doc (#2524) b5626d4c Improve parser recovery around invalid function definitions. (#2525) 545de512 WIP: Fixed inout struct and added testing for calls to non-differentiable functions (#2505) d58e08f8 Data flow validation pass for diagnosing derivative loss. (#2523) 0a050a43 Small fixes around SER on VK (#2522) e13d38b6 Language server improvements for auto-diff. (#2521) 801aa3b4 Clean up type checking of higher order expressions. (#2519) 09d8e048 Squash warnings (#2515)
v0.24.43
Slang v0.24.43 * 8d500475 (HEAD -> master, origin/master, origin/HEAD) `slang-llvm` 13.x-32 (#2518) * 1643471d Mesh shader support (#2464) * 4917d711 Shader Execution Reordering for VK (#2491) * 7222b6cd Specify downstream compiler include paths (#2517) * 069768d4 Add mesh and amplification shaders to slang-glslang (#2516) * 25affe8e Adding some math functions and their derivatives (#2497) * 368ec311 Minimum binary arithmetic reverse autodiff working. (#2514) * 623f5c36 glslang: 11.10.0-16-g42398c93 -> 11.12.0-32-gf74f37c5 (#2507) * 3e312b30 Improvements to NVRTC diagnostic parsing (#2504) * 0b05fe33 Fix inlining pass. (#2506) * 10834e69 Update nvapi-support.md * 610851ab Fix document toc. (#2510) * 66b5351b Update document toc (#2509) * d5e4854b Update documentation on new features (#2508) * 004f6e30 Add `[ForwardDerivativeOf]` attribute. (#2501)
v0.24.42
Fix supported shader model check in D3D12 device (#2503) * Fix supported shader model check in D3D12 device * Add comment on shader model list order. Co-authored-by: jsmall-nvidia <jsmall@nvidia.com>
v0.24.41
f32tof16 and f16tof32 support for CPU targets (#2500) * #include an absolute path didn't work - because paths were taken to always be relative. * Float16 support for C++/CPU based targets with f16tof32 and f32tof16. * Small correction around INF/NAN handling for f32tof16 * Small improvement to f16tof32 * Disable CUDA test for now.
v0.24.40
f32tof16 and f16tof32 support for CPU targets (#2500) * #include an absolute path didn't work - because paths were taken to always be relative. * Float16 support for C++/CPU based targets with f16tof32 and f32tof16. * Small correction around INF/NAN handling for f32tof16 * Small improvement to f16tof32 * Disable CUDA test for now.
v0.24.39
Initial version of DeviceLimits implemented in d3d12, d3d11, vulkan a…
v0.24.38
Slang v0.24.38 Changes: 883d9f7c Shader cache bugfixes and test additions (#2467) 5a510ab2 Fix language server crash on incomplete higher order invoke expr. (#2476) f9b1c565 More renaming in jvp pass. (#2475)