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gh-3780.slang
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//TEST:SIMPLE(filecheck=CHECK): -target spirv -emit-spirv-directly -skip-spirv-validation
// CHECK: OpEntryPoint
const static float2 positions[3] = {
float2(0.0, -0.5),
float2(0.5, 0.5),
float2(-0.5, 0.5)
};
const static float3 colors[3] = {
float3(1.0, 1.0, 0.0),
float3(0.0, 1.0, 1.0),
float3(1.0, 0.0, 1.0)
};
struct Vertex
{
float4 pos : SV_Position;
float3 color;
};
const static uint MAX_VERTS = 3;
const static uint MAX_PRIMS = 1;
[outputtopology("triangle")]
[numthreads(3, 1, 1)]
[shader("mesh")]
void entry_mesh(
in uint tig : SV_GroupIndex,
out vertices Vertex verts[MAX_VERTS],
out indices uint3 triangles[MAX_PRIMS])
{
const uint numVertices = 3;
const uint numPrimitives = 1;
SetMeshOutputCounts(numVertices, numPrimitives);
if(tig < numVertices) {
verts[tig] = {float4(positions[tig], 0, 1), colors[tig]};
}
if(tig < numPrimitives) {
triangles[tig] = uint3(0,1,2);
}
}
struct FragmentOut
{
[[vk::location(0)]] float3 color;
};
[shader("fragment")]
FragmentOut entry_fragment(in Vertex vertex)
{
FragmentOut frag_out;
frag_out.color = float3(1,1,1);
return frag_out;
}