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gh-4456.slang
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//TEST:SIMPLE(filecheck=CHECK): -target spirv -lang slang -D__spirv__ -emit-spirv-directly -profile ds_6_5 -entry main
// CHECK: OpEntryPoint
struct VSSceneIn {
float3 pos : POSITION;
};
struct PSSceneIn {
float4 pos : SV_Position;
};
struct HSPerVertexData {
PSSceneIn v;
};
struct HSPerPatchData {
float edges[3] : SV_TessFactor;
float inside : SV_InsideTessFactor;
};
RaytracingAccelerationStructure AccelerationStructure : register(t0);
RayDesc MakeRayDesc()
{
RayDesc desc;
desc.Origin = float3(0,0,0);
desc.Direction = float3(1,0,0);
desc.TMin = 0.0f;
desc.TMax = 9999.0;
return desc;
}
void doInitialize(out RayQuery<RAY_FLAG_FORCE_OPAQUE> query, RayDesc ray)
{
query.TraceRayInline(AccelerationStructure,RAY_FLAG_FORCE_NON_OPAQUE,0xFF,ray);
}
[domain("tri")] PSSceneIn main(
const float3 bary : SV_DomainLocation,
const OutputPatch<HSPerVertexData, 3> patch,
const HSPerPatchData perPatchData)
{
PSSceneIn v;
v.pos = patch[0].v.pos * bary.x + patch[1].v.pos * bary.y + patch[2].v.pos * bary.z + perPatchData.edges[1];
RayQuery<RAY_FLAG_FORCE_OPAQUE> q;
RayDesc ray = MakeRayDesc();
q.TraceRayInline(AccelerationStructure,RAY_FLAG_FORCE_OPAQUE, 0xFF, ray);
doInitialize(q, ray);
return v;
}