forked from shader-slang/slang
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtoken-limit.slang
34 lines (24 loc) · 5.01 KB
/
token-limit.slang
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
//TEST(compute):COMPARE_COMPUTE: -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cpu -shaderobj
//TEST(compute):COMPARE_COMPUTE:-vk -shaderobj
// To test we want to generate names for things that are really long. Instead of repeated typing, we'll use macros here
// Build up a 2048 byte name
#define LONG_NAME abcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGH
#define CONCAT2(A, B) A ## B
#define CONCAT(A, B) CONCAT2(A, B)
//TEST_INPUT:ubuffer(data=[1 2 3 4], stride=4):name=inputBuffer
RWStructuredBuffer<int> inputBuffer;
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer;
#define workBuffer CONCAT(LONG_NAME, WorkBuffer)
#define addFunc CONCAT(LONG_NAME, Add)
//TEST_INPUT:ubuffer(data=[0 7 8 2], stride=4):name=abcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHabcdefghABCDEFGHWorkBuffer
RWStructuredBuffer<int> workBuffer;
int addFunc(int a, int b) { return a + b; }
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
int value = inputBuffer[tid];
outputBuffer[tid] = addFunc(workBuffer[tid], value);
}