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vec-compare.slang
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//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4,4,1)]
void computeMain(int2 pixelIndex : SV_DispatchThreadID)
{
// We will test floats, uints, and int vectors
// We need all comparisons < > <= >= == !=
int x = pixelIndex.x;
int y = pixelIndex.y;
int uintBits;
{
uint2 v = { uint(x), uint(y) };
uint2 test = { 1, 3 };
int bits = 0;
bits |= any(v < test) ? 0x01 : 0;
bits |= any(v <= test) ? 0x02 : 0;
bits |= any(v == test) ? 0x04 : 0;
bits |= any(v > test) ? 0x08 : 0;
bits |= any(v >= test) ? 0x10 : 0;
bits |= any(v != test) ? 0x20 : 0;
uintBits = bits;
}
int intBits;
{
int2 v = { x, y };
int2 test = { 2, 0 };
int bits = 0;
bits |= any(v < test) ? 0x01 : 0;
bits |= any(v <= test) ? 0x02 : 0;
bits |= any(v == test) ? 0x04 : 0;
bits |= any(v > test) ? 0x08 : 0;
bits |= any(v >= test) ? 0x10 : 0;
bits |= any(v != test) ? 0x20 : 0;
intBits = bits;
}
int floatBits;
{
float2 v = { float(x), float(y) };
float2 test = { 1, 2 };
int bits = 0;
bits |= any(v < test) ? 0x01 : 0;
bits |= any(v <= test) ? 0x02 : 0;
bits |= any(v == test) ? 0x04 : 0;
bits |= any(v > test) ? 0x08 : 0;
bits |= any(v >= test) ? 0x10 : 0;
bits |= any(v != test) ? 0x20 : 0;
floatBits = bits;
}
int coerceBits;
{
float2 v = { float(x), float(y) };
int2 test = { 1, 2 };
int bits = 0;
bits |= any(v < test) ? 0x01 : 0;
bits |= any(v <= test) ? 0x02 : 0;
bits |= any(v == test) ? 0x04 : 0;
bits |= any(v > test) ? 0x08 : 0;
bits |= any(v >= test) ? 0x10 : 0;
bits |= any(v != test) ? 0x20 : 0;
coerceBits = bits;
}
outputBuffer[pixelIndex.x + pixelIndex.y * 4] = (coerceBits << 24) | (floatBits << 16) | (intBits << 8) | (uintBits);
}