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dynamic-dispatch-12.slang
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// Test using interface typed shader parameters with dynamic dispatch.
// Note: Not using `-shaderobj` because this test relies on
// setting up a `ConstantBuffer<IInterface>`, which currently
// doesn't work right on the shader object path for a bunch
// of complicated reasons.
//DISABLED_TEST(compute):COMPARE_COMPUTE:-dx11
//DISABLED_TEST(compute):COMPARE_COMPUTE:-cpu
//DISABLED_TEST(compute):COMPARE_COMPUTE:-vk
//DISABLED_TEST(compute):COMPARE_COMPUTE:-cuda
[anyValueSize(8)]
interface IInterface
{
int run(int input);
}
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=gOutputBuffer
RWStructuredBuffer<int> gOutputBuffer;
//TEST_INPUT:cbuffer(data=[rtti(MyImpl) witness(MyImpl, IInterface) 1 0], stride=4):name=gCb
ConstantBuffer<IInterface> gCb;
//TEST_INPUT:cbuffer(data=[rtti(MyImpl) witness(MyImpl, IInterface) 1 0], stride=4):name=gCb1
ConstantBuffer<IInterface> gCb1;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
let tid = dispatchThreadID.x;
let inputVal : int = tid;
let outputVal = gCb.run(inputVal) + gCb1.run(inputVal);
gOutputBuffer[tid] = outputVal;
}
// Specialize gCb1, but not gCb2
// TEST_INPUT: globalExistentialType MyImpl
// TEST_INPUT: globalExistentialType __Dynamic
// Type must be marked `public` to ensure it is visible in the generated DLL.
export struct MyImpl : IInterface
{
int val;
int run(int input)
{
return input + val;
}
};