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dynamic-dispatch-5.slang
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//TEST(compute):COMPARE_COMPUTE:-dx11 -shaderobj
//TEST(compute):COMPARE_COMPUTE:-vk -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cpu -xslang -disable-specialization -shaderobj
//TEST(compute):COMPARE_COMPUTE:-cuda -xslang -disable-specialization -shaderobj
// Test dynamic dispatch code gen for general `This` type.
[anyValueSize(8)]
interface IInterface
{
int Compute(int inVal, This other);
};
int GenericCompute<T:IInterface>(int inVal, T obj, T other)
{
return obj.Compute(inVal, other);
}
struct Impl : IInterface
{
int base;
int Compute(int inVal, This other) { return other.base + base + inVal; }
};
int test(int inVal)
{
Impl obj1, obj2;
obj1.base = 1;
obj2.base = 2;
return GenericCompute<Impl>(inVal, obj1, obj2);
}
//TEST_INPUT:ubuffer(data=[0 1 2 3], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
{
uint tid = dispatchThreadID.x;
int inVal = outputBuffer[tid];
int outVal = test(inVal);
outputBuffer[tid] = outVal;
}