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enum.slang
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// enum.slang
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj
// Confirm that basic `enum` declarations are supported.
enum Color
{
Red,
Green = (1 << 1),
Blue,
}
int test(int val)
{
Color c = Color.Red;
if(val > 1)
{
c = Color.Green;
}
if(c == Color.Red)
{
if((val & 1) != 0)
{
c = Color.Blue;
}
}
switch(c)
{
case Color.Red:
val = 1;
break;
case Color.Green:
val = 2;
break;
case Color.Blue:
val = 3;
break;
default:
val = -1;
break;
}
return (val << 4) + int(c);
}
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer
RWStructuredBuffer<int> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
{
int tid = dispatchThreadID.x;
int val = int(tid);
val = test(val);
outputBuffer[tid] = val;
}