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Copy pathhalf-rw-texture-convert.slang
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half-rw-texture-convert.slang
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// Native half not supported on CPU currently
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
// Doesn't work on DX11 currently - locks up on binding
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
// Produces a different result on DX12 with DXBC than expected(!). So disabled for now
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -output-using-type -shaderobj
//DISABLE_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile cs_6_0 -use-dxil -output-using-type -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -output-using-type -shaderobj -render-features half
// Note that this test is a little silly. The output does not confirm that the write actually worked.
// half-rw-texture-convert2.slang tests this
//TEST_INPUT: RWTexture2D(format=R16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D
[format("r16f")]
RWTexture2D<float> rwt2D;
//TEST_INPUT: RWTexture2D(format=R16G16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_2
[format("rg16f")]
RWTexture2D<float2> rwt2D_2;
//TEST_INPUT: RWTexture2D(format=R16G16B16A16_FLOAT, size=4, content = one, mipMaps = 1):name rwt2D_4
[format("rgba16f")]
RWTexture2D<float4> rwt2D_4;
//TEST_INPUT: ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer
RWStructuredBuffer<float> outputBuffer;
[numthreads(4, 1, 1)]
void computeMain(int3 dispatchThreadID : SV_DispatchThreadID)
{
int idx = dispatchThreadID.x;
float val = idx;
// Do a format converting write!
rwt2D[uint2(idx, idx)] = val;
rwt2D_2[uint2(idx, idx)] = float2(val * 2, val * 3);
rwt2D_4[uint2(idx, idx)] = float4(val + 1, val - 1, val * 4, val * -4);
outputBuffer[idx] = val;
}