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interface-shader-param-legalization.slang
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// interface-shader-param-legalization.slang
// Test case where concrete type implementing
// an interface has resource-type fields nested in it.
//DISABLED_TEST(compute):COMPARE_COMPUTE_EX:-slang -compute
interface IModifier
{
int modify(int val);
}
// Note: a constant buffer for the global scope gets introduced
// at this point, since `gModifier` introduces uniform storage
// for the RTTI, witness table, and "any value" parts of the
// existential.
//
//TEST_INPUT:cbuffer(data=[1 2 3 4 5 6 7 8], stride=4):
uniform IModifier gModifier;
int test(
int val)
{
return gModifier.modify(val);
}
//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out
RWStructuredBuffer<int> gOutputBuffer;
[numthreads(4, 1, 1)]
void computeMain(
uint3 dispatchThreadID : SV_DispatchThreadID)
{
let tid = dispatchThreadID.x;
let inputVal : int = tid;
let outputVal = test(inputVal);
gOutputBuffer[tid] = outputVal;
}
// Now that we've define all the logic of the entry point,
// we will define some concrete types that we can plug
// in for the interface-type parameters.
struct ConcreteData
{
int offset;
}
struct ConcreteModifier : IModifier
{
ConstantBuffer<ConcreteData> data;
int modify(int val) { return val + data.offset; }
}
//TEST_INPUT: globalExistentialType ConcreteModifier
//TEST_INPUT:cbuffer(data=[256], stride=4):out