forked from shader-slang/slang
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathstatic-const-matrix-array.slang
36 lines (28 loc) · 1.04 KB
/
static-const-matrix-array.slang
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
// static-const-array.slang
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cpu -slang -compute -output-using-type -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out, name outputBuffer
RWStructuredBuffer<float> outputBuffer;
static const matrix<float, 2, 3> kMatrix = { 1, 2, 4, -1, -2, -3 };
static const float3 kVector = { -1, -2, -3 };
static const matrix<float, 2, 3> kArray[2] =
{
matrix<float, 2, 3>(0, 1, 2, 3, 4, 5),
matrix<float, 2, 3>(float3(6, 7, 8), float3(9, 10, 11)),
};
float test(int inVal, int index)
{
matrix<float, 2, 3> mat = kArray[index] + kMatrix;
mat[0] =+ kVector;
float2 a = { inVal, inVal + 1};
float3 v = mul(a, mat);
return v.x + v.y + v.z;
}
[numthreads(8, 1, 1)]
void computeMain(int3 tid : SV_DispatchThreadID)
{
int inVal = tid.x;
float outVal = test(inVal, inVal & 1);
outputBuffer[inVal] = outVal;
}