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static-const-vector-array.slang
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// static-const-array.slang
//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -output-using-type -shaderobj
//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -output-using-type -shaderobj
//TEST(compute):COMPARE_COMPUTE_EX:-cpu -slang -compute -output-using-type -shaderobj
//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=4):out, name outputBuffer
RWStructuredBuffer<float> outputBuffer;
static const float3 kArray[8] =
{
float3(-0.4706069, -0.4427112, - - + 0.6461146),
float3(-0.9057375, +0.3003471, +0.9542373),
float3(-0.3487388, +0.4037880, +0.5335386),
float3(+0.1023042, +0.6439373, +0.6520134),
float3(+0.5699277, +0.3513750, +0.6695386),
float3(+0.2939128, -0.1131226, +0.3149309),
float3(+0.7836658, -0.4208784, +0.8895339),
float3(+0.1564120, -0.8198990, +0.8346850)
};
float test(int val)
{
return kArray[val].x + kArray[val].y + kArray[val].z;
}
[numthreads(8, 1, 1)]
void computeMain(int3 tid : SV_DispatchThreadID)
{
int inVal = tid.x;
float outVal = test(inVal);
outputBuffer[inVal] = outVal;
}