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Fixesshader-slang#318
Most of the required support was actually in place, so this is just a bunch of fixes:
- Detect when we are in "full IR" mode, so that we can always emit `struct` declarations with their mangled named (which will produce different names for different specializations, since we emit decl-refs)
- Carefully exclude builtin types from this for now. We'll need a more complete solution for mapping HLSL/Slang builtin types to their GLSL equivalents soon.
- Skip emitting types referenced by generic IR functions, since they might not be usable.
- Also fix things up so that we emit types used in the initializer for any global variables.
- Fix bug in generic specialization where we specialize the same function more than once, with different type arguments. We were crashing on a `Dictionary::Add` call where the key already exists from a previous specialization attempt.
- Fix name-mangling logic so that when outputting a possibly-specialized generic it looks for the outer-most `GenericSubstitution` rather than just the first one in the list. This is to handle the way that we insert other substitutions willy-nilly in places where they realistically don't belong. :(
All of these changes together allow us to pass a slightly modified (more advanced) version of the test case posted to shader-slang#318.
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