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Update VS projects to 2019. (shader-slang#1901)
* Update VS projects to 2019. * Empty commit to trigger build
1 parent a03d21a commit 06c4926

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-136
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.github/workflows/verify-solution-file.yml

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fetch-depth: '1'
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- name: verify
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run: |
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& .\premake.bat vs2017
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& .\premake.bat vs2019
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$diff = & git diff
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if ($diff.length -ne 0)
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{

build/visual-studio/compiler-core/compiler-core.vcxproj

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build/visual-studio/core/core.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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build/visual-studio/cpu-hello-world/cpu-hello-world.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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build/visual-studio/example-base/example-base.vcxproj

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build/visual-studio/gfx-util/gfx-util.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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build/visual-studio/gfx/gfx.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>gfx</RootNamespace>
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build/visual-studio/gpu-printing/gpu-printing.vcxproj

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build/visual-studio/hello-world/hello-world.vcxproj

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build/visual-studio/lz4/lz4.vcxproj

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build/visual-studio/miniz/miniz.vcxproj

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