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tools/render-test/render-d3d11.cpp

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@@ -36,6 +36,7 @@
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#endif
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#endif
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//
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using namespace Slang;
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namespace renderer_test {
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@@ -752,6 +753,16 @@ class D3D11Renderer : public Renderer, public ShaderCompiler
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dxContext->Dispatch(x, y, z);
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}
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struct D3DBinding
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{
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ID3D11ShaderResourceView * resourceView;
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};
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struct D3DBindingState
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{
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List<D3DBinding> bindings;
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};
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virtual BindingState * createBindingState(const ShaderInputLayout & layout)
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{
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return nullptr;

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