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Fix a crashing issue for non-end-to-end compilation (shader-slang#1532)
The refactorings that added support for multiple entry points in an output file seemingly introduced a regression such that we crash on compilation that is not "end-to-end." Unfortunately, all of our testing only covers end-to-end compilation, and many users only use that mode.
I've added a fix for the issue I ran into, but I haven't addressed the testing gap in this change. Without adding testing for non-end-to-end compilation, I expect further regressions to slip in over time.
Co-authored-by: Yong He <yonghe@outlook.com>
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