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slang-glslang.cpp
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// slang-glslang.cpp
#include "slang-glslang.h"
#include "SPIRV/GlslangToSpv.h"
#include "glslang/MachineIndependent/localintermediate.h"
#include "glslang/Public/ShaderLang.h"
#include "slang.h"
#include "spirv-tools/libspirv.h"
#include "spirv-tools/linker.hpp"
#include "spirv-tools/optimizer.hpp"
#ifdef _WIN32
#include <windows.h>
#endif
#include <cassert>
#include <iostream>
#include <memory>
#include <mutex>
#include <sstream>
// This is a wrapper to allow us to run the `glslang` compiler
// in a controlled fashion.
#define UNLIMITED 9999
static TBuiltInResource _calcBuiltinResources()
{
// NOTE! This is a bit of a hack - to set all the fields to true/UNLIMITED.
// Care must be taken if new variables are introduced, the default may not be appropriate.
// We are relying on limits being after the other fields.
SLANG_COMPILE_TIME_ASSERT(SLANG_OFFSET_OF(TBuiltInResource, limits) > 0);
// We are relying on maxLights being the first parameter, and all values will have the same type
SLANG_COMPILE_TIME_ASSERT(SLANG_OFFSET_OF(TBuiltInResource, maxLights) == 0);
TBuiltInResource resource;
// Set up all the integer values.
{
auto* dst = &resource.maxLights;
const size_t count = SLANG_OFFSET_OF(TBuiltInResource, limits) / sizeof(*dst);
for (size_t i = 0; i < count; ++i)
{
dst[i] = UNLIMITED;
}
}
// In the sea of variables there is a min value
resource.minProgramTexelOffset = -UNLIMITED;
// Set up the bools
{
TLimits* limits = &resource.limits;
bool* dst = (bool*)limits;
const size_t count = sizeof(TLimits) / sizeof(bool);
for (size_t i = 0; i < count; ++i)
{
dst[i] = true;
}
}
return resource;
}
static TBuiltInResource gResources = _calcBuiltinResources();
static void dump(
void const* data,
size_t size,
glslang_OutputFunc outputFunc,
void* outputUserData,
FILE* fallbackStream)
{
if (outputFunc)
{
outputFunc(data, size, outputUserData);
}
else
{
fwrite(data, 1, size, fallbackStream);
// also output it for debug purposes
std::string str((char const*)data, size);
#ifdef _WIN32
OutputDebugStringA(str.c_str());
#else
fprintf(stderr, "%s\n", str.c_str());
;
#endif
}
}
static void dumpDiagnostics(const glslang_CompileRequest_1_2& request, std::string const& log)
{
dump(log.c_str(), log.length(), request.diagnosticFunc, request.diagnosticUserData, stderr);
}
struct SPIRVOptimizationDiagnostic
{
std::string toString() const
{
std::ostringstream out;
switch (level)
{
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
out << "error: ";
break;
case SPV_MSG_WARNING:
out << "warning: ";
break;
case SPV_MSG_INFO:
case SPV_MSG_DEBUG:
out << "info: ";
break;
default:
break;
}
if (source.length())
{
out << source << ":";
}
out << position.line << ":" << position.column << ":" << position.index << ":";
if (message.length())
{
out << " " << message;
}
return out.str();
}
spv_message_level_t level;
std::string source;
spv_position_t position;
std::string message;
};
// TODO: the actual printing should happen on the application side.
static void validationMessageConsumer(
spv_message_level_t level,
const char*,
const spv_position_t& position,
const char* message)
{
switch (level)
{
case SPV_MSG_FATAL:
case SPV_MSG_INTERNAL_ERROR:
case SPV_MSG_ERROR:
std::cerr << "error: line " << position.index << ": " << message << std::endl;
break;
case SPV_MSG_WARNING:
std::cout << "warning: line " << position.index << ": " << message << std::endl;
break;
case SPV_MSG_INFO:
std::cout << "info: line " << position.index << ": " << message << std::endl;
break;
default:
break;
}
}
// Validate the given SPIRV-ASM instructions.
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
bool glslang_validateSPIRV(const uint32_t* contents, int contentsSize)
{
spv_target_env target_env = SPV_ENV_VULKAN_1_3;
spvtools::ValidatorOptions options;
options.SetScalarBlockLayout(true);
spvtools::SpirvTools tools(target_env);
tools.SetMessageConsumer(validationMessageConsumer);
return tools.Validate(contents, contentsSize, options);
}
// Disassemble the given SPIRV-ASM instructions.
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
bool glslang_disassembleSPIRV(const uint32_t* contents, int contentsSize)
{
static const auto kDefaultEnvironment = SPV_ENV_UNIVERSAL_1_5;
uint32_t options = SPV_BINARY_TO_TEXT_OPTION_NONE;
options |= SPV_BINARY_TO_TEXT_OPTION_COMMENT;
options |= SPV_BINARY_TO_TEXT_OPTION_PRINT;
options |= SPV_BINARY_TO_TEXT_OPTION_COLOR;
spv_diagnostic diagnostic = nullptr;
spv_context context = spvContextCreate(kDefaultEnvironment);
spv_result_t error =
spvBinaryToText(context, contents, contentsSize, options, nullptr, &diagnostic);
spvContextDestroy(context);
if (error)
{
spvDiagnosticPrint(diagnostic);
spvDiagnosticDestroy(diagnostic);
return false;
}
return true;
}
// Apply the SPIRV-Tools optimizer to generated SPIR-V based on the desired optimization level
// TODO: add flag for optimizing SPIR-V size as well
static void glslang_optimizeSPIRV(
spv_target_env targetEnv,
const glslang_CompileRequest_1_2& request,
std::vector<SPIRVOptimizationDiagnostic>& outDiags,
std::vector<unsigned int>& ioSpirv)
{
const auto optimizationLevel = request.optimizationLevel;
// If there is no optimization then we are done
if (optimizationLevel == SLANG_OPTIMIZATION_LEVEL_NONE)
{
return;
}
const auto debugInfoType = request.debugInfoType;
spvtools::Optimizer optimizer(targetEnv);
optimizer.SetMessageConsumer(
[&](spv_message_level_t level,
const char* source,
const spv_position_t& position,
const char* message)
{
SPIRVOptimizationDiagnostic diag;
diag.level = level;
if (source)
{
diag.source = source;
}
diag.position = position;
if (message)
{
diag.message = message;
}
outDiags.push_back(diag);
});
// If debug info is being generated, propagate
// line information into all SPIR-V instructions. This avoids loss of
// information when instructions are deleted or moved. Later, remove
// redundant information to minimize final SPRIR-V size.
if (debugInfoType != SLANG_DEBUG_INFO_LEVEL_NONE)
{
optimizer.RegisterPass(spvtools::CreatePropagateLineInfoPass());
}
spvtools::OptimizerOptions spvOptOptions;
// To compile some large shaders the default is not enough.
// That although this limit is exceeded, the final optimized output is typically well
// within the range.
//
// See kDefaultMaxIdBound for description of this limit.
//
// If a compilation produces a warning like
// `0:0: ID overflow. Try running compact-ids.`
// it might be fixable by raising the multiplier to a larger value.
spvOptOptions.set_max_id_bound(kDefaultMaxIdBound * 4);
// TODO confirm which passes we want to invoke for each level
switch (optimizationLevel)
{
default:
case SLANG_OPTIMIZATION_LEVEL_DEFAULT:
{
// Use a minimal set of performance settings
// If we run CreateInlineExhaustivePass, We need to run CreateMergeReturnPass first.
#if 0
// This is the previous 'default optimization' passes setting for glslang
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreatePrivateToLocalPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass(100));
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
#elif 1
// 6Mb 27 secs (all passes up to 9)
// 9Mb 25 secs (all passes up to 7)
// 8Mb 15 secs (all passes) -(5,6,7)
// 6Mb 15 secs (all passes) -(6,7)
// This list of passes takes the previous 'default optimization'
// passes (as listed above) and tries to combine them in order with the 'new' passes
// below. The issue with the passes below is that although it produces smaller SPIR-V
// fairly quickly it can cause serious problem on some drivers.
//
// Across a wide range of compilations this produced SPIR-V that is less than half size
// of the previous -O1 passes above.
optimizer.RegisterPass(spvtools::CreateWrapOpKillPass()); // 1
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass()); // 2
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadFunctionsPass()); // 3
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreatePrivateToLocalPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass(100));
optimizer.RegisterPass(spvtools::CreateCCPPass()); // 4 *
optimizer.RegisterPass(spvtools::CreateSimplificationPass()); // 5
// optimizer.RegisterPass(spvtools::CreateIfConversionPass()); // 6
// optimizer.RegisterPass(spvtools::CreateBlockMergePass()); // 7 *
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass()); // 8
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateVectorDCEPass()); // 9
#else
// The following selection of passes was created by
// 1) Taking the list of passes from optimizer.RegisterSizePasses
// 2) Disable/enable passes to try to produce some reasonable combination of low SPIR-V
// output size and compilation speed
//
// For a particularly difficult glsl shader this produced 1/3 SPIR-V code (against
// previous -O1), in around 13th the time (against -O3 option) Over a wide range of
// compiles the SPIR-V is around 6% larger than -O3
// The following comments describe the path to finding this combination. The original
// compilation produces 18Mb SPIR-V binaries in around 3 1/2 mins. The integer number
// increases with the ordering of the test.
//
// With 5 47s
// With 6 we have 6Mb, and 38 seconds
// With 7 we have 6Mb and 26 seconds
// With 8 we have 6Mb in 18 seconds
// 9 didn't improve perf or size
// With 10 we have 6Mb in 16.8
// With 11 we have 6Mb in 16.1
// With 12 we have 6Mb in 15.6
// With 13 didn't improve
// With 14 slightly larger, slightly smaller, so leave
// Try 15 - Adding one and removing the other, makes things much worse
// Without any SSA rewrite we are up to 6Mb. 48
//
// So (for test case) approximately 13x compilation speed.
// Binary twice the size of smallest SPIR-V size and 1/3 the size of the previous -O
// size
optimizer.RegisterPass(spvtools::CreateWrapOpKillPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass()); // 15
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadFunctionsPass()); // 9
optimizer.RegisterPass(spvtools::CreatePrivateToLocalPass());
// optimizer.RegisterPass(spvtools::CreateScalarReplacementPass(0)); // 12
// optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass());
optimizer.RegisterPass(spvtools::CreateCCPPass());
// optimizer.RegisterPass(spvtools::CreateLoopUnrollPass(true)); // 1
// optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass()); // 4
// optimizer.RegisterPass(spvtools::CreateSimplificationPass()); // 11
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass(0));
// optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
// optimizer.RegisterPass(spvtools::CreateIfConversionPass()); // 7
optimizer.RegisterPass(spvtools::CreateSimplificationPass()); // 13
// optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); // 10
// optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass()); // 6 + 15
// optimizer.RegisterPass(spvtools::CreateBlockMergePass()); // 8
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass()); // 5
// optimizer.RegisterPass(spvtools::CreateCopyPropagateArraysPass()); // 1
optimizer.RegisterPass(spvtools::CreateVectorDCEPass());
optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadMembersPass());
// optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
// optimizer.RegisterPass(spvtools::CreateBlockMergePass()); // 3
// optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass()); // 2
// optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass()); // 14
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCFGCleanupPass());
#endif
break;
}
// TODO(JS): It would be better if we had some distinction here where 'high' meant optimize
// 'in a reasonable time' for a better optimization, and 'maximal' meant compilation might
// take a really long time... so only use it if it's really needed.
//
// Currently we just have high have the same meaning as 'maximal'.
case SLANG_OPTIMIZATION_LEVEL_HIGH:
case SLANG_OPTIMIZATION_LEVEL_MAXIMAL:
{
// Use the same passes when specifying the "-O" flag in spirv-opt
// Roughly equivalent to `RegisterPerformancePasses`
optimizer.RegisterPass(spvtools::CreateWrapOpKillPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateMergeReturnPass());
optimizer.RegisterPass(spvtools::CreateInlineExhaustivePass());
optimizer.RegisterPass(spvtools::CreateEliminateDeadFunctionsPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreatePrivateToLocalPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass());
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
// We run CompactIdsPass here, because CreateLocalMultiStoreElimPass can explode
// id usage (by a factor of 10), and compacting ids here has been shown to half
// id usage with a complex shader.
optimizer.RegisterPass(spvtools::CreateCompactIdsPass());
// Note that CreateLocalMultiStoreElimPass really just does a SSARewritePass
optimizer.RegisterPass(spvtools::CreateLocalMultiStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateCCPPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateLoopUnrollPass(true));
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateCombineAccessChainsPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
optimizer.RegisterPass(spvtools::CreateScalarReplacementPass());
optimizer.RegisterPass(spvtools::CreateLocalAccessChainConvertPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleBlockLoadStoreElimPass());
optimizer.RegisterPass(spvtools::CreateLocalSingleStoreElimPass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateSSARewritePass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateVectorDCEPass());
optimizer.RegisterPass(spvtools::CreateDeadInsertElimPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
optimizer.RegisterPass(spvtools::CreateIfConversionPass());
optimizer.RegisterPass(spvtools::CreateCopyPropagateArraysPass());
optimizer.RegisterPass(spvtools::CreateReduceLoadSizePass());
optimizer.RegisterPass(spvtools::CreateAggressiveDCEPass());
optimizer.RegisterPass(spvtools::CreateBlockMergePass());
optimizer.RegisterPass(spvtools::CreateRedundancyEliminationPass());
optimizer.RegisterPass(spvtools::CreateDeadBranchElimPass());
optimizer.RegisterPass(spvtools::CreateBlockMergePass());
optimizer.RegisterPass(spvtools::CreateSimplificationPass());
// We again run compaction to try and ensure the final output uses ids that are in
// range. On a complex shader, this reduced the amount ids by 5.
optimizer.RegisterPass(spvtools::CreateCompactIdsPass());
break;
}
}
if (debugInfoType != SLANG_DEBUG_INFO_LEVEL_NONE)
{
optimizer.RegisterPass(spvtools::CreateRedundantLineInfoElimPass());
}
spvOptOptions.set_run_validator(false); // Don't run the validator by default
{
// Put the output optimized spirv into optSpirv
std::vector<unsigned int> optSpirv;
// Optimize
if (optimizer.Run(ioSpirv.data(), ioSpirv.size(), &optSpirv, spvOptOptions))
{
assert(optSpirv.size() > 0);
// Make the ioSpirv the optimized spirv
ioSpirv.swap(optSpirv);
}
}
}
static int spirv_Optimize_1_2(const glslang_CompileRequest_1_2& request)
{
std::vector<SPIRVOptimizationDiagnostic> diagnostics;
std::vector<uint32_t> spirvBuffer;
size_t inputBlobSize = (char*)request.inputEnd - (char*)request.inputBegin;
spirvBuffer.resize(inputBlobSize / sizeof(uint32_t));
memcpy(spirvBuffer.data(), request.inputBegin, inputBlobSize);
glslang_optimizeSPIRV(SPV_ENV_UNIVERSAL_1_5, request, diagnostics, spirvBuffer);
if (request.outputFunc)
{
request.outputFunc(
spirvBuffer.data(),
spirvBuffer.size() * sizeof(uint32_t),
request.outputUserData);
}
if (request.diagnosticFunc)
{
for (auto& diagnostic : diagnostics)
{
request.diagnosticFunc(
(void*)diagnostic.message.c_str(),
diagnostic.message.size() * sizeof(char),
request.diagnosticUserData);
}
}
return SLANG_OK;
}
static glslang::EShTargetLanguageVersion _makeTargetLanguageVersion(
int majorVersion,
int minorVersion)
{
return glslang::EShTargetLanguageVersion(
(uint32_t(majorVersion) << 16) | (uint32_t(minorVersion) << 8));
}
static glsl_SPIRVVersion _toSPIRVVersion(glslang::EShTargetLanguageVersion version)
{
glsl_SPIRVVersion ver;
ver.patch = 0;
ver.major = uint8_t(uint32_t(version) >> 16);
ver.minor = uint8_t(uint32_t(version) >> 8);
return ver;
}
// For working out the targets based on SPIR-V target strings
namespace
{ // anonymous
struct SPRIVTargetInfo
{
const char* name;
spv_target_env targetEnv;
};
} // namespace
static const SPRIVTargetInfo kSpirvTargetInfos[] = {
{"1.0", SPV_ENV_UNIVERSAL_1_0},
{"vk1.0", SPV_ENV_VULKAN_1_0},
{"1.1", SPV_ENV_UNIVERSAL_1_1},
{"cl2.1", SPV_ENV_OPENCL_2_1},
{"cl2.2", SPV_ENV_OPENCL_2_2},
{"gl4.0", SPV_ENV_OPENGL_4_0},
{"gl4.1", SPV_ENV_OPENGL_4_1},
{"gl4.2", SPV_ENV_OPENGL_4_2},
{"gl4.3", SPV_ENV_OPENGL_4_3},
{"gl4.5", SPV_ENV_OPENGL_4_5},
{"1.2", SPV_ENV_UNIVERSAL_1_2},
{"cl1.2", SPV_ENV_OPENCL_1_2},
{"cl_emb1.2", SPV_ENV_OPENCL_EMBEDDED_1_2},
{"cl2.0", SPV_ENV_OPENCL_2_0},
{"cl_emb2.0", SPV_ENV_OPENCL_EMBEDDED_2_0},
{"cl_emb2.1", SPV_ENV_OPENCL_EMBEDDED_2_1},
{"cl_emb2.2", SPV_ENV_OPENCL_EMBEDDED_2_2},
{"1.3", SPV_ENV_UNIVERSAL_1_3},
{"vk1.1", SPV_ENV_VULKAN_1_1},
{"web_gpu1.0", SPV_ENV_WEBGPU_0},
{"1.4", SPV_ENV_UNIVERSAL_1_4},
{"vk1.1_spirv1.4", SPV_ENV_VULKAN_1_1_SPIRV_1_4},
{"1.5", SPV_ENV_UNIVERSAL_1_5},
};
static int _findTargetIndex(const char* name)
{
const int count = int(sizeof(kSpirvTargetInfos) / sizeof(kSpirvTargetInfos[0]));
for (int i = 0; i < count; ++i)
{
const SPRIVTargetInfo& info = kSpirvTargetInfos[i];
if (::strcmp(info.name, name) == 0)
{
return i;
}
}
return -1;
}
static spv_target_env _getUniversalTargetEnv(glslang::EShTargetLanguageVersion inVersion)
{
glsl_SPIRVVersion spirvVersion = _toSPIRVVersion(inVersion);
uint32_t ver = (uint32_t(spirvVersion.major) << 8) | spirvVersion.minor;
switch (ver)
{
case 0x100:
return SPV_ENV_UNIVERSAL_1_0;
case 0x101:
return SPV_ENV_UNIVERSAL_1_1;
case 0x102:
return SPV_ENV_UNIVERSAL_1_2;
case 0x103:
return SPV_ENV_UNIVERSAL_1_3;
case 0x104:
return SPV_ENV_UNIVERSAL_1_4;
case 0x105:
return SPV_ENV_UNIVERSAL_1_5;
case 0x106:
return SPV_ENV_UNIVERSAL_1_6;
default:
{
if (ver > 0x106)
{
// This is the highest we known for now..., so try that
return SPV_ENV_UNIVERSAL_1_6;
}
break;
}
}
// Just use the default...
return SPV_ENV_UNIVERSAL_1_2;
}
static int glslang_compileGLSLToSPIRV(glslang_CompileRequest_1_2 request)
{
// Check that the encoding matches
assert(glslang::EShTargetSpv_1_4 == _makeTargetLanguageVersion(1, 4));
EShLanguage glslangStage;
switch (request.slangStage)
{
#define CASE(SP, GL) \
case SLANG_STAGE_##SP: \
glslangStage = EShLang##GL; \
break
CASE(VERTEX, Vertex);
CASE(FRAGMENT, Fragment);
CASE(GEOMETRY, Geometry);
CASE(HULL, TessControl);
CASE(DOMAIN, TessEvaluation);
CASE(COMPUTE, Compute);
CASE(RAY_GENERATION, RayGenNV);
CASE(INTERSECTION, IntersectNV);
CASE(ANY_HIT, AnyHitNV);
CASE(CLOSEST_HIT, ClosestHitNV);
CASE(MISS, MissNV);
CASE(CALLABLE, CallableNV);
CASE(MESH, Mesh);
CASE(AMPLIFICATION, Task);
#undef CASE
default:
dumpDiagnostics(request, "internal error: stage unsupported by glslang\n");
return 1;
}
spv_target_env targetEnv = SPV_ENV_UNIVERSAL_1_2;
glslang::EShTargetLanguageVersion targetLanguage = glslang::EShTargetLanguageVersion(0);
int spirvTargetIndex = -1;
if (request.spirvTargetName)
{
spirvTargetIndex = _findTargetIndex(request.spirvTargetName);
if (spirvTargetIndex < 0)
{
dumpDiagnostics(request, "warning: unknown SPIR-V version\n");
}
else
{
targetEnv = kSpirvTargetInfos[spirvTargetIndex].targetEnv;
}
}
// If a version is specified, and no target language is specified, set to universal version of
// that SPIR-V version
if (request.spirvVersion.major != 0 && targetLanguage == glslang::EShTargetLanguageVersion(0))
{
targetLanguage =
_makeTargetLanguageVersion(request.spirvVersion.major, request.spirvVersion.minor);
}
// If we don't have a target, but do have a language, use that to determine a universal target
if (spirvTargetIndex < 0 && targetLanguage != glslang::EShTargetLanguageVersion(0))
{
// We can just use the appropriate universal based on the target language
targetEnv = _getUniversalTargetEnv(targetLanguage);
}
// TODO: compute glslang stage to use
glslang::TShader* shader = new glslang::TShader(glslangStage);
auto shaderPtr = std::unique_ptr<glslang::TShader>(shader);
// Only set the target language if one is determined
if (targetLanguage != glslang::EShTargetLanguageVersion(0))
{
shader->setEnvTarget(glslang::EShTargetSpv, targetLanguage);
}
glslang::TProgram* program = new glslang::TProgram();
auto programPtr = std::unique_ptr<glslang::TProgram>(program);
char const* sourceText = (char const*)request.inputBegin;
char const* sourceTextEnd = (char const*)request.inputEnd;
int sourceTextLength = (int)(sourceTextEnd - sourceText);
shader->setPreamble("#extension GL_GOOGLE_cpp_style_line_directive : require\n");
shader->setStringsWithLengthsAndNames(&sourceText, &sourceTextLength, &request.sourcePath, 1);
// Options for compilation of glsl to Spv
// spvOptions ctors with default options (this it the same as passing nullptr to GlslangToSpv)
glslang::SpvOptions spvOptions;
const SlangDebugInfoLevel debugLevel = (SlangDebugInfoLevel)request.debugInfoType;
// Enable generation of debug info, if any debug level other than none is requested
if (debugLevel != SLANG_DEBUG_INFO_LEVEL_NONE)
{
spvOptions.generateDebugInfo = true;
spvOptions.emitNonSemanticShaderDebugInfo = true;
shader->setDebugInfo(true);
}
if (debugLevel == SLANG_DEBUG_INFO_LEVEL_MAXIMAL)
{
spvOptions.emitNonSemanticShaderDebugSource = true;
spvOptions.disableOptimizer = true;
request.optimizationLevel = SLANG_OPTIMIZATION_LEVEL_NONE;
}
// Link program
{
const EShMessages messages = EShMessages(EShMsgSpvRules | EShMsgVulkanRules);
if (!shader->parse(&gResources, 110, false, messages))
{
dumpDiagnostics(request, shader->getInfoLog());
return 1;
}
if (request.entryPointName && strlen(request.entryPointName))
shader->setEntryPoint(request.entryPointName);
program->addShader(shader);
if (!program->link(messages))
{
dumpDiagnostics(request, program->getInfoLog());
return 1;
}
if (!program->mapIO())
{
dumpDiagnostics(request, program->getInfoLog());
return 1;
}
}
for (int stage = 0; stage < EShLangCount; ++stage)
{
auto stageIntermediate = program->getIntermediate((EShLanguage)stage);
if (!stageIntermediate)
continue;
if (debugLevel == SLANG_DEBUG_INFO_LEVEL_MAXIMAL)
{
stageIntermediate->addSourceText(sourceText, sourceTextLength);
}
std::vector<unsigned int> spirv;
spv::SpvBuildLogger logger;
// Copy options to make sure spvOptions not altered
glslang::SpvOptions copySpvOptions(spvOptions);
glslang::GlslangToSpv(*stageIntermediate, spirv, &logger, ©SpvOptions);
int optErrorCount = 0;
if (request.optimizationLevel != SLANG_OPTIMIZATION_LEVEL_NONE)
{
std::vector<SPIRVOptimizationDiagnostic> optDiags;
glslang_optimizeSPIRV(targetEnv, request, optDiags, spirv);
{
for (const auto& diag : optDiags)
{
// Count the number of errors
optErrorCount += int(diag.level <= SPV_MSG_ERROR);
// Note this string does not have \n.
std::string diagString = diag.toString();
// Dump
dump(
diagString.c_str(),
diagString.length(),
request.diagnosticFunc,
request.diagnosticUserData,
stderr);
}
}
}
dumpDiagnostics(request, logger.getAllMessages());
dump(
spirv.data(),
spirv.size() * sizeof(unsigned int),
request.outputFunc,
request.outputUserData,
stdout);
if (optErrorCount > 0)
{
// It's an error...
return 1;
}
}
return 0;
}
static int glslang_dissassembleSPIRV(const glslang_CompileRequest_1_2& request)
{
typedef unsigned int SPIRVWord;
SPIRVWord const* spirvBegin = (SPIRVWord const*)request.inputBegin;
SPIRVWord const* spirvEnd = (SPIRVWord const*)request.inputEnd;
std::vector<SPIRVWord> spirv(spirvBegin, spirvEnd);
std::string result;
spvtools::SpirvTools spirvTools(SPV_ENV_UNIVERSAL_1_5);
spirvTools.Disassemble(
spirv,
&result,
SPV_BINARY_TO_TEXT_OPTION_FRIENDLY_NAMES | SPV_BINARY_TO_TEXT_OPTION_COMMENT);
dump(result.c_str(), result.length(), request.outputFunc, request.outputUserData, stdout);
return 0;
}
// We need a per process initialization
class ProcessInitializer
{
public:
ProcessInitializer() { m_isInitialized = false; }
bool init()
{
std::lock_guard<std::mutex> guard(m_mutex);
if (!m_isInitialized)
{
if (!glslang::InitializeProcess())
{
return false;
}
m_isInitialized = true;
}
return true;
}
~ProcessInitializer()
{
// We *assume* will only be called once dll is detatched and that will be on a single thread
if (m_isInitialized)
{
glslang::FinalizeProcess();
}
}
std::mutex m_mutex;
bool m_isInitialized = false;
};
static int _compile(const glslang_CompileRequest_1_2& request)
{
int result = 0;
switch (request.action)
{
default:
result = 1;
break;
case GLSLANG_ACTION_COMPILE_GLSL_TO_SPIRV:
result = glslang_compileGLSLToSPIRV(request);
break;
case GLSLANG_ACTION_DISSASSEMBLE_SPIRV:
result = glslang_dissassembleSPIRV(request);
break;
case GLSLANG_ACTION_OPTIMIZE_SPIRV:
result = spirv_Optimize_1_2(request);
break;
}
return result;
}
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
int glslang_compile_1_2(glslang_CompileRequest_1_2* inRequest)
{
static ProcessInitializer g_processInitializer;
if (!g_processInitializer.init())
{
// Failed
return 1;
}
// If it's the right size just use it
if (inRequest->sizeInBytes == sizeof(glslang_CompileRequest_1_2))
{
return _compile(*inRequest);
}
else
{
// NOTE! It could be larger, but here we'll assume thats ok, and copy and use.
// Try to ensure some binary compatibility, by using sizeInBytes member, and copying
glslang_CompileRequest_1_2 request;
// Copy into request
const size_t copySize =
(inRequest->sizeInBytes > sizeof(request)) ? sizeof(request) : inRequest->sizeInBytes;
::memcpy(&request, inRequest, copySize);
// Zero any remaining members
memset(((uint8_t*)&request) + copySize, 0, sizeof(request) - copySize);
return _compile(request);
}
}
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
int glslang_compile_1_1(glslang_CompileRequest_1_1* inRequest)
{
glslang_CompileRequest_1_2 request;
memset(&request, 0, sizeof(request));
request.sizeInBytes = sizeof(request);
request.set(*inRequest);
return glslang_compile_1_2(&request);
}
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
int glslang_compile(glslang_CompileRequest_1_0* inRequest)
{
glslang_CompileRequest_1_1 request;
memset(&request, 0, sizeof(request));
request.sizeInBytes = sizeof(request);
request.set(*inRequest);
return glslang_compile_1_1(&request);
}
extern "C"
#ifdef _MSC_VER
_declspec(dllexport)
#else
__attribute__((__visibility__("default")))
#endif
int glslang_linkSPIRV(glslang_LinkRequest* request)
{
if (!request || !request->modules || request->linkResult)
return false;
try
{
spvtools::Context context(SPV_ENV_UNIVERSAL_1_5);
spvtools::LinkerOptions options = {};
spvtools::MessageConsumer consumer = [](spv_message_level_t level,
const char* source,
const spv_position_t& position,