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renderer-shared.cpp
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#include "renderer-shared.h"
#include "../../source/core/slang-file-system.h"
#include "../../source/core/slang-stable-hash.h"
#include "core/slang-io.h"
#include "core/slang-token-reader.h"
#include "mutable-shader-object.h"
#include "slang.h"
using namespace Slang;
namespace gfx
{
const Slang::Guid GfxGUID::IID_ISlangUnknown = SLANG_UUID_ISlangUnknown;
const Slang::Guid GfxGUID::IID_IShaderProgram = SLANG_UUID_IShaderProgram;
const Slang::Guid GfxGUID::IID_IInputLayout = SLANG_UUID_IInputLayout;
const Slang::Guid GfxGUID::IID_IPipelineState = SLANG_UUID_IPipelineState;
const Slang::Guid GfxGUID::IID_ITransientResourceHeap = SLANG_UUID_ITransientResourceHeap;
const Slang::Guid GfxGUID::IID_IResourceView = SLANG_UUID_IResourceView;
const Slang::Guid GfxGUID::IID_IFramebuffer = SLANG_UUID_IFrameBuffer;
const Slang::Guid GfxGUID::IID_IFramebufferLayout = SLANG_UUID_IFramebufferLayout;
const Slang::Guid GfxGUID::IID_ISwapchain = SLANG_UUID_ISwapchain;
const Slang::Guid GfxGUID::IID_ISamplerState = SLANG_UUID_ISamplerState;
const Slang::Guid GfxGUID::IID_IResource = SLANG_UUID_IResource;
const Slang::Guid GfxGUID::IID_IBufferResource = SLANG_UUID_IBufferResource;
const Slang::Guid GfxGUID::IID_ITextureResource = SLANG_UUID_ITextureResource;
const Slang::Guid GfxGUID::IID_IDevice = SLANG_UUID_IDevice;
const Slang::Guid GfxGUID::IID_IShaderCache = SLANG_UUID_IShaderCache;
const Slang::Guid GfxGUID::IID_IShaderObject = SLANG_UUID_IShaderObject;
const Slang::Guid GfxGUID::IID_IRenderPassLayout = SLANG_UUID_IRenderPassLayout;
const Slang::Guid GfxGUID::IID_IRayTracingCommandEncoder = IRayTracingCommandEncoder::getTypeGuid();
const Slang::Guid GfxGUID::IID_IResourceCommandEncoder = IResourceCommandEncoder::getTypeGuid();
const Slang::Guid GfxGUID::IID_IComputeCommandEncoder = IComputeCommandEncoder::getTypeGuid();
const Slang::Guid GfxGUID::IID_IRenderCommandEncoder = IRenderCommandEncoder::getTypeGuid();
const Slang::Guid GfxGUID::IID_ICommandBuffer = SLANG_UUID_ICommandBuffer;
const Slang::Guid GfxGUID::IID_ICommandBufferD3D12 = SLANG_UUID_ICommandBufferD3D12;
const Slang::Guid GfxGUID::IID_ICommandQueue = SLANG_UUID_ICommandQueue;
const Slang::Guid GfxGUID::IID_IQueryPool = SLANG_UUID_IQueryPool;
const Slang::Guid GfxGUID::IID_IAccelerationStructure = SLANG_UUID_IAccelerationStructure;
const Slang::Guid GfxGUID::IID_IFence = SLANG_UUID_IFence;
const Slang::Guid GfxGUID::IID_IShaderTable = SLANG_UUID_IShaderTable;
const Slang::Guid GfxGUID::IID_IPipelineCreationAPIDispatcher =
SLANG_UUID_IPipelineCreationAPIDispatcher;
const Slang::Guid GfxGUID::IID_IVulkanPipelineCreationAPIDispatcher =
SLANG_UUID_IVulkanPipelineCreationAPIDispatcher;
const Slang::Guid GfxGUID::IID_ITransientResourceHeapD3D12 = SLANG_UUID_ITransientResourceHeapD3D12;
StageType translateStage(SlangStage slangStage)
{
switch (slangStage)
{
default:
SLANG_ASSERT(!"unhandled case");
return gfx::StageType::Unknown;
#define CASE(FROM, TO) \
case SLANG_STAGE_##FROM: \
return gfx::StageType::TO
CASE(VERTEX, Vertex);
CASE(HULL, Hull);
CASE(DOMAIN, Domain);
CASE(GEOMETRY, Geometry);
CASE(FRAGMENT, Fragment);
CASE(COMPUTE, Compute);
CASE(RAY_GENERATION, RayGeneration);
CASE(INTERSECTION, Intersection);
CASE(ANY_HIT, AnyHit);
CASE(CLOSEST_HIT, ClosestHit);
CASE(MISS, Miss);
CASE(CALLABLE, Callable);
#undef CASE
}
}
IFence* FenceBase::getInterface(const Slang::Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IFence)
return static_cast<IFence*>(this);
return nullptr;
}
IResource* BufferResource::getInterface(const Slang::Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IResource ||
guid == GfxGUID::IID_IBufferResource)
return static_cast<IBufferResource*>(this);
return nullptr;
}
SLANG_NO_THROW IResource::Type SLANG_MCALL BufferResource::getType()
{
return m_type;
}
SLANG_NO_THROW IBufferResource::Desc* SLANG_MCALL BufferResource::getDesc()
{
return &m_desc;
}
Result BufferResource::getNativeResourceHandle(InteropHandle* outHandle)
{
outHandle->handleValue = 0;
outHandle->api = InteropHandleAPI::Unknown;
return SLANG_FAIL;
}
Result BufferResource::getSharedHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Unknown;
outHandle->handleValue = 0;
return SLANG_FAIL;
}
IResource* TextureResource::getInterface(const Slang::Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IResource ||
guid == GfxGUID::IID_ITextureResource)
return static_cast<ITextureResource*>(this);
return nullptr;
}
SLANG_NO_THROW IResource::Type SLANG_MCALL TextureResource::getType()
{
return m_type;
}
SLANG_NO_THROW ITextureResource::Desc* SLANG_MCALL TextureResource::getDesc()
{
return &m_desc;
}
Result TextureResource::getNativeResourceHandle(InteropHandle* outHandle)
{
outHandle->handleValue = 0;
outHandle->api = InteropHandleAPI::Unknown;
return SLANG_FAIL;
}
Result TextureResource::getSharedHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Unknown;
outHandle->handleValue = 0;
return SLANG_OK;
}
StageType mapStage(SlangStage stage)
{
switch (stage)
{
default:
return StageType::Unknown;
case SLANG_STAGE_AMPLIFICATION:
return gfx::StageType::Amplification;
case SLANG_STAGE_ANY_HIT:
return gfx::StageType::AnyHit;
case SLANG_STAGE_CALLABLE:
return gfx::StageType::Callable;
case SLANG_STAGE_CLOSEST_HIT:
return gfx::StageType::ClosestHit;
case SLANG_STAGE_COMPUTE:
return gfx::StageType::Compute;
case SLANG_STAGE_DOMAIN:
return gfx::StageType::Domain;
case SLANG_STAGE_FRAGMENT:
return gfx::StageType::Fragment;
case SLANG_STAGE_GEOMETRY:
return gfx::StageType::Geometry;
case SLANG_STAGE_HULL:
return gfx::StageType::Hull;
case SLANG_STAGE_INTERSECTION:
return gfx::StageType::Intersection;
case SLANG_STAGE_MESH:
return gfx::StageType::Mesh;
case SLANG_STAGE_MISS:
return gfx::StageType::Miss;
case SLANG_STAGE_RAY_GENERATION:
return gfx::StageType::RayGeneration;
case SLANG_STAGE_VERTEX:
return gfx::StageType::Vertex;
}
}
IResourceView* ResourceViewBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IResourceView)
return static_cast<IResourceView*>(this);
return nullptr;
}
Result ResourceViewBase::getNativeHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Unknown;
outHandle->handleValue = 0;
return SLANG_E_NOT_IMPLEMENTED;
}
ISamplerState* SamplerStateBase::getInterface(const Slang::Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_ISamplerState)
return static_cast<ISamplerState*>(this);
return nullptr;
}
Result SamplerStateBase::getNativeHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Unknown;
outHandle->handleValue = 0;
return SLANG_E_NOT_IMPLEMENTED;
}
IAccelerationStructure* AccelerationStructureBase::getInterface(const Slang::Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IResourceView ||
guid == GfxGUID::IID_IAccelerationStructure)
return static_cast<IAccelerationStructure*>(this);
return nullptr;
}
bool _doesValueFitInExistentialPayload(
slang::TypeLayoutReflection* concreteTypeLayout,
slang::TypeLayoutReflection* existentialTypeLayout)
{
// Our task here is to figure out if a value of `concreteTypeLayout`
// can fit into an existential value using `existentialTypelayout`.
// We can start by asking how many bytes the concrete type of the object consumes.
//
auto concreteValueSize = concreteTypeLayout->getSize();
// We can also compute how many bytes the existential-type value provides,
// but we need to remember that the *payload* part of that value comes after
// the header with RTTI and witness-table IDs, so the payload is 16 bytes
// smaller than the entire value.
//
auto existentialValueSize = existentialTypeLayout->getSize();
auto existentialPayloadSize = existentialValueSize - 16;
// If the concrete type consumes more ordinary bytes than we have in the payload,
// it cannot possibly fit.
//
if (concreteValueSize > existentialPayloadSize)
return false;
// It is possible that the ordinary bytes of `concreteTypeLayout` can fit
// in the payload, but that type might also use storage other than ordinary
// bytes. In that case, the value would *not* fit, because all the non-ordinary
// data can't fit in the payload at all.
//
auto categoryCount = concreteTypeLayout->getCategoryCount();
for (unsigned int i = 0; i < categoryCount; ++i)
{
auto category = concreteTypeLayout->getCategoryByIndex(i);
switch (category)
{
// We want to ignore any ordinary/uniform data usage, since that
// was already checked above.
//
case slang::ParameterCategory::Uniform:
break;
// Any other kind of data consumed means the value cannot possibly fit.
default:
return false;
// TODO: Are there any cases of resource usage that need to be ignored here?
// E.g., if the sub-object contains its own existential-type fields (which
// get reflected as consuming "existential value" storage) should that be
// ignored?
}
}
// If we didn't reject the concrete type above for either its ordinary
// data or some use of non-ordinary data, then it seems like it must fit.
//
return true;
}
IShaderProgram* ShaderProgramBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IShaderProgram)
return static_cast<IShaderProgram*>(this);
return nullptr;
}
IInputLayout* InputLayoutBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IInputLayout)
return static_cast<IInputLayout*>(this);
return nullptr;
}
IFramebufferLayout* FramebufferLayoutBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IFramebufferLayout)
return static_cast<IFramebufferLayout*>(this);
return nullptr;
}
IFramebuffer* FramebufferBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IFramebuffer)
return static_cast<IFramebuffer*>(this);
return nullptr;
}
IQueryPool* QueryPoolBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IQueryPool)
return static_cast<IQueryPool*>(this);
return nullptr;
}
IPipelineState* PipelineStateBase::getInterface(const Guid& guid)
{
if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IPipelineState)
return static_cast<IPipelineState*>(this);
return nullptr;
}
Result PipelineStateBase::getNativeHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::Unknown;
outHandle->handleValue = 0;
return SLANG_E_NOT_IMPLEMENTED;
}
void PipelineStateBase::initializeBase(const PipelineStateDesc& inDesc)
{
desc = inDesc;
auto program = desc.getProgram();
m_program = program;
isSpecializable = false;
if (program->slangGlobalScope && program->slangGlobalScope->getSpecializationParamCount() != 0)
isSpecializable = true;
for (auto& entryPoint : program->slangEntryPoints)
{
if (entryPoint->getSpecializationParamCount() != 0)
{
isSpecializable = true;
break;
}
}
// Hold a strong reference to inputLayout and framebufferLayout objects to prevent it from
// destruction.
if (inDesc.type == PipelineType::Graphics)
{
inputLayout = static_cast<InputLayoutBase*>(inDesc.graphics.inputLayout);
framebufferLayout = static_cast<FramebufferLayoutBase*>(inDesc.graphics.framebufferLayout);
}
}
Result RendererBase::getEntryPointCodeFromShaderCache(
slang::IComponentType* program,
SlangInt entryPointIndex,
SlangInt targetIndex,
slang::IBlob** outCode,
slang::IBlob** outDiagnostics)
{
// Immediately call getEntryPointCode if no shader cache has been initialized
if (!persistentShaderCache)
{
return program->getEntryPointCode(entryPointIndex, targetIndex, outCode, outDiagnostics);
}
// Hash all relevant state for generating the entry point shader code to use as a key
// for the shader cache.
ComPtr<ISlangBlob> hashBlob;
program->getEntryPointHash(entryPointIndex, targetIndex, hashBlob.writeRef());
PersistentCache::Key cacheKey(hashBlob);
// Query the shader cache.
ComPtr<ISlangBlob> codeBlob;
if (persistentShaderCache->readEntry(cacheKey, codeBlob.writeRef()) != SLANG_OK)
{
// No cached entry found. Generate the code and add it to the cache.
SLANG_RETURN_ON_FAIL(program->getEntryPointCode(
entryPointIndex,
targetIndex,
codeBlob.writeRef(),
outDiagnostics));
persistentShaderCache->writeEntry(cacheKey, codeBlob);
}
*outCode = codeBlob.detach();
return SLANG_OK;
}
SlangResult RendererBase::queryInterface(SlangUUID const& uuid, void** outObject)
{
// Only return the shader cache interface if it is enabled.
if (uuid == GfxGUID::IID_IShaderCache && persistentShaderCache)
{
*outObject = static_cast<IShaderCache*>(this);
addRef();
return SLANG_OK;
}
*outObject = getInterface(uuid);
return SLANG_OK;
}
IDevice* gfx::RendererBase::getInterface(const Guid& guid)
{
return (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IDevice)
? static_cast<IDevice*>(this)
: nullptr;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::initialize(const Desc& desc)
{
// We only want to initialize the shader cache if a shader cache path was provided.
if (desc.shaderCache.shaderCachePath)
{
PersistentCache::Desc cacheDesc;
cacheDesc.directory = desc.shaderCache.shaderCachePath;
cacheDesc.maxEntryCount = desc.shaderCache.maxEntryCount;
persistentShaderCache = new PersistentCache(cacheDesc);
}
if (desc.apiCommandDispatcher)
{
if (desc.deviceType == DeviceType::Vulkan)
{
desc.apiCommandDispatcher->queryInterface(
GfxGUID::IID_IVulkanPipelineCreationAPIDispatcher,
(void**)m_pipelineCreationAPIDispatcher.writeRef());
}
else
{
desc.apiCommandDispatcher->queryInterface(
GfxGUID::IID_IPipelineCreationAPIDispatcher,
(void**)m_pipelineCreationAPIDispatcher.writeRef());
}
}
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::getNativeDeviceHandles(InteropHandles* outHandles)
{
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL
RendererBase::getFeatures(const char** outFeatures, Size bufferSize, GfxCount* outFeatureCount)
{
if (bufferSize >= (UInt)m_features.getCount())
{
for (Index i = 0; i < m_features.getCount(); i++)
{
outFeatures[i] = m_features[i].getUnownedSlice().begin();
}
}
if (outFeatureCount)
*outFeatureCount = (GfxCount)m_features.getCount();
return SLANG_OK;
}
SLANG_NO_THROW bool SLANG_MCALL RendererBase::hasFeature(const char* featureName)
{
return m_features.findFirstIndex([&](Slang::String x) { return x == featureName; }) != -1;
}
Result RendererBase::getFormatSupportedResourceStates(Format format, ResourceStateSet* outStates)
{
SLANG_UNUSED(format);
outStates->add(ResourceState::AccelerationStructure);
outStates->add(ResourceState::AccelerationStructureBuildInput);
outStates->add(ResourceState::ConstantBuffer);
outStates->add(ResourceState::CopyDestination);
outStates->add(ResourceState::CopySource);
outStates->add(ResourceState::DepthRead);
outStates->add(ResourceState::DepthWrite);
outStates->add(ResourceState::IndexBuffer);
outStates->add(ResourceState::IndirectArgument);
outStates->add(ResourceState::PreInitialized);
outStates->add(ResourceState::Present);
outStates->add(ResourceState::RenderTarget);
outStates->add(ResourceState::ResolveDestination);
outStates->add(ResourceState::ResolveSource);
outStates->add(ResourceState::ShaderResource);
outStates->add(ResourceState::PixelShaderResource);
outStates->add(ResourceState::NonPixelShaderResource);
outStates->add(ResourceState::StreamOutput);
outStates->add(ResourceState::Undefined);
outStates->add(ResourceState::UnorderedAccess);
outStates->add(ResourceState::VertexBuffer);
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::getSlangSession(slang::ISession** outSlangSession)
{
*outSlangSession = slangContext.session.get();
slangContext.session->addRef();
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createTextureFromNativeHandle(
InteropHandle handle,
const ITextureResource::Desc& srcDesc,
ITextureResource** outResource)
{
SLANG_UNUSED(handle);
SLANG_UNUSED(srcDesc);
SLANG_UNUSED(outResource);
return SLANG_E_NOT_AVAILABLE;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createTextureFromSharedHandle(
InteropHandle handle,
const ITextureResource::Desc& srcDesc,
const Size size,
ITextureResource** outResource)
{
SLANG_UNUSED(handle);
SLANG_UNUSED(srcDesc);
SLANG_UNUSED(size);
SLANG_UNUSED(outResource);
return SLANG_E_NOT_AVAILABLE;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createBufferFromNativeHandle(
InteropHandle handle,
const IBufferResource::Desc& srcDesc,
IBufferResource** outResource)
{
SLANG_UNUSED(handle);
SLANG_UNUSED(srcDesc);
SLANG_UNUSED(outResource);
return SLANG_E_NOT_AVAILABLE;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createBufferFromSharedHandle(
InteropHandle handle,
const IBufferResource::Desc& srcDesc,
IBufferResource** outResource)
{
SLANG_UNUSED(handle);
SLANG_UNUSED(srcDesc);
SLANG_UNUSED(outResource);
return SLANG_E_NOT_AVAILABLE;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createShaderObject(
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject)
{
return createShaderObject2(slangContext.session, type, container, outObject);
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createShaderObject2(
slang::ISession* slangSession,
slang::TypeReflection* type,
ShaderObjectContainerType container,
IShaderObject** outObject)
{
RefPtr<ShaderObjectLayoutBase> shaderObjectLayout;
SLANG_RETURN_ON_FAIL(
getShaderObjectLayout(slangSession, type, container, shaderObjectLayout.writeRef()));
return createShaderObject(shaderObjectLayout, outObject);
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createMutableShaderObject(
slang::TypeReflection* type,
ShaderObjectContainerType containerType,
IShaderObject** outObject)
{
return createMutableShaderObject2(slangContext.session, type, containerType, outObject);
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createMutableShaderObject2(
slang::ISession* slangSession,
slang::TypeReflection* type,
ShaderObjectContainerType containerType,
IShaderObject** outObject)
{
RefPtr<ShaderObjectLayoutBase> shaderObjectLayout;
SLANG_RETURN_ON_FAIL(
getShaderObjectLayout(slangSession, type, containerType, shaderObjectLayout.writeRef()));
return createMutableShaderObject(shaderObjectLayout, outObject);
}
Result RendererBase::createProgram2(
const IShaderProgram::CreateDesc2& desc,
IShaderProgram** outProgram,
ISlangBlob** outDiagnostic)
{
auto slangSession = slangContext.session.get();
slang::IModule* module = nullptr;
ComPtr<slang::IBlob> diagnosticsBlob;
switch (desc.sourceType)
{
case ShaderModuleSourceType::SlangSourceFile:
{
auto fileName = (char*)desc.sourceData;
module = slangSession->loadModule(fileName, diagnosticsBlob.writeRef());
if (!module)
return SLANG_FAIL;
break;
}
case ShaderModuleSourceType::SlangSource:
{
auto hash = getStableHashCode32((char*)desc.sourceData, desc.sourceDataSize);
auto hashStr = String(hash);
auto srcBlob = UnownedRawBlob::create(desc.sourceData, desc.sourceDataSize);
module = slangSession->loadModuleFromSource(
hashStr.getBuffer(),
hashStr.getBuffer(),
srcBlob,
diagnosticsBlob.writeRef());
if (!module)
return SLANG_FAIL;
break;
}
default:
SLANG_RELEASE_ASSERT(false);
}
Slang::List<ComPtr<slang::IComponentType>> componentTypes;
componentTypes.add(ComPtr<slang::IComponentType>(module));
if (desc.entryPointCount == 0)
{
for (SlangInt32 i = 0; i < module->getDefinedEntryPointCount(); i++)
{
ComPtr<slang::IEntryPoint> entryPoint;
SLANG_RETURN_ON_FAIL(module->getDefinedEntryPoint(i, entryPoint.writeRef()));
componentTypes.add(ComPtr<slang::IComponentType>(entryPoint.get()));
}
}
else
{
for (GfxCount i = 0; i < desc.entryPointCount; i++)
{
ComPtr<slang::IEntryPoint> entryPoint;
SLANG_RETURN_ON_FAIL(
module->findEntryPointByName(desc.entryPointNames[i], entryPoint.writeRef()));
componentTypes.add(ComPtr<slang::IComponentType>(entryPoint.get()));
}
}
Slang::List<slang::IComponentType*> rawComponentTypes;
for (auto& compType : componentTypes)
rawComponentTypes.add(compType.get());
ComPtr<slang::IComponentType> linkedProgram;
SlangResult result = slangSession->createCompositeComponentType(
rawComponentTypes.getBuffer(),
rawComponentTypes.getCount(),
linkedProgram.writeRef(),
diagnosticsBlob.writeRef());
SLANG_RETURN_ON_FAIL(result);
gfx::IShaderProgram::Desc programDesc = {};
programDesc.slangGlobalScope = linkedProgram;
SLANG_RETURN_ON_FAIL(createProgram(programDesc, outProgram, outDiagnostic));
return SLANG_OK;
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createShaderObjectFromTypeLayout(
slang::TypeLayoutReflection* typeLayout,
IShaderObject** outObject)
{
RefPtr<ShaderObjectLayoutBase> shaderObjectLayout;
SLANG_RETURN_ON_FAIL(
getShaderObjectLayout(slangContext.session, typeLayout, shaderObjectLayout.writeRef()));
return createShaderObject(shaderObjectLayout, outObject);
}
SLANG_NO_THROW Result SLANG_MCALL RendererBase::createMutableShaderObjectFromTypeLayout(
slang::TypeLayoutReflection* typeLayout,
IShaderObject** outObject)
{
RefPtr<ShaderObjectLayoutBase> shaderObjectLayout;
SLANG_RETURN_ON_FAIL(
getShaderObjectLayout(slangContext.session, typeLayout, shaderObjectLayout.writeRef()));
return createMutableShaderObject(shaderObjectLayout, outObject);
}
Result RendererBase::getAccelerationStructurePrebuildInfo(
const IAccelerationStructure::BuildInputs& buildInputs,
IAccelerationStructure::PrebuildInfo* outPrebuildInfo)
{
SLANG_UNUSED(buildInputs);
SLANG_UNUSED(outPrebuildInfo);
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::createAccelerationStructure(
const IAccelerationStructure::CreateDesc& desc,
IAccelerationStructure** outView)
{
SLANG_UNUSED(desc);
SLANG_UNUSED(outView);
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::createShaderTable(const IShaderTable::Desc& desc, IShaderTable** outTable)
{
SLANG_UNUSED(desc);
SLANG_UNUSED(outTable);
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::createRayTracingPipelineState(
const RayTracingPipelineStateDesc& desc,
IPipelineState** outState)
{
SLANG_UNUSED(desc);
SLANG_UNUSED(outState);
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::createMutableRootShaderObject(
IShaderProgram* program,
IShaderObject** outObject)
{
SLANG_UNUSED(program);
SLANG_UNUSED(outObject);
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::createFence(const IFence::Desc& desc, IFence** outFence)
{
SLANG_UNUSED(desc);
*outFence = nullptr;
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::waitForFences(
GfxCount fenceCount,
IFence** fences,
uint64_t* fenceValues,
bool waitForAll,
uint64_t timeout)
{
SLANG_UNUSED(fenceCount);
SLANG_UNUSED(fences);
SLANG_UNUSED(fenceValues);
SLANG_UNUSED(waitForAll);
SLANG_UNUSED(timeout);
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::getTextureAllocationInfo(
const ITextureResource::Desc& desc,
Size* outSize,
Size* outAlignment)
{
SLANG_UNUSED(desc);
*outSize = 0;
*outAlignment = 0;
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::getTextureRowAlignment(Size* outAlignment)
{
*outAlignment = 0;
return SLANG_E_NOT_AVAILABLE;
}
Result RendererBase::getShaderObjectLayout(
slang::ISession* session,
slang::TypeReflection* type,
ShaderObjectContainerType container,
ShaderObjectLayoutBase** outLayout)
{
switch (container)
{
case ShaderObjectContainerType::StructuredBuffer:
type = session->getContainerType(type, slang::ContainerType::StructuredBuffer);
break;
case ShaderObjectContainerType::Array:
type = session->getContainerType(type, slang::ContainerType::UnsizedArray);
break;
default:
break;
}
auto typeLayout = session->getTypeLayout(type);
SLANG_RETURN_ON_FAIL(getShaderObjectLayout(session, typeLayout, outLayout));
(*outLayout)->m_slangSession = session;
return SLANG_OK;
}
Result RendererBase::getShaderObjectLayout(
slang::ISession* session,
slang::TypeLayoutReflection* typeLayout,
ShaderObjectLayoutBase** outLayout)
{
RefPtr<ShaderObjectLayoutBase> shaderObjectLayout;
if (!m_shaderObjectLayoutCache.tryGetValue(typeLayout, shaderObjectLayout))
{
SLANG_RETURN_ON_FAIL(
createShaderObjectLayout(session, typeLayout, shaderObjectLayout.writeRef()));
m_shaderObjectLayoutCache.add(typeLayout, shaderObjectLayout);
}
*outLayout = shaderObjectLayout.detach();
return SLANG_OK;
}
Result RendererBase::clearShaderCache()
{
SLANG_ASSERT(persistentShaderCache);
return persistentShaderCache->clear();
}
Result RendererBase::getShaderCacheStats(ShaderCacheStats* outStats)
{
SLANG_ASSERT(persistentShaderCache);
if (!outStats)
{
return SLANG_E_INVALID_ARG;
}
const auto& stats = persistentShaderCache->getStats();
outStats->entryCount = (GfxCount)stats.entryCount;
outStats->hitCount = (GfxCount)stats.hitCount;
outStats->missCount = (GfxCount)stats.missCount;
return SLANG_OK;
}
Result RendererBase::resetShaderCacheStats()
{
SLANG_ASSERT(persistentShaderCache);
persistentShaderCache->resetStats();
return SLANG_OK;
}
ShaderComponentID ShaderCache::getComponentId(slang::TypeReflection* type)
{
ComponentKey key;
key.typeName = UnownedStringSlice(type->getName());
switch (type->getKind())
{
case slang::TypeReflection::Kind::Specialized:
{
auto baseType = type->getElementType();
StringBuilder builder;
builder.append(UnownedTerminatedStringSlice(baseType->getName()));
auto rawType = (SlangReflectionType*)type;
builder.appendChar('<');
SlangInt argCount = spReflectionType_getSpecializedTypeArgCount(rawType);
for (SlangInt a = 0; a < argCount; ++a)
{
if (a != 0)
builder.appendChar(',');
if (auto rawArgType = spReflectionType_getSpecializedTypeArgType(rawType, a))
{
auto argType = (slang::TypeReflection*)rawArgType;
builder.append(argType->getName());
}
}
builder.appendChar('>');
key.typeName = builder.getUnownedSlice();
key.updateHash();
return getComponentId(key);
}
// TODO: collect specialization arguments and append them to `key`.
SLANG_UNIMPLEMENTED_X("specialized type");
default:
break;
}
key.updateHash();
return getComponentId(key);
}
ShaderComponentID ShaderCache::getComponentId(UnownedStringSlice name)
{
ComponentKey key;
key.typeName = name;
key.updateHash();
return getComponentId(key);
}
ShaderComponentID ShaderCache::getComponentId(ComponentKey key)
{
ShaderComponentID componentId = 0;
if (componentIds.tryGetValue(key, componentId))
return componentId;
OwningComponentKey owningTypeKey;
owningTypeKey.hash = key.hash;
owningTypeKey.typeName = key.typeName;
owningTypeKey.specializationArgs.addRange(key.specializationArgs);
ShaderComponentID resultId = static_cast<ShaderComponentID>(componentIds.getCount());
componentIds[owningTypeKey] = resultId;
return resultId;
}
void ShaderCache::addSpecializedPipeline(
PipelineKey key,
Slang::RefPtr<PipelineStateBase> specializedPipeline)
{
specializedPipelines[key] = specializedPipeline;
}
void ShaderObjectLayoutBase::initBase(
RendererBase* renderer,
slang::ISession* session,
slang::TypeLayoutReflection* elementTypeLayout)
{
m_renderer = renderer;
m_slangSession = session;
m_elementTypeLayout = elementTypeLayout;
m_componentID = m_renderer->shaderCache.getComponentId(m_elementTypeLayout->getType());
}
// Get the final type this shader object represents. If the shader object's type has existential
// fields, this function will return a specialized type using the bound sub-objects' type as
// specialization argument.
Result ShaderObjectBase::getSpecializedShaderObjectType(ExtendedShaderObjectType* outType)
{
return _getSpecializedShaderObjectType(outType);
}
Result ShaderObjectBase::_getSpecializedShaderObjectType(ExtendedShaderObjectType* outType)
{
if (shaderObjectType.slangType)
*outType = shaderObjectType;
ExtendedShaderObjectTypeList specializationArgs;
SLANG_RETURN_ON_FAIL(collectSpecializationArgs(specializationArgs));
if (specializationArgs.getCount() == 0)
{
shaderObjectType.componentID = getLayoutBase()->getComponentID();
shaderObjectType.slangType = getLayoutBase()->getElementTypeLayout()->getType();
}
else
{
shaderObjectType.slangType = getRenderer()->slangContext.session->specializeType(
_getElementTypeLayout()->getType(),
specializationArgs.components.getArrayView().getBuffer(),
specializationArgs.getCount());
shaderObjectType.componentID =
getRenderer()->shaderCache.getComponentId(shaderObjectType.slangType);
}
*outType = shaderObjectType;
return SLANG_OK;
}
Result ShaderObjectBase::setExistentialHeader(
slang::TypeReflection* existentialType,
slang::TypeReflection* concreteType,
ShaderOffset offset)
{
// The first field of the tuple (offset zero) is the run-time type information
// (RTTI) ID for the concrete type being stored into the field.
//
// TODO: We need to be able to gather the RTTI type ID from `object` and then
// use `setData(offset, &TypeID, sizeof(TypeID))`.
// The second field of the tuple (offset 8) is the ID of the "witness" for the
// conformance of the concrete type to the interface used by this field.
//
auto witnessTableOffset = offset;
witnessTableOffset.uniformOffset += 8;
//
// Conformances of a type to an interface are computed and then stored by the
// Slang runtime, so we can look up the ID for this particular conformance (which
// will create it on demand).
//
// Note: If the type doesn't actually conform to the required interface for
// this sub-object range, then this is the point where we will detect that
// fact and error out.
//
uint32_t conformanceID = 0xFFFFFFFF;
SLANG_RETURN_ON_FAIL(getLayoutBase()->m_slangSession->getTypeConformanceWitnessSequentialID(
concreteType,
existentialType,
&conformanceID));
//
// Once we have the conformance ID, then we can write it into the object
// at the required offset.
//
SLANG_RETURN_ON_FAIL(setData(witnessTableOffset, &conformanceID, sizeof(conformanceID)));
return SLANG_OK;
}
ResourceViewBase* SimpleShaderObjectData::getResourceView(
RendererBase* device,
slang::TypeLayoutReflection* elementLayout,
slang::BindingType bindingType)
{
if (!m_structuredBuffer)
{
// Create structured buffer resource if it has not been created.