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MatchHandler.cs
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using PlayFab;
using System.Collections;
using TicTacToe.Models;
using TicTacToe.Models.Game.Requests;
using UnityEngine;
namespace TicTacToe.Handlers
{
public class MatchHandler : RequestHandler
{
private readonly string sharedGroupId;
public GameState GameState { get; set; }
public TicTacToeSharedGroupData TicTacToeSharedGroupData { get; set; }
public MatchHandler(PlayerInfo playerInfo, string sharedGroupId) : base(playerInfo)
{
this.sharedGroupId = sharedGroupId;
}
public IEnumerator StartMatch()
{
ExecutionCompleted = false;
var request = GetExecuteFunctionRequest(
Constants.START_MATCH_FUNCTION_NAME,
new StartMatchRequest { SharedGroupId = sharedGroupId });
PlayFabCloudScriptAPI.ExecuteFunction(request,
(result) =>
{
ExecutionCompleted = true;
GameState = JsonUtility.FromJson<GameState>(result.FunctionResult.ToString());
},
(error) =>
{
Debug.Log($"StartMatch request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
}
);
yield return WaitForExecution();
}
public IEnumerator JoinMatch()
{
ExecutionCompleted = false;
var request = GetExecuteFunctionRequest(
Constants.JOIN_MATCH_FUNCTION_NAME,
new StartMatchRequest { SharedGroupId = sharedGroupId });
PlayFabCloudScriptAPI.ExecuteFunction(request,
(result) =>
{
ExecutionCompleted = true;
TicTacToeSharedGroupData = JsonUtility.FromJson<TicTacToeSharedGroupData>(result.FunctionResult.ToString());
},
(error) =>
{
TicTacToeSharedGroupData = null;
ExecutionCompleted = true;
Debug.Log($"StartMatch request failed. Message: {error.ErrorMessage}, Code: {error.HttpCode}");
}
);
yield return WaitForExecution();
}
}
}